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So I recieved my oculus rift, now what? "Beginners Guide"

howyemanhowyeman Posts: 63
Hiro Protagonist
edited January 2014 in General
Hello and welcome to what I hope will be the best topic for the non Developers, non PC experts guide to enjoy the most of your new Oculus Rift.

I hope you all help me to create a topic that will not only educate the average Oculus supporter, but will prevent hundreds of simple questions topics.

Ok, lets begin.

SPECS.

This is quite a big topic here, but lets make it simple, the oculus rift generates a duplicated monitor with SBS stereoscopic 3D, that means that it will requiere a little bit more effort for your GPU to create the 3D, not much, and mostly will be compensated by the low res that the oculus uses right now so no biggie, simple as this, IF YOUR RIG CAN RUN THE GAME WELL IT WILL RUN WELL ON THE OCULUS.

Any medium range graphic card can run mostly well the oculus designed demos.

Now on to the technical, to recreate the best VR experience is recommended that the game has Vsync, antialliassing on near max and can keep a steady FPS count, 30 or 60 but steady.

DEMOS.

Here is a list of sites that can help:

http://www.riftenabled.com
http://www.roadtovr.com
http://riftmod.com
http://www.mtbs3d.com/

DRIVERS

http://www.vireio.com/

Tutorials.

http://www.youtube.com/watch?v=TbpGZSMS6cM
http://en.wikipedia.org/wiki/Oculus_Rift

This is for slender the arrival, but it gives a very good idea on how does vireio is used. And most important, youtube is your friend, before asking, check youtube videos on the game you want to play.

SDE

The screen door effect it's a highly talked topic, here is a link to the current most addopted fix:

http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=17927

ADD ONS

Omni by Virtuix Cost: $429 (Kickstarter)
The Omni takes virtual reality to the next level— allowing anyone to stand up and traverse virtual worlds with the natural use of their own feet. The Omni is the first virtual reality interface for moving freely and naturally in your favorite game. Moving naturally in virtual reality creates an unprecedented sense of immersion that cannot be experienced sitting down. That’s why we developed the Omni.

Razer Hydra PC Gaming Motion Sensing Controllers Cost: $79.99 (Amazon)
Introducing the Razer Hydra, the world’s first PC gaming-grade motion sensing controllers that let you extend your natural body motion directly into the game. A breathtaking new way to play when you can intuitively reach out and interact with the virtual world in complete three dimensions, as you would in real life. Faster with ultra-low latency and more precise with one-to-one tracking to the exact millimeter and degree makes this the best motion sensing for absolute game immersion.

The PEREGRINE Wearable Interface Cost: $149.95 (Amazon)
The Peregrine empowers you to control your game with the touch of a finger— literally. No need to look down or fumble around for keys, your game is now part of you. Perform over 30 unique actions by touching your fingers. Simple. Fast. Deadly. The Peregrine.

BEST COMMERCIAL GAMES FOR OCULUS:

Left4Dead 1 and 2, Elder Scrolls V: Skyrim, Dear Esther, Portal 1 and 2, Half Life 2.

BEST DEMOS and OCULUS READY GAMES (go to riftenabled for details):

Rift Coaster
Alone in the Rift
The Gallery: Six Elements
DARK
Among the sleep
Tuscany Demo
Titans of Space
Blue Marble
Proton Pulse

BEST GAMES TO SHOW TO YOUR FRIENDS AND FAMILY:

Rift Coaster
Alone in the rift
Tuscany Demo

RAZER HYDRA OCULUS GAMES:

Zombies on the holodeck
Tuscany Demo Sixense.
The Gallery: Six Elements.
Surgeon Simulator

Ok right now I have to go, I hope that this topic becomes the begginers first entry.

I would appreciate if everyone helps on everything you got stuck and had to ask and already know.

Here is my favorite tutorial if you own an hydra and want to experience half life 2 like never before:

http://vrmods.wordpress.com/2013/04/21/half-life-vr-with-a-razer-hydra-and-oculus-rift-setup-guide/

Thanks guys, see you soon.
«1

Comments

  • drashdrash Posts: 2,849
    Neo
    I noticed you've listed RftCoaster as one of the first demos to show. I thought I would point out that it's really important to check/change a few settings above and beyond the defaults after you download and install it. Out of the box, it's a hot mess of pixels and frankly not that great of a first impression for someone. For any UDK demos or games you want to try on the Rift, go to where you've installed it and change these (if your PC can handle it):

    \UDKGame\Config\UDKSystemSettings.ini

    ScreenPercentage=200 (if your PC struggles with this, you can also try 150)
    ResX=1280
    ResY=800
    MaxAnisotropy=16
    MaxMultiSamples=8
    bAllowD3D9MSAA=True

    Correct me if I'm wrong on any of this!

