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Half-Life 2 (official) Rift support

joe
Explorer
We just shipped a beta for Half-Life 2 that includes Oculus Rift support. To get it, open the properties for HL2 in Steam by right-clicking on the name of the game in your library. Set your command line to "-vr", and opt-in to the SteamPipe beta. This should ship to everybody in a few weeks.

Edited to add:
*** NOTE! The Steam Pipe beta shipped in summer of 2013. You don't need to opt into that beta anymore. ***

This port is a bit more raw than TF2 was when it shipped, so we would appreciate hearing about any bugs you find. Just like in TF2 this mode is experimental, so we really want to hear what you think.

A few known issues:

  • If you clone your desktop monitor to the Rift it won't work very well. You can work around this by picking full screen in the video options.


All of the convars are the same as they were in TF2 with two additions:
vr_viewmodel_offset_forward - Moves the viewmodel back so the elbows are harder to see and it feels more attached to your body.
vr_viewmodel_offset_forward_large - Same as vr_viewmodel_offset_forward, but for the Gravity Gun.

I find these convars to be useful in the game itself, so consider setting them:
hud_quickinfo 1
hud_fastswitch 2

Edited to add this:

The calibrator isn't up and running in HL2, but you can use the one in TF2 to generate the appropriate values. You should definitely do this to avoid eye strain and make the whole experience more pleasant.


  • Run TF2 and calibrate using vr_calibration.

  • Look at the vr_separation_user_inches convar and remember what it is set to

  • Run HL2 and set that convar to the same value.

  • Set vr_separation_toein_pixels to 0 in HL2



You should launch TF2 and run vr_calibration. See what vr_separation_user_inches is set to and set the same
1,137 REPLIES 1,137

rlabelle
Protege
"rlabelle" wrote:
Here is a quick video I made of my 6 year old niece making an instructional video of HL2VR Mod 1.4 with Oculus Rift and Razer Hydra. It is hilarious and really showcases the amazing VR experience that this mod brings.




If anyone has any problems with Steam VR suddenly not working with Oculus 0.8, try setting steam.exe to run as administrator. I couldn't get any games to work with Steam VR, as soon as ran as administrator they all worked flawlessly. Don't know if this is a common problem but could be a simple fix for some.
Youtube: www.youtube.com/channel/UCDrvzyiqz8Qiu7 ... irmation=1 FaceBook: www.facebook.com/The-Wombat-Cave-103351200009813/ Twitter: https://twitter.com/TheWombatCave Upcoming: Sixense Stem-May,Virtuix Omni-April,HTC Vive-?,Oculus CV1-Mar.28

cogent
Explorer
I will try it with runtime 0.8 again.
At the moment I am using runtime 0.6 and downgraded SteamVR beta version v1446847085.
This combination works great.

The last days I played a little bit around with it and found also the source code.
Trying to get it working on other mods, on some of them with success.

Here some Videos:
MINERVA Metastasis, Rock 24 and HL2 Update mod work very well in VR and also using Razer Hydra (after some changes).
http://www.cogent.myds.me/HL2-MINERVA_VR.aspx

Others have some issues but seems to be compatible, need some more changes in source code.
For example FIREFIGHT RELOADED or Synergy mod, both should works in VR with Hydras, code needs some more "love".
http://www.cogent.myds.me/HL2FR-VR_Videos.aspx
http://www.cogent.myds.me/HL2VR-cp_Videos

Defender666
Honored Guest
Can someone help.

I try to run this game in VR, but I don't get VR to actiate in the game.

It only activate tracker but does not even work.

I am new to oculus rift and I feel kind of lost.

Runtime 0.8 , Win 10, R9 290 with latest betadriver.

Do I need to apply mod to half life or something else missing?

Try to run admin mode no change.

cogent
Explorer
You need:
- OR runtime 0.6 installed
- SteamVR beta installed (but not the latest, you need to use SteamVR v1446847085)

- Start SteamVR (ignore the error that appears by clicking ok)
- Go to Start Options for HL2 and write "-vr -refresh 75 -freq 75 -console"
- Start HL2VR, activate VR if not already done. Write "fps_max 75" into the console. Close console and play.

There seems to be also a way to play it with runtime 0.8 using Virtual Desktop.
https://www.reddit.com/r/oculus/comments/3kmyvs/half_life_2_workaround_for_win_10_runtime_07/
But this one does not work very well for me, some lag in head tracking.

cogent
Explorer
It seems most of the mods for HL2 are working in VR and can be played with Hydra.
Already tried some mods and there are some great mods out there.
Yesterday I tried HL2 Research and Development mod.
Makes fun and is great in VR. Hope Steam keeps this working for the new HMD's and SDK's in the future.

This mod is to test your skills without any weapons, except the Gravity Gun, and the Bugbait. Shows a unique set of challenges and puzzles, and how you can fight enemies without being armed!



Video of normal version:
https://www.youtube.com/watch?v=ODQmy4m4rSQ


Video of VR version with Razer Hydra:
http://www.cogent.myds.me/HL2-R_and_D_VR.aspx
Game starts @ 0:20 in VR. Intro has some graphical issues but then it's fine.

rlabelle
Protege
I cannot wait until this Razer Hydra/Sixense Stem support is added to Doom 3 BFG. I've been holding off playing it again for that reason.
Youtube: www.youtube.com/channel/UCDrvzyiqz8Qiu7 ... irmation=1 FaceBook: www.facebook.com/The-Wombat-Cave-103351200009813/ Twitter: https://twitter.com/TheWombatCave Upcoming: Sixense Stem-May,Virtuix Omni-April,HTC Vive-?,Oculus CV1-Mar.28

ricflairandy
Honored Guest
is this going to be updated?

MoeCapp
Protege
I doubt this will be updated, we will probably have to wait for an unofficial solution.