I think there's been a window where Oculus-level VR was possible with modern technology for the last 5-10 years, depending on the compromises people are willing to make. The tech has just been getting better and more affordable, until finally it reached the point where a dedicated enthusiast with a lot of community support was able to make it happen and kickstart the industry.
It could have been another 5+ years before the megacorps finally got their acts together and made something like this on their own..
it's really all about the people making the content
if it wasn't for Microsoft and game developers then we wouldn't be playing games like Planetside 2 and Dota 2
if you have a favorite game that you load up all the time, some people log like 5 thousand hours easy on some games it's because of the developers
I think there's been a window where Oculus-level VR was possible with modern technology for the last 5-10 years, depending on the compromises people are willing to make. The tech has just been getting better and more affordable, until finally it reached the point where a dedicated enthusiast with a lot of community support was able to make it happen and kickstart the industry.
It could have been another 5+ years before the megacorps finally got their acts together and made something like this on their own..
it's really all about the people making the content
if it wasn't for Microsoft and game developers then we wouldn't be playing games like Planetside 2 and Dota 2
if you have a favorite game that you load up all the time, some people log like 5 thousand hours easy on some games it's because of the developers
If it wasn't for game developers we wouldn't have games.
I think there's been a window where Oculus-level VR was possible with modern technology for the last 5-10 years, depending on the compromises people are willing to make. The tech has just been getting better and more affordable, until finally it reached the point where a dedicated enthusiast with a lot of community support was able to make it happen and kickstart the industry.
It could have been another 5+ years before the megacorps finally got their acts together and made something like this on their own..
RC hobbyists have been using hmd's for FPV for 10+ years.
I think there's been a window where Oculus-level VR was possible with modern technology for the last 5-10 years, depending on the compromises people are willing to make. The tech has just been getting better and more affordable, until finally it reached the point where a dedicated enthusiast with a lot of community support was able to make it happen and kickstart the industry.
It could have been another 5+ years before the megacorps finally got their acts together and made something like this on their own..
Something like DK1 could of probably been manufactured a couple of years sooner. But something like CV1 could only be manufactured now.
I know this will eventually come to consoles but I think its exactly what the PC market needs right now, if this doesn't boost massive interest back into PC gaming like the 90s / early 2000 then I don't know what will.
I don't think you can put words into just how big this is going to be for home based VR, its a monumental stride forwards - probably something you will say in the future, "I remember when VR was first released".
I know this will eventually come to consoles but I think its exactly what the PC market needs right now, if this doesn't boost massive interest back into PC gaming like the 90s / early 2000 then I don't know what will.
I don't think you can put words into just how big this is going to be for home based VR, its a monumental stride forwards - probably something you will say in the future, "I remember when VR was first released".
It might further down the road, but the costs to run VR, right now are simply too high. Also the amount of full-fledged content is pretty slim. Sure we'll be somewhere else in about half a year or so, but right now there's quite a few caveats to overcome before VR can truly become mainstream, one important part being price.
Even if the headset itself would cost sub 100$, the amount of money you need to invest in a system capable of comfortably running a VR experience that does not look like something from the 90s itself, will be very off putting.
Even if the headset itself would cost sub 100$, the amount of money you need to invest in a system capable of comfortably running a VR experience that does not look like something from the 90s itself, will be very off putting.
Well, that's actually an Oculus problem. Sony with Morpheus is doing its VR for PS4 and seems to work great.
Even if the headset itself would cost sub 100$, the amount of money you need to invest in a system capable of comfortably running a VR experience that does not look like something from the 90s itself, will be very off putting.
Well, that's actually an Oculus problem. Sony with Morpheus is doing its VR for PS4 and seems to work great.
Not the same ~ The demo/full games are an example of this. Same with phones etc - The games are REALLY strip down and not a whole lot going on when comparing. Like comparing apples to oranges - Sorry -
PC (100%) > Console (30%) > Phone (5%)
As for the PC - Meh - it wont cost a whole lot depending on what you want to play. I've already talk about this on a number of other threads - so we should end this here, but cost of owning VR is dropping like crazy and a PC for 2016 VR will be in the sub $800-1200. The only people that don't have that kind of money shouldn't be playing games or needs to actually go out and work.
