Seems very noticable if you're specifically looking for it. But then...Don't look for it, plus movement, plus some willing suspension of disbelief plus the Rift being marginally better....Is it really an issue?
I have the Vive PRE and no,the SDE isn't an issue.
I have tried the CV1,and again no.. the SDE isn't an issue anymore. Yes you can eventually see it but definitely not when you're paying attention to the game.
Trigonometry... This unknown.... If you really want to have an idea of the SDE of the Vive (and also the Rift) you only have to watch a 42" full hd TV from the distance of 1 foot. The SDE may be a little smaller but the aliasing will be the same (if you have tv of another dimension and whant to know the distance from which to watch just make the proportion).
Holy hell. That looks fantastic. If the Rift has even equivalent optics, I'm going to be VERY happy. I know it has to be more pronounced than we're seeing on our computer screens, but from all reports there's a very fine black grid overlaid on the Vive, and the Rift looks like a slight light/dark pattern instead of fine lines.
And this is just the beginning. 😛
Any sufficiently advanced technology is indistinguishable from magic.
- Arthur C Clarke
I'm not sure how accurate these images are compared to having the lenses close to your eyes but it's looking promising. I am more concerned with how blurry the image is when you're looking at distant objects and off center of your focus. This is more apparent when watching video/movie based content though.
System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.
On Reddit there's a lot of back and forth speculation about how accurate any of this is. I wont believe a word till @ThreeDeeVision gets both HMDs and does a hands-on comparison for us.
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.