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Star Wars: Battle of Endor [Updated for DK2 and CV1]

DarthDisembowel
Protege
***UPDATE***

by popular demand (and because it was quick and easy for a change) I built a version for CV1. No other fixes or changes at the moment.

http://www.mediafire.com/download/qeuh18urbwfa181/Star_Wars_Battle_Of_Endor_CV1.zip


***UPDATE***

Win64 version compatible with Oculus runtime 0.8.0.0.
Note that lighting has regressed in this version as I'm unable to bake lighting since Unity switched from Beast to Enlighten, so I'm afraid the lighting is pretty stark, and it might not run well on all systems. But I've had so many earnest requests that I feel obligated to release it as is. Sorry I can't do better, but I keep installing Unity's updates and trying again in the hopes that one day I can get the lighting to work again.

http://www.mediafire.com/download/2yjgw3allma0tza/BattleOfEndor_Win64_oculus0800.zip


***UPDATE***

Windows 32/64, Mac and Linux versions
https://www.mediafire.com/folder/d10jclcy883da/BattleOfEndor

Latest version uploaded! (mostly graphical fixes and performance optimisations)

Includes...
  • layered cameras to fix flickering cockpit shadows, flickering textures, and Z-fighting at long distances.
  • improved shadow resolution
  • baked shadows
  • added objective for SSD (just destroy shields for now)
  • fixed v-sync issues on certain quality settings that caused judder
  • reduced steering limitation at high speed
  • fixed some LOD issues on certain models

    ***UPDATE***

    http://www.mediafire.com/download/h9q0sx8od87x8kx/BattleOfEndor_DK2_64_v1.3.zip
    http://www.mediafire.com/download/n2stw4krgv2nsaa/BattleOfEndor_DK2_32_v1.3.zip

    * Added detail and textures to the cockpit dashboard
    * New radar system. Radar is now forward-facing style. Shows which direction to fly relative to your position and orientation. Enemies that are behind you will clamp to the edge of the radar. Blips get smaller with distance. Still some work to do but much better than the old one.
    * speed now affects maneuverability slightly. Faster speed = slower turns, slower speed = faster turns (top speed with s-foils open remains the same as before, but for those complaining of not turning fast enough, slow down a bit). Watch out when closing your s-foils and flooring it though!
    * fixed broken objectives
    * fixed opening text crawl and transition
    * fixed the default quality settings
    * edited out the slower bits of the soundtrack which didn't fit with the space battle
    * optimized some stuff

    ***UPDATE***

    new version with better keyboard controls...

    http://www.mediafire.com/download/jul6u ... 2_v1.2.zip
    http://www.mediafire.com/download/dhup2 ... 4_v1.2.zip

    New keyboard controls...

    W = Throttle Up and Menu Scroll Up
    S = Throttle Down and Menu Scroll Down
    A = Roll Left
    D = Roll Right
    F= S-Foils
    Left Shift or Left Mouse Button = Fire Lasers
    Tab = Menu (W and S to scroll up/down, Enter to select, B to page back)
    R = Reset Oculus View
    O = Toggle Oculus Mode
    B = Skip Intro and Menu Page Back
    Esc = Quit

    Yaw/Pitch controlled by mouse or arrow keys




    ***UPDATE***

    New DK2 versions, in 32 and 64-bit flavours, but I warn you, they are pretty buggy at the moment.

    BattleOfEndor_DK2_64.zip
    BattleOfEndor_DK2_32.zip

    I'm very interested to hear how it performs on your systems, so please let me know.

    Known bugs:
    * Later checkpoints not saving
    * Fade-in/out on death not working
    * invisible collisions near Death Star docking bays
    * occasionally TIEs will disappear in front of you
    * and on my system I have pretty bad judder (not framerate-related) when looking around. I also find that the position tracking hiccups quite a bit

    ***END UPDATE***


    Well, despite the extra week of vacation, the clock finally ran out. I would have preferred to polish it a LOT more before shipping it, but I won't have as much time to dedicate to it from here on in. Its going through the approval process on the Oculus Share site, but in the meantime you can access it here...

    Oculus Share page:
    Star Wars: Battle of Endor

    Mirror:
    Star Wars: Battle Of Endor

    Hope you like it!

    BattleOfEndorSplashScreen.jpg




    How to play:
    Basically, fight off TIE fighters, destroy turrets and shield generators on Star Destroyers, and wait for objectives from Lando. The radar screen is admittedly very rudimentary and not very clear, but you should see yellow dots representing objective locations. When Lando says to engage the Star Destroyers, you need to blow up the 2 shield generators on the Star Destroyer (the one flanked by two rebel ships), after which Admiral Ackbar will tell you the shield is down. Follow the yellow objective point past the Super Star Destroyer (you can take out it's shields and turrets too) to the entrance to the shaft leading to the reactor. Avoid the obstacles, get to the reactor, and blow up the regulator on the right-hand side of the core.