Even then ~ for most people this will only be a GPU upgrade so total cost will drop to whatever the cost of their upgrade would be. In total - $300-500 (GPU, PSU)
For example, I just got a R9 Fury X. Ran a heavens benchmark - did 2x screen render everything on max with a 8% overclock on the memory and clocks. My Avg FPS was 70. That's crazy! I could've turn things down at this point and get around 100 FPS each eye. PC is so above in hardware that it is almost pointless to try and compare the PC to anything at this point. Next year will even have better hardware/more memory because of HBM. 8GB monsters running around will eat everything on 2x 2k screens. That be like playing 1x 4k screen at 150Hzs
I have a question as i cant see it anywhere on the internet. I heard/saw somehere you can preorder the CV at Q4 2015.
But where remains the question. As i come from the Netherlands and i saw that it would be only possible to preorder your CV1 from the official website. I wonder if someone can explain to me 2 questions:
1. When and where can Oculus Rift Consumer Version be pre ordered? And is there any price known yet?
2. Will my new gaming rig be enough for CV1?
As i have upgraded my system for CV. and yeah also for my triple Asus ROG monitors
Core i7 6700K Skylake
32GB DDR4 RAM
Windows 10 Pro
Gigabyte G1 Gaming GTX980Ti x 2 (Sli)
2 x 500GB SSD Raid 0
Thanks for the reply and as it seems my new gaming rig is beyond the specs it needs to run at 90Hz.
I shall wait till the official announcement for pre order. Will there be payments possible with PayPal as i dont own a creditcard. As i saw the DK2 is able to be payed by paypal, so i assume the pre order of CV1 will be aswell payed by paypal :?:
Ahh forgot to ask, is there any kind of tool where you can try and see if your gaming rig can uphold the requirement of 90Hz?
I mean i can play all sorts of game in ultra mode, but i see fps @ 2K above 100fps in ultra settings. But i don't think it is the same as using the rift.
Any chance you know any idea to test it, any tool?
Yes, it's true that there is not a huge difference between recent CPU generations. However, it's still suggested that your machine match the recommended spec. If it doesn't, well, it may still work (if it's only slightly older) but it also may not be the optimal experience. Does that make sense?
Way behind the curve if you think a 2k resolution is a big selling point. As a consumer (who wants to watch videos as well as gaming) I'll only purchase VR with a resolution of 4k or more. Even with 1440x2560 the pixels are still visible, so I'll not even consider the Rift.
Whatever the VR merits of 22M, a 5k res is hugely seductive.
Way behind the curve if you think a 2k resolution is a big selling point. As a consumer (who wants to watch videos as well as gaming) I'll only purchase VR with a resolution of 4k or more. Even with 1440x2560 the pixels are still visible, so I'll not even consider the Rift.
Whatever the VR merits of 22M, a 5k res is hugely seductive.
Thanks for sharing, and enjoy zero VR until reality catches up with your expectations.
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.
enjoy zero VR until reality catches up with your expectations.
My expectations should be met sometime next year. Though I'm impatient for next year to be this year, I think I can prevent myself from burning a hole in my pocket - forking out more dosh - for something that'll soon be made redundant by rivals greater ambitions. Anyway, until then I can always strap a phone to my face, or watch with delight the disassociation of sub-atomic particles - aka pixels - before my very eyes on the DK2.
I definitely understand your position, but am glad there are those not willing to wait, myself included. Not sure what the market would look like if commercial VR had to wait because we all decided to hold on to our cash for the next generation. Makes me wonder if VR would ever be born at all.
As a fan of VR in general I want to see it grow, so I, along with a few hundred thousand others will seed the general market with our monetary support, helping to ensure that we'll all have something better next year, and the year after that...
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.
The line is not 'yolo', but that we only die once, we live every day. The exact opposite of the idiocy stated in the idea of YOLO...
In that, we can sit and waste away the living stuff doing what we desire to do.
In my case, I'm the perennial early adopter. First in line to pay for the special order unit that was ordered 6 months before it was available.
With limited funds, in the given situation, then things take a different curve.
I opted out of the DK2, and am waiting for the consumer version. Although, I did buy two DK1 units. It was never a funds issue, it was more along the lines of - busy with other things.
The problem with higher resolution will be one of addressing the given pixel matrix in a forthright manner (understatement) and that waits for Moore's law and associated friends.
This will probably not be surpassed for about 2 more years, it is predicted (by this person). There are a few tricks that can be done to speed that process up, as the question and answer on that one is multifaceted, not singular.
Intelligence... is not inherent - it is a point in understanding. Q: When does a fire become self sustaining?
