10-17-2015 08:27 PM
10-17-2015 09:26 PM
10-18-2015 04:54 PM
"Jose" wrote:
I believe it's about the same as DK2. The CV1 uses dual 1080p screens so the pixel density should be the same as DK2, despite the better optics.
When I tried the CV1 at Oculus Connect, I remember thinking "This looks just as pixelated as my DK2".
10-18-2015 06:42 PM
"GableRatchet" wrote:"Jose" wrote:
I believe it's about the same as DK2. The CV1 uses dual 1080p screens so the pixel density should be the same as DK2, despite the better optics.
When I tried the CV1 at Oculus Connect, I remember thinking "This looks just as pixelated as my DK2".
We're told that screendoor won't be a problem in the retail Rift, but if you're saying that CV1 is still at dotty as DK2... well.
10-18-2015 07:41 PM
10-18-2015 07:43 PM
"saviornt" wrote:Will the sample have a "this will scare the pants off you" warning? 😄
I wonder if I could submit a sample scene to test.. would hate to do all of the work for it to be unreadable 😕
10-18-2015 08:43 PM
10-19-2015 07:01 AM
"RonsonPL" wrote:"GableRatchet" wrote:"Jose" wrote:
I believe it's about the same as DK2. The CV1 uses dual 1080p screens so the pixel density should be the same as DK2, despite the better optics.
When I tried the CV1 at Oculus Connect, I remember thinking "This looks just as pixelated as my DK2".
We're told that screendoor won't be a problem in the retail Rift, but if you're saying that CV1 is still at dotty as DK2... well.
Screendoor effect (SDE) is improved in current CV1 prototypes shown to public, and will stay that way in the final CV1 version.
Pixel size will stay at the DK2 level, since it's 1080x1200 per eye and DK2 was 960x1080 per eye. Basically the same resolution so the same pixelation.
Pixelation and SDE are two very different things. Text readability will be good enough for small-to-medium fonts. Tiny fonts will have to wait a few years for higher res CV2, CV3 or CV4.
10-19-2015 09:32 AM
10-19-2015 11:21 AM
"RonsonPL" wrote:
Pixelation and SDE are two very different things.