04-04-2013 02:37 AM
09-22-2015 10:07 PM
09-28-2015 04:35 AM
"Samson" wrote:
Here's a quick hack of 2eye's version with experimental support for the 0.7 SDK. ( not the other version I'm working on with motion controls ) You will still need the avcodec-55, avformat-55, avutil-52, and swscale-2 dlls to run this.
https://www.dropbox.com/s/q2cvy2sjxzw27xx/D3BFG_OVRSDK0700_3.zip?dl=0
10-06-2015 07:22 PM
"Dark_Fread" wrote:"Samson" wrote:
Here's a quick hack of 2eye's version with experimental support for the 0.7 SDK. ( not the other version I'm working on with motion controls ) You will still need the avcodec-55, avformat-55, avutil-52, and swscale-2 dlls to run this.
https://www.dropbox.com/s/q2cvy2sjxzw27xx/D3BFG_OVRSDK0700_3.zip?dl=0
Runs fine on Win7, runtime 7.0. Nice job.
10-10-2015 05:29 AM
10-22-2015 03:38 PM
11-18-2015 07:44 AM
12-18-2015 11:37 AM
12-21-2015 09:35 PM
"motorsep" wrote:
Why is view weapon synced to the head? Wouldn't it be better to look around as you'd normally do in real life and have weapon controlled independently ?
12-22-2015 02:17 PM
12-23-2015 05:01 AM
"nukemarine" wrote:"motorsep" wrote:
Why is view weapon synced to the head? Wouldn't it be better to look around as you'd normally do in real life and have weapon controlled independently ?
Personal preference, but unless you have a hand tracked controller it's best to use head look to aim. Aiming with the controller is somewhat difficult even with the keyhole feature. Others may disagree of course.