05-27-2015 11:12 AM
09-30-2015 11:59 AM
10-03-2015 08:05 PM
"Mradr" wrote:"danknugz" wrote:
SDE will always be an issue because it is a problem inherent of using lenses and putting your eyes so close to the screen. It is a fundamentally flawed design IMO. Yes I guess you could say wait for 24K pixelspace, but in reality, VR will continue to suffer from SDE and other health related issues stemming from having your eyes so close to such a rapidly refreshing/strobing screen.
CV3-5 might have the answer to help lower it a bit as we move on to custom flexible screens that might allow us to increase FOV while decreasing the need from the lenses as it bends the image around our eyes instead, but even then ~ idk ~ I don't think we will ever be "happy" about it, but as things continue going forward ~ they will get better and I think that's the answer to the question.
10-03-2015 09:28 PM
"mrmonkeybat" wrote:"Mradr" wrote:"danknugz" wrote:
SDE will always be an issue because it is a problem inherent of using lenses and putting your eyes so close to the screen. It is a fundamentally flawed design IMO. Yes I guess you could say wait for 24K pixelspace, but in reality, VR will continue to suffer from SDE and other health related issues stemming from having your eyes so close to such a rapidly refreshing/strobing screen.
CV3-5 might have the answer to help lower it a bit as we move on to custom flexible screens that might allow us to increase FOV while decreasing the need from the lenses as it bends the image around our eyes instead, but even then ~ idk ~ I don't think we will ever be "happy" about it, but as things continue going forward ~ they will get better and I think that's the answer to the question.
No you definately need lenses if you are not severly short sighted major headaches would follow if you did not use lenses to increase th focal distance to a comfortable distance "3d Head" is not the solution.The problem is angular resolution pixels per degree when you spread out a normal resolution over 100 degrees you can see the individual sub pixels people talk allot about "pixel fill" the size of the gaps between sub pixels but that is really only a small part of the problem when you still have multicolored sub pixels only a third or less of the screen will the lit up with certain colors. Until we have 10k screens or direct retinal projection the solution will be diffusor layer blurring the sub pixels together.
10-05-2015 12:14 PM
"RonsonPL" wrote:
Meanwhile:
months ago: Palmer Luckey:
"We can not have any higher resolution, since higher res means even worse SDE"
today:
John Carmack:adoroo asked: I can´t stand pixelation! Please tell us that there is no more the "screen door effect
John Carmack's response: On GearVR? Try de focusing it a bit. Otherwise, you may need to wait for 4k displays."
https://twitter.com/ID_AA_Carmack/statu ... 4684452864
Could it be:
Palmer said what he said because he was taught well about how PR works and he follows the guides he was thought.
John said what he said, because he, as he often does, disregarded the strict and stiff orders from PR/Facebook bosses?
?
If I had to bet on one of two options, I would bet that Palmer didn't lie. But I do think the chances for scenario above are higher than 0%, so worth a thought.
I don't think John would ever mixed SDE with pixelation due to lower res. That guy clearly wrote "SDE". John would not missed it IMHO. Not a chance.
10-05-2015 12:25 PM
10-05-2015 01:18 PM
"jyoun" wrote:
Did Palmer really say that? I thought SDE goes away as resolution increases, all other things being equal... 😐
Also, will we ever move to retinal projection displays like the Avegant Glyph, where SDE is basically a non-issue?
10-05-2015 01:27 PM
"jyoun" wrote:
Did Palmer really say that?
10-05-2015 01:51 PM
"RonsonPL" wrote:"jyoun" wrote:
Did Palmer really say that?
Yes. And it certainly has some logic in it
10-05-2015 05:19 PM
10-09-2015 11:18 PM