01-06-2016 12:38 PM
01-06-2016 02:33 PM
01-06-2016 02:34 PM
01-06-2016 02:35 PM
01-06-2016 02:38 PM
"Elvis_T" wrote:
I know I won't be popular with my opinion, but I think $600 is very reasonable in comparison to what else is available.
01-06-2016 02:41 PM
"aabel" wrote:"Tim74UK" wrote:"aabel" wrote:
Long standing member here, been here longer than the OP! I think the price is a bit high, but fine. We always want cheaper! I don't think it's as outrageous as some people do.
Do you guys have any idea what VR cost before Oculus?
Sorry I should have said.. long standing and long active.... :roll:
Sorry, I am a developer I don't have much time for online forums.
01-06-2016 02:41 PM
01-06-2016 02:43 PM
"jamacias" wrote:
I feel bad for the developers, they have to drop some serious coin now to continue to develop for the CV1.
"smilertoo" wrote:
The Rift was supposed to be a consumer entertainment device, sony and ms spent years discovering that the magic cut off point is around $400. Oculus should have at least offered a stripped down version without all the guff starting indie devs dont need, like headphones, mic, gamepad, games.
01-06-2016 02:45 PM
"jamacias" wrote:
I feel bad for the developers, they have to drop some serious coin now to continue to develop for the CV1.
"Tim74UK" wrote:"Dreamwriter" wrote:
Here's the thing: a lower price right now wouldn't increase sales one bit.
Err yes they would??
Where on earth did you get that idea from.
I for one would have bought it at £399... yet we are at more than £100 that...
"Tim74UK" wrote:
Oculus haven't even come clean on the specs... what is the FOV of the CV1??
01-06-2016 02:45 PM
"Tim74UK" wrote:
Dismissive shortsighted and arrogant.
It seems to me you don't have the slightest idea with whom you are speaking with.
01-06-2016 02:46 PM
"smilertoo" wrote:
The Rift was supposed to be a consumer entertainment device, sony and ms spent years discovering that the magic cut off point is around $400. Oculus should have at least offered a stripped down version without all the guff starting indie devs dont need, like headphones, mic, gamepad, games.