I am leaning toward VIVE and the reason is because I don't want to play VR with a traditional controller. I am sure 3rd person games are great with Xbox controller but you can always do that with the Vive too. The fact that Oculus doesn't even include a Touch controller when they ship the product is a downer. I mean developers might not even develop games for them since they realize nobody is owning a Touch controller. I hate the fact that Oculus camera is not as accurate as Lighthouse and they emphasize a seated game play which mean they only ship with one camera and if you want to prevent any sort of occlusion, then you need buy another camera. And not to mention, their system doesn't support walking around with invisible wall integration. They even said it...they say they don't know about full room support. Basically, their cameras suck when it come to full room scale VR because it is just not as accurate and have the ranges like Lighthouse. But if you're person satisfied with just seated experience, then Oculus is the obvious choice, but i am not. I think VR is meant to be played and walked around like you're REALLY there. That's why Lighthouses is expensive. In terms of contents, most of them from Oculus i seen so far are NOT that interesting. Most of them are 3rd person games which have you control it using Xbox controllers, not the way to introduce VR to the world. And i look at VIVE's contents, they have some cools game like Arizona Sunshine, Assembly, Adr1ft, Tilt Brush, Blu, Google Earth and not to mention more from Steam. And who's to say that any contents play on Oculus can't be hacked and use them for Vive? This is PC format and there is no such thing as exclusive. If they ever talk about exclusive, it is probably between them and Morpheus. As far as control...some think the Touch control is amazing but you still have to press the button to control your virtual hands. It is no difference than Vive's controller. They added fingers gestures and stuffs but they're limited and you're not able to do anything you want with your hands anyway. I think the future of VR input is not there yet and it should probably involve a glove or something that allow you to do whatever you want with your hands with no limitation. So to summarize, the BIGGEST reason i don't want Oculus is because they don't support full scale room VR. As far as other stuffs like lighter headset, 3D audio and better optic, i am sure Valve is not done yet. They had already said they're going to improve and exceed in everything in the consumer headset. So the Valve's headset is possibly much much better than the Oculus when the final specs is revealed. One thing i am hoping for is "eye tracking," that will be cool to have that or even hap-tic suite or even modify their control to have more buttons and include thumbsticks.