10-17-2015 11:46 AM
10-19-2015 01:31 AM
10-19-2015 03:49 AM
10-19-2015 03:56 AM
10-20-2015 04:44 AM
Games which are completely unplayable in VR:
Ridge Racer 2
10-20-2015 09:38 AM
10-20-2015 06:16 PM
"coco83" wrote:
@RikkTheGaijin
Enable the Async Timewarping in "VR option", it's the "must have option" 😉
10-20-2015 07:20 PM
"coco83" wrote:
Awesome! After the GameCube, the PSP! Thank you so much! 😄
Wipeout Pulse & Dissidia 012 works great!
Games from the Monster Hunter franchise don't work: the GUI/HUD is working, but 3D graphics are black, sometimes you can see the skybox or isolated elements. If i found a setting to get these games to work i will post it 😉
"RikkTheGaijin" wrote:"coco83" wrote:
@RikkTheGaijin
Enable the Async Timewarping in "VR option", it's the "must have option" 😉
I did, but nothing changes. ON or OFF makes no difference.
The emu itself runs very fast, but the VR integration needs a lot of work..
"isamu" wrote:
Is there any hope VR in RR2 can be improved?
Ultimate Ghosts'n Goblins works, but the camera is way too far, I can barely see what's going on
10-20-2015 10:25 PM
"2EyeGuy" wrote:
Keep in mind that the framerate displayed is the game's framerate, but I am adding extra timewarp frames in synchronous or asynchronous timewarp. You can use the Oculus Config Utility to turn on an overlay that will tell you if you are getting 75 fps of timewarped frames and if you are dropping any frames. If you are only dropping frames while the game loads, you could try using the PPSSPP option to load the whole ISO into RAM.
That shouldn't happen. I set the default settings for that game to move the camera forward. Maybe I made a mistake. What code/region is it? (press triangle on the game in the game list to see info about it).
10-20-2015 11:48 PM
10-21-2015 09:57 AM
"2EyeGuy" wrote:
In Monster Hunter Freedom Unite you can only see the world through the HUD or the distant mountains. UnitsPerMetre should be 100, if I remember correctly, and you can use a trick to make the HUD bigger by setting the Permanent Camera Forward to about 1 metre, and the AimDistance to about 0.2 metres. It's still not right, but it's better.