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Runtime 0.7 supported games and demos.

Wildt
Consultant
Since SHARE doesn't have a search option for SDK version, let's compile a list. I'll start with the ones I've managed to run.

08:46
7 Nanocycles
Affected
AmigdalaVR demo
Apollo 11 VR demo
ARK: Survival Evolved
Back to Dinosaur Island
Beneath the Valley of Kings (reported by BaalMoloch)
BIC Virtual Gallery
Blackbox
Blocked In
Boursin Sensorium
Caffeine Demo
Casino VR (reported by richard1)
CAT Interstellar
Castlecoaster (reported by Elecman - *Confirmed*)
Cineveo Virtual Cinema (reported by richard1)
Colosse: A Story in Virtual Reality
Convrge (reported by richard1)
Crashed Lander
Crystal Rift (reported by Captain-iO]
Cyberspace
Darkfield Alpha - Sneak peak
DCS World (opt into beta)
Deep space VR
Doll-CityVR (reported by KevinLongtime)
Dolphin VR (reported by 2EyeGuy)
Deo Favente (reported by richard1)
Dirt Rally (reported by mussmuss)
Don't Let Go (reported by KevinLongtime)
Doors of Silence
Dreadhalls
Duke Nukem 3D (reported by KevinLongtime)
Eden (reported by KevinLongtime)
Endless Labyrinth (reported by wocis)
Enterprises (reported by FuzzyLogic)
Euclidean
Euro Truck Simulator 2 (reported by mussmuss)
Flying Aces VR
FlyInside FSX (reported by bigmike20vt)
From Ashes (reported by KevinLongtime)
Gravitas VR
H.R. Giger Virtual Gallery (reported by KevinLongtime)
Henry trailer
I expect you to die
InCell VR
Independence-acres (reported by KevinLongtime)
InMind VR
Janus VR (reported by FuzzyLogic)
Keep Talking and Nobody Explodes
Live For Speed (reported by realdaveger)
Legend of Dungeon (reported by Enk)
Lost Loot (reported by KevinLongtime)
Lucid Arch Dreams (reported by FuzzyLogic)
Korix demo
Lunar Flight
Martello Tower (reported by wocis)
MaxVR (Reported by FuzzyLogic)
Mental Torment Episode 1 (repoted by liberte)
Mental Torment Episode 2 (and Free demo) (reported by liberte)
Morrowrift - Morrowind VR (reported by superllama)
Mythos of the World Axis
Neuro
New Retro Arcade V4
Nighttime Terror
NoLimits 2 (and demo)
Null of Hope (reported by FuzzyLogic)
Project Cars (reported by CptAhnungslos)
Radial-G
Rampage
RGBVerseVR (reported by wocis - *CONFIRMED*)
NoLimits 2 Roller Coaster Simulation (reported by shadowself)
Plane 9 (reported by FuzzyLogic)
PPSSPP VR - PlayStation Portable emulator
Quake for Rift (reported by FuzzyLogic)
Senza Peso - Optimised version
Showdown VR demo
Sightline - The Chair
Smash Stax
SnowCoaster
Stacks
Storm (reported by Captain-iO)
Street View VR
Storyteller - Fireside Tales (repoted by Killmaster)
Stunt Kart
Super Turbo Atomic Ninja Rabbit
Surge
Technolust demo (reported by imagamejunky)
Tekrok
Territory Defense (Reported by rickdangerous)
The Awesome VR Hell Demo
The Eyeland VR
The Ice Princess Experience 2.0 (reported by wocis)
The Grid of Gaia (reported på freesky)
The Hunger Games - VR experience
The Night Cafe: An Immersive Tribute to Vincent van Gogh
Time Machine VR
Titans of Space
Tokyo Warfare
UFO in the city
Unreal Paris (reported by FuzzyLogic)
Valiant
Virtual Desktop (reported by klenmueh)
Voxel Paint
VR 3D Gallery (reported by StephenAllen)
VR Karts
VROOM: Aerie
VROOM: Galleon
VrSpaceTunnel (reported mby Clodo)
Windlands demo
Ziran: Passage to Nature
ZomVR (reported by KevinLongtime)



Here's a list from reddit with more titles, but some of them fail to run for me.
PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
233 REPLIES 233

gamefan101
Adventurer
Doesn't work for me either. The oculus driver complains that elite needs to be updated to call the later version of the driver.

zulubear
Honored Guest
You should check out the Elite Dangerous VR fourm for all information relating to this subject - it's pretty well discussed.

https://forums.frontier.co.uk/forumdisplay.php?f=69

vracan
Explorer
"Wildt" wrote:
"vracan" wrote:
For Lunar Flight!!

