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Star VR - Formerly Infiniteye 210° FOV 5k resolution

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Comments

  • tamontetamonte Posts: 291
    reptilexcq wrote:
    It's unbelievable a company out of no where can come up with a 5k resolution display and the so called "experts" at Oculus and Vive couldn't even come up with a decent 2k display lol. Something is not adding up here.

    :roll: You are delusional if you think it would have been a good choice to go with specs like this for the first consumer product.

    Obviously Oculus could have made something like this for their CV1, but they didn't because simply put it would fail miserably.

    CV1 requirements are already too steep to most people, only enthusiasts are going to take full advantage of it.
    Something like this will not run acceptably in any single gpu system right now and in the next 2 years. And guess what, SLI introduces lag, which is crucial for VR, so there goes your "perfect" solution...
    Not to mention the price, you think every gamer has 4000$ to spend on and headset+pc to run it?

    Wait 2 years and CV2/Vive2 for specs like this to be viable.
  • bp2008bp2008 Posts: 256
    Art3mis
    Why do they have to call this 5k resolution when it is, in fact, fewer pixels than a 4k panel?

    I should offer to sell them 10k displays. They'll have a 100000:1 aspect ratio, which I am sure would sound just fantastic to their marketing folks.
  • RonsonPLRonsonPL Posts: 1,115
    Trinity
    bp2008 wrote:
    Why do they have to call this 5k resolution when it is, in fact, fewer pixels than a 4k panel?

    I should offer to sell them 10k displays. They'll have a 100000:1 aspect ratio, which I am sure would sound just fantastic to their marketing folks.

    Marketing absurdity will never end. It's not only 5K, but remember that 4K should be called 2K, because it has TWO thousands in 2160p name. 8K should be called 4K (4320p) and so on. They just "counted in in different way", they counted "4x more pixels" and named it 4K. To confuse people. And they succeeded. I saw a guy posting a comment where he though 2K means something in the middle between 1080p and 2160p and it was about in fact 1080p, not even 1440p which some people call 2K.
    Confuse people - oldest trick in the book. Look at Nvidia and their ridiculous naming scheme, now copied by AMD.
    For example GTX5xx series based on the same GPU found in 6xx series.
    Sometimes the same GPU gets 3 names of 3 different generations!
    LCDs reaction time, "1000Hz" in TVs, 'next-gen console" used for something that's been on the market for 1.5 years.

    Ask THEM why they named it inaccurately. ;)
    This will never end. It should. But won't.
    Not an Oculus hater, but not a fan anymore.
    Still lots of respect for the team-Carmack, Abrash.
    Oculus is driven by big corporation principles now. That brings painful effects already, more to come in the future. This is not the Oculus I once cheered for.
  • Malkmus1979Malkmus1979 Posts: 763
    Brain Burst
    tamonte wrote:
    reptilexcq wrote:
    It's unbelievable a company out of no where can come up with a 5k resolution display and the so called "experts" at Oculus and Vive couldn't even come up with a decent 2k display lol. Something is not adding up here.

    :roll: You are delusional if you think it would have been a good choice to go with specs like this for the first consumer product.

    "We're going for an all-in cost of $4500 for CV1"
  • lmaceleightonlmaceleighton Posts: 293
    Hiro Protagonist
    I think "RonsonPL" is right in about the absurdities of the way they label displays resolutions and such. We spend all this time marketing TV's and monitors to consumers, but we are doing more than that, we are educating them, and doing it wrong. It no wonder there is so much confusion when it comes to resolution, and it does need to be fixed.

    ~B
  • MrMonkeybatMrMonkeybat Posts: 640
    Brain Burst
    RonsonPL wrote:
    bp2008 wrote:
    Why do they have to call this 5k resolution when it is, in fact, fewer pixels than a 4k panel?

    I should offer to sell them 10k displays. They'll have a 100000:1 aspect ratio, which I am sure would sound just fantastic to their marketing folks.

    Marketing absurdity will never end. It's not only 5K, but remember that 4K should be called 2K, because it has TWO thousands in 2160p name. 8K should be called 4K (4320p) and so on. They just "counted in in different way", they counted "4x more pixels" and named it 4K. To confuse people. And they succeeded. I saw a guy posting a comment where he though 2K means something in the middle between 1080p and 2160p and it was about in fact 1080p, not even 1440p which some people call 2K.
    Confuse people - oldest trick in the book. Look at Nvidia and their ridiculous naming scheme, now copied by AMD.
    For example GTX5xx series based on the same GPU found in 6xx series.
    Sometimes the same GPU gets 3 names of 3 different generations!
    LCDs reaction time, "1000Hz" in TVs, 'next-gen console" used for something that's been on the market for 1.5 years.

