Korix has been updated (so the mega link no longer works). Can you link to the new version, or better, link to the download page (www.korix.co.uk/Download.html) so it wont break when its updated again.
Here are the demos I tried so far on RT7.0. (most of them are in the first post)
I did not keep the dl links but you should find them without much trouble :
Demo Scene (of course)
Oculus World Demo (packaged inside the SDK)
Lucid Arch Chrome
BadBox
08:46
CastleCoaster
Dreadhalls
Flying Aces VR
Windlands
Doom III BFG Edition (check page 12 of the thread) viewtopic.php?p=298098#p298098
Blackbox
Colosse
Sightline - The Chair
Doors of Silence
VR Karts
I Expect You To Die
HalloweenDeathSimulator
STANR
Henry Trailer
SnowCoaster
Darkfield SneakPeak (2/3 of the demo is complete rubbish. But good lord, the spaceship phase... :shock:)
Titans of Space
Cyber Space has just been updated by the developer. One of the few ride demos that really gets my stomache going. I'm almost immune to most other rides
Legend of Dungeon is back to working again on the Rift. This is still one of my top favorite games to play in VR. Something about the 3rd person "toybox" perspective of games like this and Mythos make it feel really personal and immersive to me.
Legend of Dungeon is back to working again on the Rift. This is still one of my top favorite games to play in VR. Something about the 3rd person "toybox" perspective of games like this and Mythos make it feel really personal and immersive to me.
Legend of Dungeon is back to working again on the Rift. This is still one of my top favorite games to play in VR. Something about the 3rd person "toybox" perspective of games like this and Mythos make it feel really personal and immersive to me.
It works on my end but with some judder (don't know if it's because of my set up). You have to first opt into the "-beta" under the game's Properties > Betas tab. Then in the game's options menu under Audio/Video turn on the Rift support option at the bottom and reset the game.
Legend of Dungeon is back to working again on the Rift. This is still one of my top favorite games to play in VR. Something about the 3rd person "toybox" perspective of games like this and Mythos make it feel really personal and immersive to me.
It works on my end but with some judder (don't know if it's because of my set up). You have to first opt into the "-beta" under the game's Properties > Betas tab. Then in the game's options menu under Audio/Video turn on the Rift support option at the bottom and reset the game.
What's your setup?
You must have a different version than what is current on steam. If you opt into beta, I get the option during launch to load using Oculus VR mode, but it fails. If you start the game normally, there is no rift support option in the game's menu.
You must have a different version than what is current on steam. If you opt into beta, I get the option during launch to load using Oculus VR mode, but it fails. If you start the game normally, there is no rift support option in the game's menu.
My computer setup is this:
Windows 10
i5 2500k
GTX 980
16GB RAM
I just chose the "beta-" option under the BETAS tab. When you first boot up the game, ignore the tiny screen popup that has the "Launch Oculus VR Mode" option on there. That doesn't work. Now within the game's menu go Options > Audio/Video > Screen Resolution and it should be the last option on there. Then back out to the desktop and reboot the game (ignoring the Launch Oculus VR Mode again). Sorry for the confusion. Was going off of memory and left out the Screen Resolution part.
Comments
Got a link to a packaged version?
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
Should be up on Oculus share in a week or so, in the mean time its available on our website:
http://www.korix.co.uk
Try our playable demo: http://www.korix.co.uk
crashes often at launch, but it is a good experience when it is running
Ok, I'll remove the link again.
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
You switch to the "openbeta" 1.5 version? Only that work with 0.7.
Thanks
Try our playable demo: http://www.korix.co.uk
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
https://share.oculus.com/app/snowcoaster
I did not keep the dl links but you should find them without much trouble :
Demo Scene (of course)
Oculus World Demo (packaged inside the SDK)
Lucid Arch Chrome
BadBox
08:46
CastleCoaster
Dreadhalls
Flying Aces VR
Windlands
Doom III BFG Edition (check page 12 of the thread) viewtopic.php?p=298098#p298098
Blackbox
Colosse
Sightline - The Chair
Doors of Silence
VR Karts
I Expect You To Die
HalloweenDeathSimulator
STANR
Henry Trailer
SnowCoaster
Darkfield SneakPeak (2/3 of the demo is complete rubbish. But good lord, the spaceship phase... :shock:)
Titans of Space
http://www.riftaway.com/
Edit : good lord this one is tough !
Great visual fidelity UE4 food roller coaster demo.
https://share.oculus.com/app/boursin-se ... experience
Follow along: https://github.com/CarlKenner/dolphin/commits/VR-Hydra
Latest Version: viewtopic.php?f=42&t=11241&start=1020#p249426
Can't wait to try this when I get home!
http://robotloveskitty.com/LoD/
https://share.oculus.com/app/storm
Doesn't work for me
It works on my end but with some judder (don't know if it's because of my set up). You have to first opt into the "-beta" under the game's Properties > Betas tab. Then in the game's options menu under Audio/Video turn on the Rift support option at the bottom and reset the game.
What's your setup?
You must have a different version than what is current on steam. If you opt into beta, I get the option during launch to load using Oculus VR mode, but it fails. If you start the game normally, there is no rift support option in the game's menu.
Windows 10
i5 2500k
GTX 980
16GB RAM
I just chose the "beta-" option under the BETAS tab. When you first boot up the game, ignore the tiny screen popup that has the "Launch Oculus VR Mode" option on there. That doesn't work. Now within the game's menu go Options > Audio/Video > Screen Resolution and it should be the last option on there. Then back out to the desktop and reboot the game (ignoring the Launch Oculus VR Mode again). Sorry for the confusion. Was going off of memory and left out the Screen Resolution part.