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Anyone tried Runtime SDK 0.6.0.0 Beta?

David6479David6479 Posts: 93
Brain Burst
edited June 2015 in General
I have a problem getting these to work. I've uninstalled 0.5.0.1, rebooted then installed 0.6.0.0 but I get a conflict with Nvidia drivers 350.12. On rebooting with the new runtime the GPU drivers don't seem to have loaded and I get a conflict with the GPU's in Device Manager. On deleting the Oculus software and rebooting, the GPU drivers kick in and load normally.
I hope it's not another G-Sync problem.

Anyone else tried them yet?

Thanks

EDIT : Apologies guys the problem must have been on my end as I've now got it installed, no idea why I had the driver conflicts but it's working now. One thing though I've been playing the Motorbike game and Direct mode works with no screen shifting as has been happening with G-Sync monitors. On testing the Oculus Demo Scene the problem is still there, along with other demos.
Strange how Direct mode works in some but not others with the G-Sync monitor.
i7 4770k @ 4.6GHz Custom W/Loop --- EVGA GTX 780ti SLI x3 --- Asus Maximus VI Extreme-Z87 --- Corsair Vengeance Pro 1866MHz 16GB --- EVGA SuperNova 1300 PSU --- Asus Swift G-Sync --- Windows 10 Pro Insider Build 11082

Comments

  • TheMrCavemanTheMrCaveman Posts: 1
    NerveGear
    I am hoping this one is working on windows 10? Anyone tried this already?
  • David6479David6479 Posts: 93
    Brain Burst
    I am hoping this one is working on windows 10? Anyone tried this already?

    Yeah I tried on Windows 10 build 10074 with 352.63 but the Oculus drivers don't install. On playing a game you don't get head tracking.
    i7 4770k @ 4.6GHz Custom W/Loop --- EVGA GTX 780ti SLI x3 --- Asus Maximus VI Extreme-Z87 --- Corsair Vengeance Pro 1866MHz 16GB --- EVGA SuperNova 1300 PSU --- Asus Swift G-Sync --- Windows 10 Pro Insider Build 11082
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    I don't believe the G-Sync issue was fixed though it may be in the future.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • David6479David6479 Posts: 93
    Brain Burst
    I don't believe the G-Sync issue was fixed though it may be in the future.

    For some reason the Motorbike game that's in the Oculus share section works in Direct mode with no screen corruption on the left side, so far its the only game I've played in Direct mode since I got my Swift monitor that works.
    Just tried it on 0.6.0.0 no idea if it did the same on the previous runtime.
    i7 4770k @ 4.6GHz Custom W/Loop --- EVGA GTX 780ti SLI x3 --- Asus Maximus VI Extreme-Z87 --- Corsair Vengeance Pro 1866MHz 16GB --- EVGA SuperNova 1300 PSU --- Asus Swift G-Sync --- Windows 10 Pro Insider Build 11082
  • mabseymabsey Posts: 115
    Hiro Protagonist
    Well I unistalled everything, took the plunge, and the Demo Works, but other things have broken. Extended mode doesn't work, it just gives black screen on the Rift, if I move my mouse across, its a turning circle as if the processor is busy doing something.

    Project Cars - Head Tracking Not Working anymore

    In fact, no blue light at all on the camera when I go into extended mode :(

    Bit of a mess at the moment, be wary of taking the plunge.

    Mabs
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    Extended Mode will remain black until you load a VR game.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • mabseymabsey Posts: 115
    Hiro Protagonist
    Extended Mode will remain black until you load a VR game.

    Something isn't quite right, but to be expected on a Beta. Couple of other issues:

    When exiting an extended mode game, occasional error is half the Rift's Black Screen will move onto my Deskstop and my Desktop gets squished down. It's like the rift screen is bleeding into my Primary Monitor.

    Head tracking has become intermittent on certain titles. Sometimes I'm getting the blue light, other times not.

    The above may not happen for everyone, but chucking them in the mix and rolling back,

    Thanks

    Mabs
  • VegasGh0stVegasGh0st Posts: 50
    Hiro Protagonist
    Extended Mode will remain black until you load a VR game.


