I have a problem getting these to work. I've uninstalled 0.5.0.1, rebooted then installed 0.6.0.0 but I get a conflict with Nvidia drivers 350.12. On rebooting with the new runtime the GPU drivers don't seem to have loaded and I get a conflict with the GPU's in Device Manager. On deleting the Oculus software and rebooting, the GPU drivers kick in and load normally.
I hope it's not another G-Sync problem.
Anyone else tried them yet?
Thanks
EDIT : Apologies guys the problem must have been on my end as I've now got it installed, no idea why I had the driver conflicts but it's working now. One thing though I've been playing the Motorbike game and Direct mode works with no screen shifting as has been happening with G-Sync monitors. On testing the Oculus Demo Scene the problem is still there, along with other demos.
Strange how Direct mode works in some but not others with the G-Sync monitor.
i7 4770k @ 4.6GHz Custom W/Loop --- EVGA GTX 780ti SLI x3 --- Asus Maximus VI Extreme-Z87 --- Corsair Vengeance Pro 1866MHz 16GB --- EVGA SuperNova 1300 PSU --- Asus Swift G-Sync --- Windows 10 Pro Insider Build 11082
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Yeah I tried on Windows 10 build 10074 with 352.63 but the Oculus drivers don't install. On playing a game you don't get head tracking.
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
For some reason the Motorbike game that's in the Oculus share section works in Direct mode with no screen corruption on the left side, so far its the only game I've played in Direct mode since I got my Swift monitor that works.
Just tried it on 0.6.0.0 no idea if it did the same on the previous runtime.
Project Cars - Head Tracking Not Working anymore
In fact, no blue light at all on the camera when I go into extended mode
Bit of a mess at the moment, be wary of taking the plunge.
Mabs
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Something isn't quite right, but to be expected on a Beta. Couple of other issues:
When exiting an extended mode game, occasional error is half the Rift's Black Screen will move onto my Deskstop and my Desktop gets squished down. It's like the rift screen is bleeding into my Primary Monitor.
Head tracking has become intermittent on certain titles. Sometimes I'm getting the blue light, other times not.
The above may not happen for everyone, but chucking them in the mix and rolling back,
Thanks
Mabs
Forgive me if im out of line but this runtime still gives me the same exact issues as 5.0.1 did with not detecting without plugging in multiple monitors as well as this now? The screen stays black until a VR game is activated, thus breaking many old demos?
i cannot test as my rift even when detected wont display to the proper screen.
First duplicate display functionality was removed, in turn breaking a few older applications and games for me, and now the black screen i can only imagine (will test when rift works) will cause more issues with older demos and games,
i had high hopes when runtime 6.0.0 came out but it seems to just break more things, So it looks like its back to 4.4 yet again... sigh.
but as time wears on and the main focus has turned mobile, as well as with each runtime getting slightly more unstable,
i would highly reconsider purchasing a CV1 at this juncture.
Please i implore your team to look into these issues as i do love the product and would love to stay a loyal customer for the duration of the company.
Thank you for your time and efforts.
Reasons:
1) despite multiple un-installs, firmware re-installs machine and services restarts, the "Oculus Config Demo scene" simply refuses to run on our Dk2 with 0.6. It shows a bunch of snow-crash-y screen noise, some of which is vaguely discernable as texture maps. This was the first sign of trouble.
2) performance of compiled apps is perceptually poorer than 0.5.0.1, specifically there is a "motion blur" which occurs when fast panning with 0.6, that never occurred before using 0.5*.
This is all on a very high performance machine:
Windows 7sp1 64-bit, Intel Core i5-4690K, Radeon HD 7990, 16gb RAM.
GPU : HD 7990 6GB, CPU : i5-4690K @ 3.5GHz, MB : Asus Z87, RAM : 16GB DDR3, PSU : EVGA 850w, mouse : Razer Naga, kybd : MS Sculpt Ergo, OS : Win7sp1, OC : 0.8.0, HMDs: DK2 + GearVR, LAP : 2012 MBAir
Thank you guys for your lack of support you have now lost a customer.
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
how can I download the 0.5 runtime version, atleast i could try something?
On the download page, change platform to PC then you can select older versions...
http://www.microsoft.com/en-US/download ... x?id=36805
https://www.microsoft.com/en-us/downloa ... x?id=40784
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV