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Ryzom (MMORPG) [dl: 2014-AUG-07: v0.9.1.dev2] [SDK 0.4.0]

kaetemi
Honored Guest
New build available.



http://dl.kaetemi.be/ryzom/bin/ryzom_client_mingw_x64-0.9.1.dev2.7z

For use with 0.4.0 in Extended mode with DK1 or DK2.

Create an account (if you don’t already have one) via: https://secure.ryzom.com/signup/?language=uk
Install the full Ryzom client from http://sourceforge.net/projects/ryzom/files/ryzom_setup_644.exe/download
Run it, and make sure you can get in-game.

Next, extract the dev client archive, and modify the client.cfg to point to the data path of your installed Ryzom client.
Run ryzom_client_r.exe.

After you get in-game, go to the Configuration window (press U on keyboard), go to the VIRTUAL REALITY tab, check Enable VR, select your Rift, and hit APPLY. The game will automatically switch over to your Rift display.

Mouse cursor tracking to scene isn’t implemented yet, and in-scene interface elements are not positioned correctly. They sort of align when your display is centred, so you can use it that way for now.

Positional tracking isn’t implemented yet either.

===================================================================================
Original post:

Yes, I'm porting an MMORPG to the Oculus Rift.



Finally got that mess of a main loop cleaned up. The distortion and head orientation is in. GUI is not handled yet at all. User and camera controls still need to be patched up as well.

Right now stuff like names above people's heads and textballoons stay horizontal to your view, as the GUI doesn't rotate. I suppose it would make more sense to keep it horizontal with the world instead. Textballoons are pretty cool, though, for chat.

Also wondering what the sanest way for selecting in a 3D scene with the mouse cursor is. I assume it's most interesting to put the cursor at the same distance as the target.





Walking around without UI in first person is just... awesome. Vegetation that's moving by the stormwind actually gets pretty scary at times when you're in an area with aggro. The somewhat wobbly ground makes movement feel very natural.
35 REPLIES 35

drash
Heroic Explorer
"kaetemi" wrote:
Vegetation that's moving by the stormwind actually gets pretty scary at times when you're in an area with aggro.


Wow, I love the sound of that!

Good luck on this, it's quite impressive. 🙂
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MrGeddings
Explorer
MMOs would be great on teh Rift as you have large worlds and you could just sit and watch charecters run around in big cities and such 😛

kaetemi
Honored Guest
"drash" wrote:
"kaetemi" wrote:
Vegetation that's moving by the stormwind actually gets pretty scary at times when you're in an area with aggro.
Wow, I love the sound of that!

Good luck on this, it's quite impressive. 🙂
I should record a video.

loaf
Honored Guest
Where can i download this at? I played this back in the day. I should get getting my rift within the next 2 hours...........woot

Ninjashifter
Honored Guest
Other than making the UI a bit more minimalist to keep high levels of immersion, looks great!

kaetemi
Honored Guest
"loaf" wrote:
Where can i download this at? I played this back in the day. I should get getting my rift within the next 2 hours...........woot
There are no compiled binaries available yet, I will make these available when the UI is usable (next week I should have some time).

If you want to have a go at it already, though, you can compile the source from https://bitbucket.org/ryzom/ryzomcore, get the 'multipass-stereo' branch.
Compile with FINAL_VERSION turned off.
Grab the client data from http://www.ryzom.com/en/mmorpg-rpg-mmo-download_game.html, install it, and have it update to the latest version, make sure you can create a character and log in.
Now to use your compiled version, copy the client.cfg and client_default.cfg from the installed game to the directory that contains your compiled binaries.
Set in your new client.cfg:
VREnable = 1;
PatchWanted = 0;
FullScreen = 1;
Width = 1280;
Height = 800;
LandscapeTileNear = 50;
PreDataPath = {
"R:\code\ryzom\client\data\gamedev", "F:\games\Ryzom\user", "F:\games\Ryzom\patch", "F:\games\Ryzom\data", "F:\games\Ryzom\examples"
}; // with the correct directory for your installation
HardwareCursor = 0;
And you should be able to use your compiled client with the installed client's data and use the Rift. Login screen etc hasn't been changed yet, it only kicks in once you get ingame. In case it doesn't work, search for VR: entries in your client.log.

SteveO9937
Protege
Thanks for working on this. Been anxious to try the first MMO with legit support for Rift. RiftEnabled has this listed as "native" support. Would that be accurate in this case?

kaetemi
Honored Guest
"stevecastaneda" wrote:
Thanks for working on this. Been anxious to try the first MMO with legit support for Rift. RiftEnabled has this listed as "native" support. Would that be accurate in this case?
Yes, it's directly being implemented in the source. I will provide a full client installer once it's ready for testing.

SteveO9937
Protege
"kaetemi" wrote:
Yes, it's directly being implemented in the source. I will provide a full client installer once it's ready for testing.


Awesome, thanks again!