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Runtime 0.7 supported games and demos.

Wildt
Consultant
Since SHARE doesn't have a search option for SDK version, let's compile a list. I'll start with the ones I've managed to run.

08:46
7 Nanocycles
Affected
AmigdalaVR demo
Apollo 11 VR demo
ARK: Survival Evolved
Back to Dinosaur Island
Beneath the Valley of Kings (reported by BaalMoloch)
BIC Virtual Gallery
Blackbox
Blocked In
Boursin Sensorium
Caffeine Demo
Casino VR (reported by richard1)
CAT Interstellar
Castlecoaster (reported by Elecman - *Confirmed*)
Cineveo Virtual Cinema (reported by richard1)
Colosse: A Story in Virtual Reality
Convrge (reported by richard1)
Crashed Lander
Crystal Rift (reported by Captain-iO]
Cyberspace
Darkfield Alpha - Sneak peak
DCS World (opt into beta)
Deep space VR
Doll-CityVR (reported by KevinLongtime)
Dolphin VR (reported by 2EyeGuy)
Deo Favente (reported by richard1)
Dirt Rally (reported by mussmuss)
Don't Let Go (reported by KevinLongtime)
Doors of Silence
Dreadhalls
Duke Nukem 3D (reported by KevinLongtime)
Eden (reported by KevinLongtime)
Endless Labyrinth (reported by wocis)
Enterprises (reported by FuzzyLogic)
Euclidean
Euro Truck Simulator 2 (reported by mussmuss)
Flying Aces VR
FlyInside FSX (reported by bigmike20vt)
From Ashes (reported by KevinLongtime)
Gravitas VR
H.R. Giger Virtual Gallery (reported by KevinLongtime)
Henry trailer
I expect you to die
InCell VR
Independence-acres (reported by KevinLongtime)
InMind VR
Janus VR (reported by FuzzyLogic)
Keep Talking and Nobody Explodes
Live For Speed (reported by realdaveger)
Legend of Dungeon (reported by Enk)
Lost Loot (reported by KevinLongtime)
Lucid Arch Dreams (reported by FuzzyLogic)
Korix demo
Lunar Flight
Martello Tower (reported by wocis)
MaxVR (Reported by FuzzyLogic)
Mental Torment Episode 1 (repoted by liberte)
Mental Torment Episode 2 (and Free demo) (reported by liberte)
Morrowrift - Morrowind VR (reported by superllama)
Mythos of the World Axis
Neuro
New Retro Arcade V4
Nighttime Terror
NoLimits 2 (and demo)
Null of Hope (reported by FuzzyLogic)
Project Cars (reported by CptAhnungslos)
Radial-G
Rampage
RGBVerseVR (reported by wocis - *CONFIRMED*)
NoLimits 2 Roller Coaster Simulation (reported by shadowself)
Plane 9 (reported by FuzzyLogic)
PPSSPP VR - PlayStation Portable emulator
Quake for Rift (reported by FuzzyLogic)
Senza Peso - Optimised version
Showdown VR demo
Sightline - The Chair
Smash Stax
SnowCoaster
Stacks
Storm (reported by Captain-iO)
Street View VR
Storyteller - Fireside Tales (repoted by Killmaster)
Stunt Kart
Super Turbo Atomic Ninja Rabbit
Surge
Technolust demo (reported by imagamejunky)
Tekrok
Territory Defense (Reported by rickdangerous)
The Awesome VR Hell Demo
The Eyeland VR
The Ice Princess Experience 2.0 (reported by wocis)
The Grid of Gaia (reported på freesky)
The Hunger Games - VR experience
The Night Cafe: An Immersive Tribute to Vincent van Gogh
Time Machine VR
Titans of Space
Tokyo Warfare
UFO in the city
Unreal Paris (reported by FuzzyLogic)
Valiant
Virtual Desktop (reported by klenmueh)
Voxel Paint
VR 3D Gallery (reported by StephenAllen)
VR Karts
VROOM: Aerie
VROOM: Galleon
VrSpaceTunnel (reported mby Clodo)
Windlands demo
Ziran: Passage to Nature
ZomVR (reported by KevinLongtime)



Here's a list from reddit with more titles, but some of them fail to run for me.
PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
233 REPLIES 233

richhard1
Protege
"cybereality" wrote:
Oculus Share does show which SDK the app is built with. See here:

https://support.oculus.com/hc/en-us/art ... DK-Runtime


Problem is it's not VISIBLE or most of the time 'correct' :roll:

It needs a very colorful, very visible, 0.7 compatible badge to show you can now successfully try out this demo with the new 0.7 SDK without any problems, those not compatible can have a red flag against them until the dev updates the SDK to the correct version.

