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Doom 3 BFG Edition

2EyeGuy
Adventurer
Latest version:
https://dl.dropboxusercontent.com/u/101772879/Doom3BFG-VR4.zip

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I don't know what's happening with iD software and Oculus regarding Doom 3 BFG. And I don't know when we get our $20 steam vouchers to help buy Doom 3 BFG.

But we've been working on adding Oculus Rift support to the source code, since it's open source (except the Bink video playback). Our Rift's haven't arrived yet though, so it's a bit hacky.

We've got head-tracking working, but we haven't fixed the shaders or rendering for the 7" yet. Head tracking should work for real Rifts or for Hillcrest trackers.

Download (old version):
https://dl.dropbox.com/u/101772879/Doom3BFGTracking.zip

Source:
https://github.com/tmek/DOOM-3-BFG-VR
464 REPLIES 464

Anonymous
Not applicable
Hi Samson !
How is Hydra controllers version progress going ?))
(P.S. - is there any alpha or beta build of it?)

Dark_Fread
Explorer
"Samson" wrote:
Here's a quick hack of 2eye's version with experimental support for the 0.7 SDK. ( not the other version I'm working on with motion controls ) You will still need the avcodec-55, avformat-55, avutil-52, and swscale-2 dlls to run this.

https://www.dropbox.com/s/q2cvy2sjxzw27xx/D3BFG_OVRSDK0700_3.zip?dl=0


Runs fine on Win7, runtime 7.0. Nice job.
OR DKII - Win7 64 - Phenom X4 965 - Radeon R9 380 2Go (15.7 driver) - RT v7.0

planb
Protege
"Dark_Fread" wrote:
"Samson" wrote:
Here's a quick hack of 2eye's version with experimental support for the 0.7 SDK. ( not the other version I'm working on with motion controls ) You will still need the avcodec-55, avformat-55, avutil-52, and swscale-2 dlls to run this.

https://www.dropbox.com/s/q2cvy2sjxzw27xx/D3BFG_OVRSDK0700_3.zip?dl=0


Runs fine on Win7, runtime 7.0. Nice job.


Same here. Many thanks!!! 🙂

Anonymous
Not applicable
hey the mod is working now for me - just one issue: i can't see the hud. i don't see my health status or ammo...any advice?
oh and how can i recenter my view?
and i don't see any videos - cutscenes work but not the videos. i copied the ffmpeg ddls into the game directory but its not working...

beside these things it works great - thx!

RABID
Expert Protege
finally updated to Win10 and the latest DK2 drivers and Nvidia drivers. this looks and plays perfect! 😄

Anonymous
Not applicable
Hi, a make a gameplay with the last version of this mod, fucking amazing! Like a native game! Highly recomended

motorsep
Rising Star
Why is view weapon synced to the head? Wouldn't it be better to look around as you'd normally do in real life and have weapon controlled independently ?

Nukemarine
Rising Star
"motorsep" wrote:
Why is view weapon synced to the head? Wouldn't it be better to look around as you'd normally do in real life and have weapon controlled independently ?


Personal preference, but unless you have a hand tracked controller it's best to use head look to aim. Aiming with the controller is somewhat difficult even with the keyhole feature. Others may disagree of course.

jrd3d
Explorer
Does anyone know how to get the Trent Reznor Soundpack Mod working on this? I know it worked for the pre BFG edition, and there is a way you can get the old mods to work on BFG edition by itself, but so far I am clueless if it will work on the BFG VR edition.

Anonymous
Not applicable
"nukemarine" wrote:
"motorsep" wrote:
Why is view weapon synced to the head? Wouldn't it be better to look around as you'd normally do in real life and have weapon controlled independently ?


Personal preference, but unless you have a hand tracked controller it's best to use head look to aim. Aiming with the controller is somewhat difficult even with the keyhole feature. Others may disagree of course.



I can say that I definitely prefer keyhole. I can't stand aiming with my head, it just feels waaaay too unnatural. Does the mod have an option for keyhole?