....

What fps are you getting?

What do you think I should do?

Sooooo close to actually being able to play that it hurts!


Your gfx card is definitely NOT the problem.

What CPU do you have? You can fairly reliably check if you're CPU bottlenecking by having the Windows Task Monitor running the background while playing. Just quit the game and look at the graphs in the performance tab. If one of the logical cores are maxing out, it could be the culprit.

And if it IS, then you can try playing around with hyperthreading, coreparking, throttlestopping and locking certain processes to certain cores... or buy a beefier CPU :mrgreen:




Ok so found solution to Lunar Flight stutters/fps drops. Now able to play at a very comfortable 74-75FPS:

The problem is the OHD. The huge frame rate drops happen when it is set to external view. When I toggle it to map view all is good.
Anyways I was still curious to see if my cpu is the culprit in that situation so I started task manager and opened performance to monitor the cpu cores while these framerate drops happen(which is basically only when I move my head while and on the ground(OHD = extview)):

first 3 cores= 60-80%max
last core=80-90%max
overall cpu= 70%max

Do you think cpu is bottleneck culprit here??

btw while in oculus I can navigate menu but how do I "enter" a selection(so far I can only "enter" by keyboard)?

Wildt
Consultant
"vracan" wrote:
first 3 cores= 60-80%max
last core=80-90%max
overall cpu= 70%max

Do you think cpu is bottleneck culprit here??


No - I'd expect one or more of the graphs to "clip" (flatline) at 100% before it'd become problematic.
PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb

richhard1
Protege
"vracan" wrote:
"richhard1" wrote:
'I expect you to die', doesn't work for me. SDK 0.7, AMD oculus driver, win7 64bit.

Can anyone please test this one please?


It works great for me!: nvidia 355.83, oc runtime driver 0.7, win7x64, gtx970strix


Probably something to do with AMD hardware/drivers then, suggest it's taken off the list until another AMD user is able to test it. 😉
I7-4790K - GTX980ti - 32GB - PB287Q - G502 - A50 - GAMEZ4RO - G19s - E17k - Xonar7.1 - Xenyx502 - AT2050 - H105 - T300RS - XBox1Elite - X55- 4K/DK2/CV1/VIVE

Lupinum
Honored Guest
No Limits 2 demo on steam still giving me 0.6 incompatibility. Could just be the demo.

Wildt
Consultant
"shadowself" wrote:
NoLimits 2 Roller Coaster Simulation works well on 0.7.


Demo or full version?
PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb

Wildt
Consultant
"richhard1" wrote:
"vracan" wrote:
"richhard1" wrote:
'I expect you to die', doesn't work for me. SDK 0.7, AMD oculus driver, win7 64bit.

Can anyone please test this one please?


It works great for me!: nvidia 355.83, oc runtime driver 0.7, win7x64, gtx970strix


Probably something to do with AMD hardware/drivers then, suggest it's taken off the list until another AMD user is able to test it. 😉


Can someone else with AMD gfx card try it out? I
PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb

Elecman
Explorer
CastleCoaster also works with v0.7
viewtopic.php?t=14196

MojoW
Honored Guest
"Wildt" wrote:
"richhard1" wrote:
"richhard1" wrote:
'I expect you to die', doesn't work for me. SDK 0.7, AMD oculus driver, win7 64bit.

Can anyone please test this one please?


Probably something to do with AMD hardware/drivers then, suggest it's taken off the list until another AMD user is able to test it. 😉


Can someone else with AMD gfx card try it out? I


Just tried it and it's running great, so no problems here.
I'm running SDK 0.7, AMD Catalyst 15.8, Win 10 X64, 290 Tri-X x2(CFX).
I did have a crash the first time i started it.
But i think that was because no user profile was selected/created in the Oculus Configuration Utility.
After i did that it was smooth sailing.