06-07-2013 07:58 PM
07-11-2013 10:19 AM
07-11-2013 11:30 AM
07-11-2013 12:01 PM
"drash" wrote:
If anyone else is working on a space-themed virtuality, I can't wait to see it! 🙂
07-11-2013 01:43 PM
07-11-2013 02:03 PM
07-11-2013 02:04 PM
"erick" wrote:
Instead of a static, linear tour, perhaps you could include a couple of branching paths/nodes. For example, approaching a planet might allow you to choose between tours to learn more about the atmosphere, more about the surface, or you could simply move on to the next astrological body.
07-11-2013 04:56 PM
"Marbas" wrote:
Im working on 4 types of vr-games simultaneously. Not very wise I know. But what can you do? The Rift is so dev-inspiring!
"2EyeGuy" wrote:
I made a program like this when I was a child. My program looks like complete rubbish now that I've seen this. It just drew unfilled circles of different sizes on the screen. 🙂
"sobchak" wrote:
I'd love to see more detail when we fly close to some planets and especially stars. The sun's slowly 'boiling' surface would be amazing (though probably much more GPU intensive). What are you using to author the splines of the camera path?
07-11-2013 08:24 PM
"drash" wrote:
I'm still a bit wary of charging money for something like this since I really enjoy working on it, but I'm told I shouldn't give away my time for free.
07-11-2013 09:07 PM
07-12-2013 04:32 AM