cancel
Showing results for 
Search instead for 
Did you mean: 

So I recieved my oculus rift, now what? "Beginners Guide"

howyeman
Honored Guest
Hello and welcome to what I hope will be the best topic for the non Developers, non PC experts guide to enjoy the most of your new Oculus Rift.

I hope you all help me to create a topic that will not only educate the average Oculus supporter, but will prevent hundreds of simple questions topics.

Ok, lets begin.

SPECS.

This is quite a big topic here, but lets make it simple, the oculus rift generates a duplicated monitor with SBS stereoscopic 3D, that means that it will requiere a little bit more effort for your GPU to create the 3D, not much, and mostly will be compensated by the low res that the oculus uses right now so no biggie, simple as this, IF YOUR RIG CAN RUN THE GAME WELL IT WILL RUN WELL ON THE OCULUS.

Any medium range graphic card can run mostly well the oculus designed demos.

Now on to the technical, to recreate the best VR experience is recommended that the game has Vsync, antialliassing on near max and can keep a steady FPS count, 30 or 60 but steady.

DEMOS.

Here is a list of sites that can help:

http://www.riftenabled.com
http://www.roadtovr.com
http://riftmod.com
http://www.mtbs3d.com/

DRIVERS

http://www.vireio.com/

Tutorials.

http://www.youtube.com/watch?v=TbpGZSMS6cM
http://en.wikipedia.org/wiki/Oculus_Rift

This is for slender the arrival, but it gives a very good idea on how does vireio is used. And most important, youtube is your friend, before asking, check youtube videos on the game you want to play.

SDE

The screen door effect it's a highly talked topic, here is a link to the current most addopted fix:

http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=17927

ADD ONS

Omni by Virtuix Cost: $429 (Kickstarter)
The Omni takes virtual reality to the next level— allowing anyone to stand up and traverse virtual worlds with the natural use of their own feet. The Omni is the first virtual reality interface for moving freely and naturally in your favorite game. Moving naturally in virtual reality creates an unprecedented sense of immersion that cannot be experienced sitting down. That’s why we developed the Omni.

Razer Hydra PC Gaming Motion Sensing Controllers Cost: $79.99 (Amazon)
Introducing the Razer Hydra, the world’s first PC gaming-grade motion sensing controllers that let you extend your natural body motion directly into the game. A breathtaking new way to play when you can intuitively reach out and interact with the virtual world in complete three dimensions, as you would in real life. Faster with ultra-low latency and more precise with one-to-one tracking to the exact millimeter and degree makes this the best motion sensing for absolute game immersion.

The PEREGRINE Wearable Interface Cost: $149.95 (Amazon)
The Peregrine empowers you to control your game with the touch of a finger— literally. No need to look down or fumble around for keys, your game is now part of you. Perform over 30 unique actions by touching your fingers. Simple. Fast. Deadly. The Peregrine.

BEST COMMERCIAL GAMES FOR OCULUS:

Left4Dead 1 and 2, Elder Scrolls V: Skyrim, Dear Esther, Portal 1 and 2, Half Life 2.

BEST DEMOS and OCULUS READY GAMES (go to riftenabled for details):

Rift Coaster
Alone in the Rift
The Gallery: Six Elements
DARK
Among the sleep
Tuscany Demo
Titans of Space
Blue Marble
Proton Pulse

BEST GAMES TO SHOW TO YOUR FRIENDS AND FAMILY:

Rift Coaster
Alone in the rift
Tuscany Demo

RAZER HYDRA OCULUS GAMES:

Zombies on the holodeck
Tuscany Demo Sixense.
The Gallery: Six Elements.
Surgeon Simulator

Ok right now I have to go, I hope that this topic becomes the begginers first entry.

I would appreciate if everyone helps on everything you got stuck and had to ask and already know.

Here is my favorite tutorial if you own an hydra and want to experience half life 2 like never before:

http://vrmods.wordpress.com/2013/04/21/half-life-vr-with-a-razer-hydra-and-oculus-rift-setup-guide/

Thanks guys, see you soon.
32 REPLIES 32

KBK
Protege
Noe weigh, doode...
Intelligence... is not inherent - it is a point in understanding. Q: When does a fire become self sustaining?

geekmaster
Protege
Okay, so now that we are in "OP approved" thread title correction mode, what about that "i before e except after c" rule, eh? And regarding possessive pronouns, shouldn't there be an apostrophe in "Beginners" while we are at it? Although plural Beginners' is sometimes used, the singular Beginner's is much more common in book titles, so I recommend that.



Yeah, that triple faux pas thread title will eventially get "more better", eh? 😉

barath
Honored Guest
Do you have any tips for what looks better, the oculus slider out all the way out or in? Is there any difference in picture quality or pixel size?
Click, like & follow development. https://www.facebook.com/Guile3d

4D7
Honored Guest
Sliding the eyecups further away from the mask doesn't improve the quality for me however, sliding them out when demoing the rift to someone who is using eye glasses helps their comfort greatly. I've also notice this reduces mascara left on the lenses by the ladies haha.

LucidReality
Honored Guest
Awesome! This should be stickied 😉

gmadrigal
Explorer
This is a great thread as I consider myself an enthusiast (can't wait for a consumer version :lol: ), but I'm also an aspiring developer. I must admit that the rift is the reason I'm interested in vr development. I'm following all the tutorials on 3D Buzz for UDK. I'd like to be able to create something before my Rift arrives. I have some experience in web development and Flash (a liitle ActionScriot too), but I'm brand new to 3D and VR environments.

I'm really excited and any help is appreciated. I do have a question. Which is a better game engine UDK or Unity for a beginner? I've leaned towards UDK right now but if you think Unity is better I might re-consider. Also do I need to know how to code in order to use these engines? If so what programming language?

Thank you all,

Gus
VR Enthusiast/Beginner Dev.

Vin
Explorer
"gmadrigal" wrote:
Which is a better game engine UDK or Unity for a beginner?


UDK is perfect for beginners, because it is one of the most complicated and widely used engines in the market. There's nothing better than honing your edge against UDK, as the experience directly translates to furthering your career. The $2500 per dev and 25% of gross over 50k is a pittance compared to the cost of building a homegrown engine in the vast majority of cases.

As for what languages you should learn, you should learn C++, C#, and Java.

gmadrigal
Explorer
Thanks Vin!

Walky
Explorer
Isn't it $99 instead of $2500? (assuming we're talking about development of a product directed to an end user)

https://www.unrealengine.com/udk/licensing/commercial_license_terms/

Vin
Explorer
"Walky" wrote:
Isn't it $99 instead of $2500? (assuming we're talking about development of a product directed to an end user)

https://www.unrealengine.com/udk/licensing/commercial_license_terms/


Yeah, 99 bucks is correct. I didn't read the page too closely apparently.