In every one of my projects for Gear VR, I get these black dots, they look like some sort of banding artifact, over all of my surfaces. They extend away from the camera and get less and less apparent as they proceed into the distance.
They also only show up in lit areas of the scene. If there is a shadow on the ground, these dots vanish. If light is hitting a surface, they show up.
I've turned off GI, I've turned it on. I have changed just about setting I can find and I am at a loss as to what is causing this artifact to appear.
There is no way I can show this to our clients.
Any help is greatly appreciated.
I'm using the latest Unity build
So it had to do with Pixel Light Count being set to 1.
Setting it to zero got rid of the black dots, and gave me back Forward rendering.