05-27-2015 11:12 AM
09-09-2015 05:57 PM
09-09-2015 06:16 PM
09-10-2015 03:13 AM
"Mradr" wrote:
Here we go: Just release: http://www.tomshardware.com/news/unreal ... 29973.html
So no one cares, huh :P?
09-26-2015 02:34 PM
adoroo asked: I can´t stand pixelation! Please tell us that there is no more the "screen door effect
John Carmack's response: On GearVR? Try de focusing it a bit. Otherwise, you may need to wait for 4k displays."
09-26-2015 03:16 PM
09-30-2015 05:38 AM
09-30-2015 08:11 AM
09-30-2015 09:35 AM
09-30-2015 10:58 AM
"danknugz" wrote:
SDE will always be an issue because it is a problem inherent of using lenses and putting your eyes so close to the screen. It is a fundamentally flawed design IMO. Yes I guess you could say wait for 24K pixelspace, but in reality, VR will continue to suffer from SDE and other health related issues stemming from having your eyes so close to such a rapidly refreshing/strobing screen.
09-30-2015 11:51 AM
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
I7 10700K, RTX 3070, 32GB DDR4 3200Mhz, Oculus Rift CV1