08-07-2015 09:56 AM
As part of 0.7, we’ve removed ‘Extended Mode’, which commonly suffered from additional latency, and we’ve replaced it with a new ‘Direct Driver Mode’ that we’ve developed in collaboration with NVIDIA and AMD.
Direct Driver Mode is the most robust and reliable solution for interfacing with the Rift to date. Rather than inserting VR functionality between the OS and the graphics driver, headset awareness is added directly to the driver.
We’re targeting a November release for the Oculus PC SDK 1.0. Future updates to the runtime post-1.0 will continue to support games and applications built using 1.0 (or any later release).:shock:
08-07-2015 11:52 AM
08-07-2015 02:24 PM
08-07-2015 02:56 PM
08-07-2015 03:21 PM
"gtrdrt" wrote:
Is there a way to determine which runtime version a game was made with? I primarily use the dk2 with 3 flight sims (War Thunder, DCS, and Outerra), and I would not want to install Runtime 0.7 unless and until those games are compatible with it.
Also, the announcement stated that 0.7 won't support games made with 0.5 or earlier. Does that mean a game made with a Runtime 0.5x (where x is greater than 0) would be supported, or would it have to be a game made with 0.6 or later?
08-07-2015 06:34 PM
08-07-2015 08:03 PM
08-07-2015 08:09 PM
08-07-2015 08:41 PM
08-07-2015 09:46 PM
"weasel47" wrote:
Is it possible to have multiple versions of the runtime installed and switch between them?
08-08-2015 02:10 AM
"benplace" wrote:"gtrdrt" wrote:
Is there a way to determine which runtime version a game was made with? I primarily use the dk2 with 3 flight sims (War Thunder, DCS, and Outerra), and I would not want to install Runtime 0.7 unless and until those games are compatible with it.
Also, the announcement stated that 0.7 won't support games made with 0.5 or earlier. Does that mean a game made with a Runtime 0.5x (where x is greater than 0) would be supported, or would it have to be a game made with 0.6 or later?
content made before SDK 0.5 will need to be updated