    Forgive me if im out of line but this runtime still gives me the same exact issues as 5.0.1 did with not detecting without plugging in multiple monitors as well as this now? The screen stays black until a VR game is activated, thus breaking many old demos?
    i cannot test as my rift even when detected wont display to the proper screen.
    First duplicate display functionality was removed, in turn breaking a few older applications and games for me, and now the black screen i can only imagine (will test when rift works) will cause more issues with older demos and games,
    i had high hopes when runtime 6.0.0 came out but it seems to just break more things, So it looks like its back to 4.4 yet again... sigh.
    Nothing is impossible, just time consuming.
  • VegasGh0stVegasGh0st Posts: 50
    Hiro Protagonist
    edited May 2015
    {
    "Time": "2015-05-15_20:29:20",
    "SDK Version": "0.6.0.0",
    "Service Protocol": {
    "Major": 1,
    "Minor": 5,
    "Patch": 0
    },
    "RemoteProtocolVersion": {
    "Major": 1,
    "Minor": 5,
    "Patch": 0
    },
    "Service Running Time": {
    "Hours": 0,
    "Minutes": 51,
    "Seconds": 38
    },
    "System Specifications": {
    "Operating System": "Microsoft Windows 8.1",
    "Processor": "AMD A8-5550M APU with Radeon(tm) HD Graphics ",
    "Graphics Adapters": [{
    "Name": "AMD Radeon HD 8550G",
    "Video Controller RAM (MB)": 768,
    "Driver Version": "14.501.1003.0",
    "Video Mode": "1360 x 768 x 4294967296 colors"
    }],
    "Total RAM (GB)": 4,
    "USB Tree": [{
    "name": "Standard OpenHCD USB Host Controller",
    "deviceid": "PCI\\VEN_1022&DEV_7807&SUBSYS_1984103C&REV_11\\3&2411E6FE&0&90",
    "caption": "Standard OpenHCD USB Host Controller",
    "manufacturer": "(Standard USB Host Controller)",
    "Devices": [{
    "manufacturer": "(Standard USB Host Controller)",
    "name": "USB Root Hub"
    }, {
    "manufacturer": "(Standard system devices)",
    "name": "USB Input Device"
    }, {
    "manufacturer": "Microsoft",
    "name": "HID-compliant mouse"
    }]
    }, {
    "name": "Standard OpenHCD USB Host Controller",
    "deviceid": "PCI\\VEN_1022&DEV_7807&SUBSYS_1984103C&REV_11\\3&2411E6FE&0&98",
    "caption": "Standard OpenHCD USB Host Controller",
    "manufacturer": "(Standard USB Host Controller)",
    "Devices": [{
    "manufacturer": "(Standard USB Host Controller)",
    "name": "USB Root Hub"
    }]
    }, {
    "name": "Standard Enhanced PCI to USB Host Controller",
    "deviceid": "PCI\\VEN_1022&DEV_7808&SUBSYS_1984103C&REV_11\\3&2411E6FE&0&92",
    "caption": "Standard Enhanced PCI to USB Host Controller",
    "manufacturer": "(Standard USB Host Controller)",
    "Devices": [{
    "manufacturer": "(Standard USB Host Controller)",
    "name": "USB Root Hub"
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    }, {
    "name": "Standard Enhanced PCI to USB Host Controller",
    "deviceid": "PCI\\VEN_1022&DEV_7808&SUBSYS_1984103C&REV_11\\3&2411E6FE&0&9A",
    "caption": "Standard Enhanced PCI to USB Host Controller",
    "manufacturer": "(Standard USB Host Controller)",
    "Devices": [{
    "manufacturer": "(Standard USB Host Controller)",
    "name": "USB Root Hub"
    }, {
    "manufacturer": "(Standard USB Host Controller)",
    "name": "USB Composite Device"
    }, {
    "manufacturer": "Microsoft",
    "name": "HP Truevision HD"
    }]
    }, {
    "name": "AMD USB 3.0 eXtensible Host Controller - 0100 (Microsoft)",
    "deviceid": "PCI\\VEN_1022&DEV_7814&SUBSYS_1984103C&REV_09\\3&2411E6FE&0&80",
    "caption": "AMD USB 3.0 eXtensible Host Controller - 0100 (Microsoft)",
    "manufacturer": "Generic USB xHCI Host Controller",
    "Devices": [{
    "manufacturer": "(Standard USB HUBs)",
    "name": "USB Root Hub (xHCI)"
    }, {
    "manufacturer": "(Standard USB Host Controller)",
    "name": "USB Composite Device"
    }, {
    "manufacturer": "(Standard system devices)",
    "name": "USB Input Device"
    }, {
    "manufacturer": "(Standard keyboards)",
    "name": "HID Keyboard Device"
    }, {
    "manufacturer": "(Standard system devices)",
    "name": "USB Input Device"
    }, {
    "manufacturer": "Microsoft",
    "name": "HID-compliant consumer control device"
    }, {
    "manufacturer": "(Standard system devices)",
    "name": "HID-compliant system controller"
    }, {
    "manufacturer": "(Standard system devices)",
    "name": "USB Input Device"
    }, {
    "manufacturer": "(Standard system devices)",
    "name": "HID-compliant device"
    }]
    }]
    },
    "Drivers": [{
    "Path": "\\system32\\OVRDisplay64.dll",
    "Version": "1.2.5.0"
    }, {
    "Path": "\\system32\\OVRDisplayRT64.dll",
    "Version": "1.2.5.0"
    }, {
    "Path": "\\syswow64\\OVRDisplay32.dll",
    "Version": "1.2.5.0"
    }, {
    "Path": "\\syswow64\\OVRDisplayRT32.dll",
    "Version": "1.2.5.0"
    }, {
    "Path": "\\system32\\drivers\\RiftEnabler.sys",
    "Version": "1.2.5.0"
    }, {
    "Path": "\\system32\\OVRDisplay32.dll",
    "Version": "1.2.5.0"
    }, {
    "Path": "\\system32\\OVRDisplayRT32.dll",
    "Version": "1.2.5.0"
    }, {
    "Path": "\\system32\\drivers\\OCUSBVID.sys",
    "Version": "C:\\WINDOWS\\system32\\drivers\\OCUSBVID.sys not found"
    }],
    "Video Device Tree": [{
    "Name": "AMD Radeon HD 8550G",
    "VRAM (MB)": 753,
    "Monitors": [{
    "Name": "\\\\.\\DISPLAY1",
    "Width": 1360,
    "Height": 768,
    "Refresh Rate": 60
    }]
    }, {
    "Name": "Microsoft Basic Render Driver",
    "VRAM (MB)": 0,
    "Monitors": []
    }],
    "Devices": [],
    "Profile": {
    "Player Name": "TeSt - Generic",
    "IPD": 0.064000,
    "Eye height": 1.675000,
    "Eye Cup": "",
    "Eye Relief": 3,
    "Gender": "Male",
    "Eye To Neck": 0.075000,
    "Player Height": 1.778000
    }
    }
    