    And, for Unity demos/games, if your PC can handle it, go for 1920x1080 resolution to achieve a similar effect (for now).
  • SawersadamSawersadam Posts: 49
    SDE

    The screen door effect is highly talked topic, here is a link to the current most addopted fix:

    http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=17943

    wonder if this is the link you're looking for?:
    http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=17927
  • DannySwishDannySwish Posts: 82
    Hiro Protagonist
    Sounds good, but you definitely don't want to be playing at 30FPS. Do whatever it takes to get the game running at or closer to 60.
    s6n5lt.jpg
    Intel i7 4770k | GTX 980
  • howyemanhowyeman Posts: 63
    Hiro Protagonist
    Sawersadam wrote:
    SDE

    The screen door effect is highly talked topic, here is a link to the current most addopted fix:

    http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=17943

    wonder if this is the link you're looking for?:
    http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=17927

    Righty Right! Thanks, corrected now!
  • TaphirielTaphiriel Posts: 15
    RAZER HYDRA OCULUS GAMES:

    You should add "Zombies on the holodeck".

    i played only with the Hydra, the motion controls are great.
  • howyemanhowyeman Posts: 63
    Hiro Protagonist
    Taphiriel wrote:
    RAZER HYDRA OCULUS GAMES:

    You should add "Zombies on the holodeck".

    i played only with the Hydra, the motion controls are great.

    Done!!
  • Thanks for this post, thats a good idea !
    I can't wait !
    Order 55XXX - Received ! (7.08.13)
    cropped-copy-logo-_oculus_france_no.png
    http://oculus-france.fr
  • crossmaxxxcrossmaxxx Posts: 14
    Titans of Space
    Blue Marble
    Proton Pulse

    From what I read in the forums these are good "beginner" experiences.
  • KBKKBK Posts: 983
    Art3mis
    Thank you. My inner grammar nazi was grinding it's teeth.
    Intelligence... is not inherent - it is a point in understanding. Q: When does a fire become self sustaining?
  • VinVin Posts: 874
    Brain Burst
    I'd like to see this thread stickied.
  • howyemanhowyeman Posts: 63
    Hiro Protagonist
    crossmaxxx wrote:
    Titans of Space
    Blue Marble
    Proton Pulse

    From what I read in the forums these are good "beginner" experiences.

    Done!
  • howyemanhowyeman Posts: 63
    Hiro Protagonist
    KBK wrote:
    Thank you. My inner grammar nazi was grinding it's teeth.
    I'm sorry if my grammar isn't perfect, english is not my native language, hope you can help me fix any ugly grammar error!
  • KBKKBK Posts: 983
    Art3mis
    howyeman wrote:
    KBK wrote:
    Thank you. My inner grammar nazi was grinding it's teeth.
    I'm sorry if my grammar isn't perfect, english is not my native language, hope you can help me fix any ugly grammar error!


    Nothing big, just a bit of spelling. "beginner" is how it is spelled.

    Intelligence... is not inherent - it is a point in understanding. Q: When does a fire become self sustaining?
  • howyemanhowyeman Posts: 63
    Hiro Protagonist
    KBK wrote:
    howyeman wrote:
    KBK wrote:
    Thank you. My inner grammar nazi was grinding it's teeth.
    I'm sorry if my grammar isn't perfect, english is not my native language, hope you can help me fix any ugly grammar error!


    Nothing big, just a bit of spelling. "beginner" is how it is spelled.

    OMG I knew that, that was a typo and an ugly one, it's fixed now, please let me know if there's any other! Thanks!.
  • sobchaksobchak Posts: 99
    Am I the only one a bit miffed that a beginners guide for a DEVELOPER KIT contains no information about actually developing content?

    Oh well, I'm just in a pissy mood I guess.
  • DannySwishDannySwish Posts: 82
    Hiro Protagonist
    sobchak wrote:
    Am I the only one a bit miffed that a beginners guide for a DEVELOPER KIT contains no information about actually developing content?

    Oh well, I'm just in a pissy mood I guess.