Only at the end of the year. Probably along with the HTC pre-sales!
I do not understand the logic of this sales marketing! :shock:
Just missing the pre-sale Gear vr also start at the end of the year! :shock:
For those saying they're waiting for 4k VR before they'd even consider it, what GPU do you have? And what do you expect to use for said gaming?
Remember, it's not the same as monitor gaming, where only the camera moves. Your head does. Current specs of the CV1 requires 90FPS for low-persistence to match the 90hz refresh rate.
I highly doubt even the best GPUs next year will be able to handle 4k gaming >= 90FPS beyond low-specs, considering it'd also be the latest gen of games using all the latest graphical tricks.
Heck, look at Witcher 3. That completely destroyed everyone's gpus and that's just on a monitor! I doubt even a Titan could've gotten 90FPS on low settings at launch. Maybe now that the performance has been fixed, sure. But I highly doubt people will be forking over thousands on GPUs just to use your VR headset.
I expect to see higher refresh rate and higher quality lenses/screens over any sort of large resolution change.
4k is big. It is really really big.
DK2 Order:
Date: Apr 2, 2014 08:55 PM PDT
Status: STILL LOVING IT
"I ask how he has applied that pivotal lesson to his leadership at Oculus. I’m expecting another pop-ready answer, but instead, a defusing silence follows. Of course he’s not stumped, so what is this? Carmack inhales, flashes a quick smile, then replies: “We say we’re going to accomplish a whole heck of a lot this year, and others will say there is no way we can. Well, maybe. But I know we’re going to get more done than people think is possible.”
I agree Crystalmix 100%. Current CV1 specs are a compromise which allow lot of machines to handle it when it will be launched. Having higher specs and only few persons with real ninja machines will be able to use it. It should be a success, it must be a success for the future of VR.
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
Comments
it's really all about the people making the content
if it wasn't for Microsoft and game developers then we wouldn't be playing games like Planetside 2 and Dota 2
if you have a favorite game that you load up all the time, some people log like 5 thousand hours easy on some games it's because of the developers
RC hobbyists have been using hmd's for FPV for 10+ years.
Something like DK1 could of probably been manufactured a couple of years sooner. But something like CV1 could only be manufactured now.
I don't think you can put words into just how big this is going to be for home based VR, its a monumental stride forwards - probably something you will say in the future, "I remember when VR was first released".
It might further down the road, but the costs to run VR, right now are simply too high. Also the amount of full-fledged content is pretty slim. Sure we'll be somewhere else in about half a year or so, but right now there's quite a few caveats to overcome before VR can truly become mainstream, one important part being price.
Even if the headset itself would cost sub 100$, the amount of money you need to invest in a system capable of comfortably running a VR experience that does not look like something from the 90s itself, will be very off putting.
Well, that's actually an Oculus problem. Sony with Morpheus is doing its VR for PS4 and seems to work great.
Not the same ~ The demo/full games are an example of this. Same with phones etc - The games are REALLY strip down and not a whole lot going on when comparing. Like comparing apples to oranges - Sorry -
PC (100%) > Console (30%) > Phone (5%)
As for the PC - Meh - it wont cost a whole lot depending on what you want to play. I've already talk about this on a number of other threads - so we should end this here, but cost of owning VR is dropping like crazy and a PC for 2016 VR will be in the sub $800-1200. The only people that don't have that kind of money shouldn't be playing games or needs to actually go out and work.
Even then ~ for most people this will only be a GPU upgrade so total cost will drop to whatever the cost of their upgrade would be. In total - $300-500 (GPU, PSU)
For example, I just got a R9 Fury X. Ran a heavens benchmark - did 2x screen render everything on max with a 8% overclock on the memory and clocks. My Avg FPS was 70. That's crazy! I could've turn things down at this point and get around 100 FPS each eye. PC is so above in hardware that it is almost pointless to try and compare the PC to anything at this point. Next year will even have better hardware/more memory because of HBM. 8GB monsters running around will eat everything on 2x 2k screens. That be like playing 1x 4k screen at 150Hzs
But where remains the question. As i come from the Netherlands and i saw that it would be only possible to preorder your CV1 from the official website. I wonder if someone can explain to me 2 questions:
1. When and where can Oculus Rift Consumer Version be pre ordered? And is there any price known yet?
2. Will my new gaming rig be enough for CV1?
As i have upgraded my system for CV. and yeah also for my triple Asus ROG monitors
Core i7 6700K Skylake
32GB DDR4 RAM
Windows 10 Pro
Gigabyte G1 Gaming GTX980Ti x 2 (Sli)
2 x 500GB SSD Raid 0
So hoping i would manage this fine.