    Ask THEM why they named it inaccurately. ;)
    This will never end. It should. But won't.

    When people measure resoultion in ks they are measuring the horizontal resolution in thousands. 2560+2560=5120(5k) resolutions measure in k has nothing to do with the total number of pixels. It actually is the full computery definition of k often used 210=1024 1024x5=5120(5k). While in TV land it seems to of become 960 for a k so 3840=4k.

    Progressive scan is a redundant phrase these days and there is no logical reason why when measuring in k(thousands) it should always be horizontal, and why still cameras should always be measured in megapixels instead of resolution. But it has become the convention. p for vertical resolution, k for horizontal resolution in thousands or 960s or 1024s, cameras measured in megapixels.
  • kernowkernow Posts: 733
    Trinity
    bp2008 wrote:
    Why do they have to call this 5k resolution when it is, in fact, fewer pixels than a 4k panel?

    Because 5K is the horizontal measurement. The number of pixels of 5K resolution can vary depending on the aspect ratio. Same applies with movies, for example... the horizontal measure will stay the same, but the AR will vary.
  • willstewillste Posts: 675
    Brain Burst
    I mean all they did here was take two quad HD phone screens and put them in a headset. Its publically available hardware. You are not going to get the high refresh rate oleds that vive and oculus are getting by doing this. Also effective resolution may be lower as many of the added pixels are lost to your peripheral vision. If only about 130 degrees of the 210 field of view is stereo overlap that is the effective resolution for the user.

    There are a lot if problems today with this setup for a consumer product that lead both oculus and vive to avoid it. Still I am sure it is a cool experiment because I have no doubt such a wide fov will make a huge difference.
  • TwitchmonkeyTwitchmonkey Posts: 1,121
    http://uploadvr.com/hands-on-with-starv ... -power-it/

    Sounds pretty great, the reviewer mentions that there is no SDE and while this does confirm they're running at 60 Hz, Starbreeze seems confident they can get them to 90. Also they're looking to integrate eye tracking, and they confirm this headset can run on a normal modern gaming PC, though you might want a 980 to start getting the most out of it. At least that's no the dual Titan Xs some feared. Given that release for them still looks a ways out, we could have a good contender for the CV2 and Vive's next generation hardware.
  • TwitchmonkeyTwitchmonkey Posts: 1,121
    Finally we have got a review from Tested:



    Sounds pretty positive to me. Will says at the beginning it's the best first impression he's gotten outside of the Vive, which had the benefit of room-scale tracking that the Star VR doesn't currently have. They do raise some concerns, apparently it's heavy and it starts to droop due to this requiring re-adjustment, so they have some work to do with the ergonomics, but it sounds like the FOV provides that fully enveloping experience they're advertising. It's still a prototype, but if they can overcome some hurdles over the course of the next year or so, I could see this being a great headset for late 2016 or early 2017.
  • snappaheadsnappahead Posts: 2,302
    Trinity
    TBH, I don't have much interest in this one just yet. It's clearly early in the dev cycle and not very indicative of a what a possible finished hmd experience might be. It's ambitious though and they could always adopt a SteamVR system to complete the package. One to watch, but not just yet IMO.
    i7 3820
    16 gigs of Ram
    GTX 780ti
  • Malkmus1979Malkmus1979 Posts: 763
    Brain Burst
    Twitchmonkey, they also mentioned a wonky sweet spot that made it hard to focus and lots of judder . This thing is a long ways away, especially since they're not even talking about when it might possibly ship yet. I'm sure it will be good eventually, but by that time who knows if we'll have something better from Valve or Oculus.
  • TwitchmonkeyTwitchmonkey Posts: 1,121
    Twitchmonkey, they also mentioned a wonky sweet spot that made it hard to focus and lots of judder . This thing is a long ways away, especially since they're not even talking about when it might possibly ship yet. I'm sure it will be good eventually, but by that time who knows if we'll have something better from Valve or Oculus.

    The impression I got was that the stereoscopy works well so long as the lenses are centered properly, but the weight pulling it down requires re--adjustment to stay in the sweet spot. The judder is just a reality of the displays they're using I guess. Yeah, it's not ready for prime time yet, and by the time they get past their obstacles, Vive or Oculus might have a comparable FOV and resolution, we'll just have to see how things develop. If they can improve the ergonomics and get their hands on a 90 Hz display before the second generation of the Vive or the Rift they could be in a unique position to appeal to the out of home arcade and high-end enthusiast market, but with how fast Oculus is looking to iterate their hardware, the clock is ticking.
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