    Well, he stated that this thread was aimed at the enthusiasts, not the developers.
    s6n5lt.jpg
    Intel i7 4770k | GTX 980
  • sobchaksobchak Posts: 99
    Yeah, that wasn't really my point, but fair enough. Let me know when Oculus starts shipping enthusiast kits :P
  • ChristiaanChristiaan Posts: 386
    Art3mis
    sobchak wrote:
    Yeah, that wasn't really my point, but fair enough. Let me know when Oculus starts shipping enthusiast kits :P

    They've approved sale of said kit to Uber-Geeks.

    They are allowed in here. We need 'em. :-)
  • spire8989spire8989 Posts: 337
    Hiro Protagonist
    KBK wrote:
    Thank you. My inner grammar nazi was grinding it's teeth.

    its*

    Sorry, someone had to do it.
  • KBKKBK Posts: 983
    Art3mis
    Noe weigh, doode...
    Intelligence... is not inherent - it is a point in understanding. Q: When does a fire become self sustaining?
  • geekmastergeekmaster Posts: 2,866
    Nexus 6
    Okay, so now that we are in "OP approved" thread title correction mode, what about that "i before e except after c" rule, eh? And regarding possessive pronouns, shouldn't there be an apostrophe in "Beginners" while we are at it? Although plural Beginners' is sometimes used, the singular Beginner's is much more common in book titles, so I recommend that.

    QfvCF06WaG2bV1911Wj1_TEu0KEUIy4LjyWJLYZdAvSLQkfvSFKHkvFIZjl94BY7qw=h230

    Yeah, that triple faux pas thread title will eventially get "more better", eh? ;)
  • barathbarath Posts: 94
    edited July 2013
    Do you have any tips for what looks better, the oculus slider out all the way out or in? Is there any difference in picture quality or pixel size?
    2hhkwnk.jpg
    Click, like & follow development. https://www.facebook.com/Guile3d
  • 4D74D7 Posts: 36
    Sliding the eyecups further away from the mask doesn't improve the quality for me however, sliding them out when demoing the rift to someone who is using eye glasses helps their comfort greatly. I've also notice this reduces mascara left on the lenses by the ladies haha.
  • LucidRealityLucidReality Posts: 197
    Hiro Protagonist
    Awesome! This should be stickied ;)
  • gmadrigalgmadrigal Posts: 5
    NerveGear
    This is a great thread as I consider myself an enthusiast (can't wait for a consumer version :lol: ), but I'm also an aspiring developer. I must admit that the rift is the reason I'm interested in vr development. I'm following all the tutorials on 3D Buzz for UDK. I'd like to be able to create something before my Rift arrives. I have some experience in web development and Flash (a liitle ActionScriot too), but I'm brand new to 3D and VR environments.

    I'm really excited and any help is appreciated. I do have a question. Which is a better game engine UDK or Unity for a beginner? I've leaned towards UDK right now but if you think Unity is better I might re-consider. Also do I need to know how to code in order to use these engines? If so what programming language?

    Thank you all,

    Gus
    VR Enthusiast/Beginner Dev.
  • VinVin Posts: 874
    Brain Burst
    gmadrigal wrote:
    Which is a better game engine UDK or Unity for a beginner?

    UDK is perfect for beginners, because it is one of the most complicated and widely used engines in the market. There's nothing better than honing your edge against UDK, as the experience directly translates to furthering your career. The $2500 per dev and 25% of gross over 50k is a pittance compared to the cost of building a homegrown engine in the vast majority of cases.

    As for what languages you should learn, you should learn C++, C#, and Java.
  • gmadrigalgmadrigal Posts: 5
    NerveGear
    Thanks Vin!
  • WalkyWalky Posts: 357
    Brain Burst
    Isn't it $99 instead of $2500? (assuming we're talking about development of a product directed to an end user)

    https://www.unrealengine.com/udk/licensing/commercial_license_terms/
  • VinVin Posts: 874
    Brain Burst
    Walky wrote:
    Isn't it $99 instead of $2500? (assuming we're talking about development of a product directed to an end user)

    https://www.unrealengine.com/udk/licensing/commercial_license_terms/

    Yeah, 99 bucks is correct. I didn't read the page too closely apparently.
  • WalkyWalky Posts: 357
    Brain Burst
    That is ridiculously cheap for an engine of this level, I'm recently learning how to use it (should post a simple demo soon enough) and it's mind-blowing, even though it can be quite disconcerting especially when it comes to UScript customization.
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