So - i was reading this:https://developer.oculus.com/blog/squee ... r-vr-game/
I didn´t understand half of it (it´s ok - i am not a programmer - just a geek :ugeek: ) - but then this sentence:
"The S6 does not support anisotropic texture filtering."
Ahhh... what now? Isn't this really really bad? Doesn't EVERY gpu support ATF? Isn´t ATF an important cornerstone of 3D graphics? Why doesn't the newest and most powerful of the three GPU´s support it?
And what does this mean? Do GearVR apps look worse on the S6 than on the N4´s?
I am very confused right now