We need variety, it's the spice of life! 😉
I7-4790K - GTX980ti - 32GB - PB287Q - G502 - A50 - GAMEZ4RO - G19s - E17k - Xonar7.1 - Xenyx502 - AT2050 - H105 - T300RS - XBox1Elite - X55- 4K/DK2/CV1/VIVE

vracan
Explorer
"richhard1" wrote:
"cybereality" wrote:
Oculus Share does show which SDK the app is built with. See here:

https://support.oculus.com/hc/en-us/art ... DK-Runtime


Problem is it's not VISIBLE or most of the time 'correct' :roll:

It needs a very colorful, very visible, 0.7 compatible badge to show you can now successfully try out this demo with the new 0.7 SDK without any problems, those not compatible can have a red flag against them until the dev updates the SDK to the correct version.

We need variety, it's the spice of life! 😉



Absolutely agree! Without that there is sooo much time wasted and frustrations for us users. Oculus team really need to do this if they want to keep and/or grow their clientbase. I personally was about to give up and sell my dk2 after having it only few days.

richhard1
Protege
The excellent Social Virtual World of 'Convrge', is confirmed working with the 0.7 SDK. 😄

Also the 3D animated web series of 'SteampuffVR' 🙂
I7-4790K - GTX980ti - 32GB - PB287Q - G502 - A50 - GAMEZ4RO - G19s - E17k - Xonar7.1 - Xenyx502 - AT2050 - H105 - T300RS - XBox1Elite - X55- 4K/DK2/CV1/VIVE

sigoreofwar
Honored Guest
"richhard1" wrote:
The excellent Social Virtual World of 'Convrge', is confirmed working with the 0.7 SDK. 😄


I cant seem to control the menu's in it tho.

richhard1
Protege
Seems fine my end, update to the latest version of Convrge through auto-updater. (0.6.0.1 compatible)

Press tab for full instructions. Just watched some YouTube music vids on the hill with a few peeps. try updating, I'm using latest amd oculus drivers, 0.7 sdk of course, Windows 7 64 bit.
I7-4790K - GTX980ti - 32GB - PB287Q - G502 - A50 - GAMEZ4RO - G19s - E17k - Xonar7.1 - Xenyx502 - AT2050 - H105 - T300RS - XBox1Elite - X55- 4K/DK2/CV1/VIVE

Liberte
Explorer
"Jokergod2000" wrote:


Seems like a lot of work for a free file that can be posed on Oculus share?


Jokergod2000 : If we would put it on the share, you still would not be able to play it on 0.7 drivers. To update anything on share you need to wait for acceptance from Oculus about 3 weeks.


goldenegg and jkcazy - thanks guys for good words 🙂 If you could send me an email on theandronauts at gmail I will send you a link to the (very) early alpha of our new project- just in return of the favour 🙂
(and yes it is working on 0.7 🙂 )

Jokergod2000
Adventurer
Interested in abusing your computer? The Unreal kite demo works on 0.7. You have to be at ground level and in full screen mode to use the rift.

below is a link to an uncapped version which allows 75 FPS if your computer can manage it. Took some work to get it running but give it a try. You can watch the demo portion by pressing Page up but it's all fixed camera 3D (Still very cool).

I'm running an i7-5820k with 16GB DDR4 and a Zotac 980TI AMP! Extreme and even overclocked most areas are well under 75FPS.

http://forums.anandtech.com/showthread.php?t=2436779

Killmaster
Explorer
Storyteller_-_Fireside_Tales-pc

works still on win 10 n sdk 7

vracan
Explorer
For Lunar Flight!!

Ok so Lunar Flight IS now working on my dk2! Thanks so much Jokergod.
Everything except... unfortunately the frame rate/stutter/judder when I move my head.
Even with lowest graphic settings. FPS showing 55-75fps with oculus runtime running, and 150-175fps without runtime running. I am using gtx970 strix graphic card.
I am now thinking of installing an earlier runtime(and probably earlier graphics driver to go along) but am hesitant.
If I do, I notice now there is engine integration software to worry about too? (cuz in the 0.7 driver download page in oculus site there is no mention of these)



What fps are you getting?

What do you think I should do?

Sooooo close to actually being able to play that it hurts!

splashor13
Explorer
Anyone tried Elite Dangerous ??