In terms of the hardware needed, see here: https://www.oculus.com/en-us/blog/powering-the-rift/
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
GPU: GeForce GT 730
CPU: Intel (R) Core (TM) i3-3240 CPU @ 3.40GHz
Memory: 8.00 GB RAM (7.96 GB usable) 8:00 GB RAM is enough ?
Current resolution: 1920 X 1080 60 Hz this resolution must be very poor
Driver Version: 353.62
Oculus Rift CV1 High-end Graphics Card "Needed"
http://www.vrcircle.com/post/oculus-rif ... ard-needed
BUILDING THE RIFT PC
http://www.octopusrift.com/building-the-rift-pc/
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Thanks for the reply and as it seems my new gaming rig is beyond the specs it needs to run at 90Hz.
I shall wait till the official announcement for pre order. Will there be payments possible with PayPal as i dont own a creditcard. As i saw the DK2 is able to be payed by paypal, so i assume the pre order of CV1 will be aswell payed by paypal :?:
Ahh forgot to ask, is there any kind of tool where you can try and see if your gaming rig can uphold the requirement of 90Hz?
I mean i can play all sorts of game in ultra mode, but i see fps @ 2K above 100fps in ultra settings. But i don't think it is the same as using the rift.
Any chance you know any idea to test it, any tool?
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
I dont think having a i5 from a previous generation will stop you from having a great experience
I still use my old i5 2500K @3.7Ghz and this paired with a 970, I can run the Dk2 without issues
I dont quite understand why they didnt just say Desktop i5 or higher. The difference in FPS between a 4590 and a 2500K must be really minimal.
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Whatever the VR merits of 22M, a 5k res is hugely seductive.
Thanks for sharing, and enjoy zero VR until reality catches up with your expectations.
As a fan of VR in general I want to see it grow, so I, along with a few hundred thousand others will seed the general market with our monetary support, helping to ensure that we'll all have something better next year, and the year after that...
In that, we can sit and waste away the living stuff doing what we desire to do.
In my case, I'm the perennial early adopter. First in line to pay for the special order unit that was ordered 6 months before it was available.
With limited funds, in the given situation, then things take a different curve.
I opted out of the DK2, and am waiting for the consumer version. Although, I did buy two DK1 units. It was never a funds issue, it was more along the lines of - busy with other things.
The problem with higher resolution will be one of addressing the given pixel matrix in a forthright manner (understatement) and that waits for Moore's law and associated friends.
This will probably not be surpassed for about 2 more years, it is predicted (by this person). There are a few tricks that can be done to speed that process up, as the question and answer on that one is multifaceted, not singular.
No news, is good news?
Only at the end of the year. Probably along with the HTC pre-sales!
I do not understand the logic of this sales marketing! :shock:
Just missing the pre-sale Gear vr also start at the end of the year! :shock:
Remember, it's not the same as monitor gaming, where only the camera moves. Your head does. Current specs of the CV1 requires 90FPS for low-persistence to match the 90hz refresh rate.
I highly doubt even the best GPUs next year will be able to handle 4k gaming >= 90FPS beyond low-specs, considering it'd also be the latest gen of games using all the latest graphical tricks.
Heck, look at Witcher 3. That completely destroyed everyone's gpus and that's just on a monitor! I doubt even a Titan could've gotten 90FPS on low settings at launch. Maybe now that the performance has been fixed, sure. But I highly doubt people will be forking over thousands on GPUs just to use your VR headset.
I expect to see higher refresh rate and higher quality lenses/screens over any sort of large resolution change.
4k is big. It is really really big.
Date: Apr 2, 2014 08:55 PM PDT
Status: STILL LOVING IT
PC Build:
Intel i7-3770 @ 3.40GHz
8GB DDR3 (2x4GB G.Skill Ripjaw @ 1600MHz)
ASUS NVIDIA GTX 970 (STRIX-GTX970-DC2OC-4GD5)
Creative Sound Blaster Recon3D
http://www.dmagazine.com/publications/d ... hn-carmack
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
I7 10700K, GTX1080 OC 10%, 32GB DDR4 3200Mhz, Oculus Rift CV1