    Then haul ass!

    Other notes:
    * Your guns will lead and auto-target any TIE fighter inside the green reticle, so just get him in there and hold the trigger.
    * The two strings of green lights below the HUD represent hull damage; all red... you're dead.
    * The radar screen will flash red and Artoo will trill a proximity warning when you are getting too close to an obstacle.

    Controls:
    Left thumbstick
    ------left/right = Yaw
    ------up/down = Pitch
    Right thumbstick
    ------left/right = Roll
    ------up/down = Pitch (both thumbsticks will double the pitch speed)
    Left trigger = Increase throttle
    Left shoulder = Decrease throttle
    Right trigger = Fire quad cannon
    Right shoulder = nothing (eventually proton torpedoes)
    Start = Pause menu
    Back = Recenter Oculus view
    D-Pad = Menu navigation
    Y button = Toggle S-foils (close them for more speed, but you can't shoot)
    A button = Menu item selection
    B button = Skip text crawl intro/ back out of submenu
    Letter O on the keyboard will toggle Oculus mode.


    Known issues:
    Jittery image the further you travel from the origin
    Last spawnpoint might spawn you inside the Death Star
    Occasional sound glitches
    The objectives/checkpoint system was very last-minute and is rudimentary. Expect bugs.
    No music after reloading checkpoint

    Future updates:
    Death Star turrets
    TIE interceptors
    R2D2 repairing the ship
    Improved radar
    Millennium Falcon doing the tunnel run with you
    Operational Death Star gun
    AI X-wings, A-wings, B-wings, and Y-wings
    Shields on Star Destroyers (take them out before you can damage the turrets or destroy the ship)
    Proton torpedoes
    Shields
    Graphical improvements
  • 383 REPLIES 383

    Sharkku
    Protege
    Hey, Darth D! How's it going with your other project? I know you are not working on Battle of Endor anymore, but would you consider building it for runtime 0.7 anyway? Cheers!
    DK1 - previously owned DK2 - 2014-08-26 RECEIVED (ordered 2014-04-24) CV1 - 2016-05-25 RECEIVED (ordered on release day) Touch - 2016-12-07 RECEIVED (pre-order with CV1)

    DarthDisembowel
    Protege
    Hi Sharkku 🙂 Yeah, I am busy with a new project and some other very exciting stuff I can't talk about yet. I'm actually in Boston as we speak to showcase my current game at the Unity conference. Then I'm off to Hollywood for Oculus Connect 2.

    I was just telling a relative of mine who has the DK2 that I will certainly update BOE for the new runtime, as soon as I get a chance.

    Cheers!

    Sharkku
    Protege
    "DarthDisembowel" wrote:
    I was just telling a relative of mine who has the DK2 that I will certainly update BOE for the new runtime, as soon as I get a chance.
    That is great news!

    "DarthDisembowel" wrote:
    I am busy with a new project and some other very exciting stuff I can't talk about yet. I'm actually in Boston as we speak to showcase my current game at the Unity conference. Then I'm off to Hollywood for Oculus Connect 2.
    Since you're attending OC2, I assume your new project is also VR-related?
    DK1 - previously owned DK2 - 2014-08-26 RECEIVED (ordered 2014-04-24) CV1 - 2016-05-25 RECEIVED (ordered on release day) Touch - 2016-12-07 RECEIVED (pre-order with CV1)

    DarthDisembowel
    Protege
    Good news, I was finally able to locate the model that was causing the Unity project to crash, so I should be able to update it fairly quickly. I'm just back from Connect so I need to wind down a bit. And yes, my new project is Vr as well, and I'll start putting more material out there soon. You can check out the early walk through video if you like...
    https://youtu.be/KPoC0MH4_HA

    costersall
    Honored Guest
    Yay thanks new content and updates!

    Sharkku
    Protege
    Looks very interesting! Is the whole game played in a submarine?
    DK1 - previously owned DK2 - 2014-08-26 RECEIVED (ordered 2014-04-24) CV1 - 2016-05-25 RECEIVED (ordered on release day) Touch - 2016-12-07 RECEIVED (pre-order with CV1)

    Iapetus
    Honored Guest
    Any news on 0.8 runtime compatibility? This was one of my go to experiences to show people 😄

    happycharcher
    Honored Guest
    yes please, i need the update too!

    BuffyNZ
    Honored Guest
    Yes, would love to be able to show this again, would love to see an update.

    Sharkku
    Protege
    Yeah, what happened, DarthD? Your last post indicated you were going to be able to update fairly quickly?
    DK1 - previously owned DK2 - 2014-08-26 RECEIVED (ordered 2014-04-24) CV1 - 2016-05-25 RECEIVED (ordered on release day) Touch - 2016-12-07 RECEIVED (pre-order with CV1)