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Runtime 0.7 supported games and demos.

Wildt
Consultant
Since SHARE doesn't have a search option for SDK version, let's compile a list. I'll start with the ones I've managed to run.

08:46
7 Nanocycles
Affected
AmigdalaVR demo
Apollo 11 VR demo
ARK: Survival Evolved
Back to Dinosaur Island
Beneath the Valley of Kings (reported by BaalMoloch)
BIC Virtual Gallery
Blackbox
Blocked In
Boursin Sensorium
Caffeine Demo
Casino VR (reported by richard1)
CAT Interstellar
Castlecoaster (reported by Elecman - *Confirmed*)
Cineveo Virtual Cinema (reported by richard1)
Colosse: A Story in Virtual Reality
Convrge (reported by richard1)
Crashed Lander
Crystal Rift (reported by Captain-iO]
Cyberspace
Darkfield Alpha - Sneak peak
DCS World (opt into beta)
Deep space VR
Doll-CityVR (reported by KevinLongtime)
Dolphin VR (reported by 2EyeGuy)
Deo Favente (reported by richard1)
Dirt Rally (reported by mussmuss)
Don't Let Go (reported by KevinLongtime)
Doors of Silence
Dreadhalls
Duke Nukem 3D (reported by KevinLongtime)
Eden (reported by KevinLongtime)
Endless Labyrinth (reported by wocis)
Enterprises (reported by FuzzyLogic)
Euclidean
Euro Truck Simulator 2 (reported by mussmuss)
Flying Aces VR
FlyInside FSX (reported by bigmike20vt)
From Ashes (reported by KevinLongtime)
Gravitas VR
H.R. Giger Virtual Gallery (reported by KevinLongtime)
Henry trailer
I expect you to die
InCell VR
Independence-acres (reported by KevinLongtime)
InMind VR
Janus VR (reported by FuzzyLogic)
Keep Talking and Nobody Explodes
Live For Speed (reported by realdaveger)
Legend of Dungeon (reported by Enk)
Lost Loot (reported by KevinLongtime)
Lucid Arch Dreams (reported by FuzzyLogic)
Korix demo
Lunar Flight
Martello Tower (reported by wocis)
MaxVR (Reported by FuzzyLogic)
Mental Torment Episode 1 (repoted by liberte)
Mental Torment Episode 2 (and Free demo) (reported by liberte)
Morrowrift - Morrowind VR (reported by superllama)
Mythos of the World Axis
Neuro
New Retro Arcade V4
Nighttime Terror
NoLimits 2 (and demo)
Null of Hope (reported by FuzzyLogic)
Project Cars (reported by CptAhnungslos)
Radial-G
Rampage
RGBVerseVR (reported by wocis - *CONFIRMED*)
NoLimits 2 Roller Coaster Simulation (reported by shadowself)
Plane 9 (reported by FuzzyLogic)
PPSSPP VR - PlayStation Portable emulator
Quake for Rift (reported by FuzzyLogic)
Senza Peso - Optimised version
Showdown VR demo
Sightline - The Chair
Smash Stax
SnowCoaster
Stacks
Storm (reported by Captain-iO)
Street View VR
Storyteller - Fireside Tales (repoted by Killmaster)
Stunt Kart
Super Turbo Atomic Ninja Rabbit
Surge
Technolust demo (reported by imagamejunky)
Tekrok
Territory Defense (Reported by rickdangerous)
The Awesome VR Hell Demo
The Eyeland VR
The Ice Princess Experience 2.0 (reported by wocis)
The Grid of Gaia (reported på freesky)
The Hunger Games - VR experience
The Night Cafe: An Immersive Tribute to Vincent van Gogh
Time Machine VR
Titans of Space
Tokyo Warfare
UFO in the city
Unreal Paris (reported by FuzzyLogic)
Valiant
Virtual Desktop (reported by klenmueh)
Voxel Paint
VR 3D Gallery (reported by StephenAllen)
VR Karts
VROOM: Aerie
VROOM: Galleon
VrSpaceTunnel (reported mby Clodo)
Windlands demo
Ziran: Passage to Nature
ZomVR (reported by KevinLongtime)



Here's a list from reddit with more titles, but some of them fail to run for me.
PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
233 REPLIES 233

Wildt
Consultant
"Snappahead" wrote:
Yeah, it's a demanding game. I can get it to run mostly smooth on medium with a couple things turned off and it's probably the most brutal game I own on my system.