    Nothing is impossible, just time consuming.
  • VegasGh0stVegasGh0st Posts: 50
    Hiro Protagonist
    In the beginning things were working perfectly and it was the greatest purchase i felt i had ever made,
    but as time wears on and the main focus has turned mobile, as well as with each runtime getting slightly more unstable,
    i would highly reconsider purchasing a CV1 at this juncture.
    Please i implore your team to look into these issues as i do love the product and would love to stay a loyal customer for the duration of the company.
    Thank you for your time and efforts.
    Nothing is impossible, just time consuming.
  • calingasancalingasan Posts: 9
    NerveGear
    Tried it on windows 10 build 10074. Only way to install the runtime is to use windows 8 compatibility when running the installer. I have an AMD HD7970 with the beta drivers that came from windows update as recommended by Microsoft. Tried 3 times and on each time it broke windows. Windows get stuck at boot up (windows logo with loading wheel). Had to do fresh install each time it failed just to get a stable OS. So I guess, DK2 is useless now. I know its beta and all but for $500 I expected to at least keep testing this thing. Really starting to get frustrated each time the release a new driver as it becomes more and more unstable. Shouldn't it be the other way around where the higher the number version the better it gets? Sorry, just really frustrated right now after a long night trying to get this thing to work.
  • dsky9dsky9 Posts: 43
    Brain Burst
    We installed the 0.6.0.0 runtime with anticipation, and are now rolling back to the 0501.

    Reasons:

    1) despite multiple un-installs, firmware re-installs machine and services restarts, the "Oculus Config Demo scene" simply refuses to run on our Dk2 with 0.6. It shows a bunch of snow-crash-y screen noise, some of which is vaguely discernable as texture maps. This was the first sign of trouble.

    2) performance of compiled apps is perceptually poorer than 0.5.0.1, specifically there is a "motion blur" which occurs when fast panning with 0.6, that never occurred before using 0.5*.

    This is all on a very high performance machine:
    Windows 7sp1 64-bit, Intel Core i5-4690K, Radeon HD 7990, 16gb RAM.
    dSky builds the worlds best VR apps for SCIENCE.

    GPU : HD 7990 6GB, CPU : i5-4690K @ 3.5GHz, MB : Asus Z87, RAM : 16GB DDR3, PSU : EVGA 850w, mouse : Razer Naga, kybd : MS Sculpt Ergo, OS : Win7sp1, OC : 0.8.0, HMDs: DK2 + GearVR, LAP : 2012 MBAir
  • VegasGh0stVegasGh0st Posts: 50
    Hiro Protagonist
    Still no response after MONTHS of attempts and log entry's im highly dissapointed with Oculus as a whole now and am contemplating selling mine, will not be be purchasing the consumer version or recommending it to anyone.
    Thank you guys for your lack of support you have now lost a customer.
    Nothing is impossible, just time consuming.
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    I apologize for the delay. I'm sorry you feel that way, but I understand given the issues you encountered. In any case, Oculus is not really supporting laptops or APUs, so I'm not sure how much help I can be. Very sorry.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • Web2Web2 Posts: 1
    just received the oculus and followed the instructions, but i crash all the time i try the demo or any vr app in direct or extended mode.

    how can I download the 0.5 runtime version, atleast i could try something?
  • benplacebenplace Posts: 771
    Neo
    Web2 wrote:
    just received the oculus and followed the instructions, but i crash all the time i try the demo or any vr app in direct or extended mode.

    how can I download the 0.5 runtime version, atleast i could try something?

    On the download page, change platform to PC then you can select older versions...
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    Web2 wrote:
    just received the oculus and followed the instructions, but i crash all the time i try the demo or any vr app in direct or extended mode.
    Be sure to install these updates:

    http://www.microsoft.com/en-US/download ... x?id=36805

    https://www.microsoft.com/en-us/downloa ... x?id=40784
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
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