10-16-2013 12:54 PM
02-04-2016 04:52 AM
"superllama" wrote:
The framerate drop is unfortunately not something I can really fix though, the fov and double render takes a toll on the framerate, plus the only way I could get it to correctly render everything in the game was to switch between left/right rendertargets every time anything is drawn, so there's a lot of unnecessary communication between the cpu/gpu that I can't really optimize out.
"superllama" wrote:
EDIT 2: Apparently it's just the main menu for me, when I actually go into the game the judder goes away mostly. Most perplexing.
02-04-2016 07:47 AM
02-04-2016 02:43 PM
"superllama" wrote:
Ohh monoscopic. I was confused because you said microscopic at first 😛
"superllama" wrote:
I can probably build a monoscopic version but part of the issue is that the DK2 now uses different skewed projection matrices for different eyes, which means if timewarp does start to kick in there will be peripheral judder caused by the reprojections being incorrect. I might be able to turn off the oculus driver's built in timewarp and replace it with my own custom reprojection based on the single eye view, but that's a lot of work (or I could just turn off timewarp and hope that the monoscopic view brings the framerate high enough that it's unnecessary).
"superllama" wrote:
I'd be interested to know more about your setup-- my gpu is sub-oculus-recommended (gtx 770) but I still get pretty good timewarp most of the time.
02-04-2016 03:45 PM
02-05-2016 03:09 AM
"superllama" wrote:This would cause judder when I can't hit 75fps anyway.
You could also try Morrowrift 2.2 from the main page where Timewarp wasn't implemented yet
"superllama" wrote:
As for the eye-specific projection matrices
"superllama" wrote:
Here's a release
02-08-2016 11:37 AM
"superllama" wrote:
Here's a release
02-08-2016 12:24 PM
"JonathanVB" wrote:"superllama" wrote:
Here's a release
Got back to my PC and tried this. It's quite a bit better, but I still get the occasional frame of judder. Unfortunately this version crashes when I try to load a new exterior cell (possibly because of your DistantLand work).
02-10-2016 03:56 AM
02-11-2016 11:56 AM
02-11-2016 05:05 PM