Hows your 780ti clocked? I'm suprised you can run it at medium :shock:
PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb

Anonymous
Not applicable
I can confirm that Crystal Rift works on 0.7 and Windows 10

FuzzyLogic
Honored Guest
Just managed to get Jump (http://store.steampowered.com/app/334410/) working on 0.7 and Windows 10.

but I have to jump through hoops a bit, you need to load Steam VR, then load Jump (rift will stay orange light) then open the oculus config tool and run the demo scene and close it (Rift will stay on Blue Light) then i have to close Jump and then reload it and it will appear on the rift and work well. Word of warning though, i experienced the first bit of VR sickness i've ever experienced in this game after 20 mins or so :shock:

Wildt
Consultant
"FuzzyLogic" wrote:
Just managed to get Jump (http://store.steampowered.com/app/334410/) working on 0.7 and Windows 10.

but I have to jump through hoops a bit, you need to load Steam VR, then load Jump (rift will stay orange light) then open the oculus config tool and run the demo scene and close it (Rift will stay on Blue Light) then i have to close Jump and then reload it and it will appear on the rift and work well. Word of warning though, i experienced the first bit of VR sickness i've ever experienced in this game after 20 mins or so :shock:


Think I'll postpone adding it until it's a little less of a hassle to get working 😉
PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb

Anonymous
Not applicable
Some of the more active Rift+Pcars players are staying with Pcars update v2.5 and older OS & OVR Runtime 0.6.0.1 due to major performance loss with Pcars update 3.0.

Rift development within Pcars 1 & 2 has stalled for the time being. It does work with OVR Runtime 0.7 and Windows 10 with improved head-tracking but, comes with a hefty performance hit.

DrMichael27
Honored Guest
A 0.7 search facility would be brilliant (surely necessary now?), but to those compiling this list, you have my sincerest thanks.

BaalMoloch
Honored Guest
My demo Beneath the Valley of Kings it's now in oculus share!!! It definitely works in SDK 0.7!!
Lead Developer at Nightfall Game Studios

LordPorksword
Honored Guest
Not sure if anyone else has tried...the alpha builds of the new Unreal Tournament will default to the rift if you have it turned on when starting the game. Now they've got 3-4 meshed out maps it's pretty cool to run around in VR.
The weapon aim follows your head movements and I quite like it.
You'll need to navigate menus via your normal screen though.
I can confirm it works on Windows 10 using .7 runtimes! :mrgreen:
The probability of someone watching you is proportional to the stupidity of your actions! Unreal Old Friends

Wildt
Consultant
"LordPorksword" wrote:
Not sure if anyone else has tried...the alpha builds of the new Unreal Tournament will default to the rift if you have it turned on when starting the game. Now they've got 3-4 meshed out maps it's pretty cool to run around in VR.
The weapon aim follows your head movements and I quite like it.
You'll need to navigate menus via your normal screen though.
I can confirm it works on Windows 10 using .7 runtimes! :mrgreen:


Do you have a link to a packaged version?
PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb

LordPorksword
Honored Guest
"Wildt" wrote:


Do you have a link to a packaged version?

Nah, not myself. I just use Epics launcher to download the builds as they come out.
VR also works in the UT editor as well. eg.. you can create maps then test them via VR if you like.
The probability of someone watching you is proportional to the stupidity of your actions! Unreal Old Friends