At first I didn't think the TF2 integration was compelling, but its actually great for demos and experiments. Launch a map through the console and set
sv_cheats 1.
1) Set
no_clip (toggles) and fly like superman. Combine with
vr_moveaim_mode to test control schemes (set 1-7).
2) Try some custom maps. tc_meridian_b2 was a cool medieval castle, ctf_spacebase_b1a has an interesting outer space theme, ctf_premuda_b1b has rain, etc. List your favorites in this thread!
http://www.tf2maps.net/
3) Check out third person mode by setting thirdperson or other variations at
http://wiki.teamfortress.com/wiki/List_ ... e_commands. Combine this with
vr_moveaim_mode 1 to see your avatar face on.
4) Try medieval mode
tf_medieval
TF2 should be great for super fast prototyping.
See
http://wiki.teamfortress.com/wiki/List_ ... e_commands for more ideas
Comments
i just dove in and had some fun flying around. wish noclip mode was a little slower, definitely moves far too fast.
i enjoyed raining bullets as heavy from on top of a checkpoint... camping midair is superbly fun.
I've built up my VR tolerance enough to try TF2 surfing (maps start with surf_). Pretty wild.
This is awesome lol. I'll have to try this! (and this is the part where Oculus gets nervous and posts a disclaimer that they are not responsible for damage caused by ill-advised stunts we are bound to come up with...)
It's good to know VR hasn't destroyed my score!
http://steamcommunity.com/sharedfiles/f ... =137369894
By the way, I play with the Mouse/Keyboard so I've had a lot of fun! For some reason, I've never come close to getting motion-sick with the rift.
Get that Oculus TF2 server online!
Oh common! That just made me want to try the Rift even more and the anticipation is unbearable again!
I'm looking forward to see what the effects are compared to sitting in front of a screen. I guess it used to make me yell at the screen, but physical reactions are rare. The Rift, with positional tracking, could seriously change that, as your experience just demonstrated.
But I found the left control just kept switching the load outs and would not stop. seeing that and hearing the switch audio constantly made me feel like I was going a little crazy.
I didn't dive into to see what's up with that, just switched back to mouse and keyboard.
I think it would be cool though, if it was setup nicely for TF2 with rift.
As a side note, playing Dear Esther with the perception hack made me feel super naucious and highlighted the need for head tracking when your FOV is filled with the screen. Then when the game started audio glitching and visually stuttering, it was not a very pleasant feeling.
But all very interesting experiments/experiences.