If anyone else is working on a space-themed virtuality, I can't wait to see it!
Instead of a static, linear tour, perhaps you could include a couple of branching paths/nodes. For example, approaching a planet might allow you to choose between tours to learn more about the atmosphere, more about the surface, or you could simply move on to the next astrological body.
Im working on 4 types of vr-games simultaneously. Not very wise I know. But what can you do? The Rift is so dev-inspiring!
I made a program like this when I was a child. My program looks like complete rubbish now that I've seen this. It just drew unfilled circles of different sizes on the screen.
I'd love to see more detail when we fly close to some planets and especially stars. The sun's slowly 'boiling' surface would be amazing (though probably much more GPU intensive). What are you using to author the splines of the camera path?
I'm still a bit wary of charging money for something like this since I really enjoy working on it, but I'm told I shouldn't give away my time for free.
I'll be updating the Spanish translation later today. Thanks for the changes drash!
EDIT: Translation updated, sent to drash!
By the way, am I the only one with problems to enable antialiasing? It looks like there is some kind of conflict between showing fps and AA keypresses. Sometimes I press F to show fps and it also turns on antialiasing. And most of the time I press A to enable antialiasing and it just does nothing.
I'm using a Radeon 7970 card with Catalyst 13.6 beta under Windows 7 x64
Drash, this was the greatest thing I have experienced so far, especially the transition to the red hyper giant is great.
- are you planing to add additional stars at the end like Sirius, Aldebran or Betelgeuse or do you feel it would lessen the impact of the current build-up?
- Is there any chance to expand on earth, maybe comparing its scale to recently discovered super-earths?
- Any plans on showcasing the transition of one of those hyper giants via super novae/gamma ray burst or hypernovae into a neutron/pulsar/magnetar
- black holes / supermassive black holes?
any chance that you'll compile for linux? ubuntu is an easy platform to support.
One thing (and I do not remember if this was in the 1.33), but when I sit between Ganymede and Callisto (one of my favorite spots) I love to look over the left shoulder back towards our sun and the inner planets. I see a line, or 2 close together, across the the sun about 2/3rds down. I suspects this is orbit pathing for something? Is that needed? I did not see a way to toggle that line.
Really, any visualization of our sun's timeline would be cool.
Anyway, ever figure out why your demo looks so much better after scaling down from 1080p or 1200p(And which of these is optimal to scale from)?
Drash, Africanrhino... did the Linux build work? I would also very much like to be able to run the demo in Linux.
at (wrapper managed-to-native) SixensePlugin:sixenseInit ()
at SixenseInput.Start () [0x00000] in <filename unknown>:0
(Filename: Line: 4294967295)
at (wrapper managed-to-native) XInputDotNetPure.Imports:XInputGamePadGetState (uint,intptr)
at XInputDotNetPure.GamePad.GetState (PlayerIndex playerIndex, GamePadDeadZone deadZone) [0x00000] in <filename unknown>:0
at XInputDotNetPure.GamePad.GetState (PlayerIndex playerIndex) [0x00000] in <filename unknown>:0
at TourGuide.Update () [0x00000] in <filename unknown>:0
(Filename: Line: 4294967295)
One constructive criticism about the menus/info windows, they kind of feel like they're all screaming for attention — making none of them really get attention. Maybe if you'd tone down the frames you're not actively looking at it would make for a more comfortable reading.
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