In addition to being a full VR pinball simulator the main focus will be:
* Easy to use editor for creating and sharing virtual pinball machines.
* Plugable API providing complete access to all lights, displays, switches and solenoids for any machine.
The API will enable wiring a pinball machine to scripted game logic, emulators (such as PinMAME), input controllers and rumble devices.
I'm trying to get a few people to try out the demo and gauge how much interest there is.
It's not quite a playable "game" yet but it should give you an idea of how it would play and look in VR. My dev machine has a GTX 760 and runs a solid 75 fps on the DK2. It should be playable on a normal monitor as well.
One thing that could be an issue is limited resolution. However consider CV1 and Vive will have somewhat better resolution than the DK2. I also think there's a lot that can be done with contrast and lighting to improve on that.
Demo available at:
https://docs.google.com/uc?id=0B-PPb1vA ... t=download
https://mega.nz/#!rIwVFTBS!nPrLgVrwTbQM ... yo0yj6aBhs
Requires Oculus Runtime 0.7. Will add mirrors if needed.
An in-game TV displays instructions and controls.