04-29-2014 12:42 AM
02-15-2016 11:02 PM
"blazespinnaker2" wrote:
I also get the error "VR headset detected but no monitors found.
"ZaneA" wrote:
I have noticed that Virtual Desktop isn't working well if your primary monitor is rotated (e.g. 90 degree vertical setups), I don't usually run this way but have been recently and Virtual Desktop either warps the screen in a strange way (when the Curved option is enabled), or draws with the incorrect rotation (also cutting off a portion of the screen).
"XanderLunix" wrote:
No matter what I do, I cannot get Virtual Desktop to install - I am running Windows 10 Pro N, and I have tried downloading the Media Feature pack at https://support.microsoft.com/en-us/kb/3099229, which I am not convinced installed correctly, and when I try and install Virtual Desktop I get the following:
"Module C:|Program Files\Virtual Desktop\VirtualDesktop.Engine.Media64.dll failed to register. HRESULT-2147024770."
Any idea how I can proceed?
"cliffcrawford" wrote:
Hello, I haven't read through the entire thread but I did try some searches about this and nothing came up. I have the Rift saver turned on in the Oculus Configuration utility and set for 10 minutes. But running Virtual Desktop seems to interfere with it, my Rift's screen just stays on. I'm worried about screen burn-in when I've got my headset off, so anyone know what to do? Is this expected behavior? I'm using SDK 0.8 on Windows 10 btw.
I guess the other option is to quit Virtual Desktop every time I take off the headset, and start it back up again before putting it back on, but that's not too convenient obviously.
"HalloweenJack" wrote:
when I go on only a quarter of the black panel is show (my res is 2560 x 1440) and the mouse pointer in the vr looks alot higher then it really is.
02-16-2016 06:08 PM
"guygodin" wrote:
You can just turn off the Rift (with the power button on the headset)?
02-17-2016 11:57 AM
"guygodin" wrote:
Since 0.7 I can only capture from monitors connected to the same GPU as the Rift. It's a limitation on Oculus' side.
02-17-2016 10:11 PM
"guygodin" wrote:
Known issue. It's on my list of things to fix 🙂 As for the ability to rotate environments, also on my list but it will probably be added later on.
02-18-2016 02:53 PM
02-19-2016 11:54 PM
"Wizardkingz" wrote:
Hello,
I had wrote earlier about OSVR support and it was replied when OpenVR launches and I would like to know if there is a projected date for its launch. Thank you for your time, response, and hard work
02-22-2016 08:23 AM
02-26-2016 06:11 AM
02-26-2016 04:46 PM
02-27-2016 07:50 PM