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Guide: Installation of Oculus Software to Non-System Drives

13

Comments

  • TommyEnTommyEn Posts: 14
    Beckford said:
    Beckford said:
    Any ideas why My Antivirus keeps seeing the Oculus software as a Trojan? I'm running Kaskpersky

    False positive, it's not a Trojan.

    Is there a way so that it doesn't delete it as soon as I've installed it?
    Make an exception rule for the Oculus folder. 
  • The_RedThe_Red Posts: 6
    TommyEn said:
    Tried it one more time. Same issue. Here is the logfile, hope it helps. Logfile.zip
    This is what happened to me too. I'll just use C drive for now.
  • rowanunderwoodrowanunderwood Posts: 13
    NerveGear
    Sgeo said:
    I think I found a way to start Oculus Home after having followed @cybereality 's instructions: Open a Rift program (like C:\Program Files (x86)\Oculus\Support\oculus-home\OculusVR.exe). In the Rift it gave me the Health & Safety warning then a warning that it's not an official Oculus program. Use the Xbox button there and Exit to Home. At least, that worked for me, can't guarantee results.
    Lol, my Xbox button doesn't work either :disappointed: 
  • betavrbetavr Posts: 78
    Hiro Protagonist
    A little extra information for symlinking: if you symlink C:\Program Files (x86)\Oculus\tmp too, then the whole downloading/installation procedure takes place on the secondary drive. Otherwise files will still be downloaded to C:.
  • FDPFDP Posts: 24
    Brain Burst
    I will try the suggested technique, but I am really disappointed that someone at Oculus didn't think this through before launch. It has been standard for decades to have a separate system drive that is smaller than storage or scratch disks.

    To put this in a language that Oculus should more clearly understand: I am not purchasing any titles off of the Oculus store until you fix this, because that will fill up my C: drive. Instead I will purchase titles off of SteamVR. I am probably not alone.
  • rowanunderwoodrowanunderwood Posts: 13
    NerveGear
    betavr said:
    A little extra information for symlinking: if you symlink C:\Program Files (x86)\Oculus\tmp too, then the whole downloading/installation procedure takes place on the secondary drive. Otherwise files will still be downloaded to C:.
    Did you get this to work? I symlinked the tmp folder, but it still somehow managed to hit the c:\ drive?  Confirmed by checking drive utilization in perfmon.

  • zmanxzmanx Posts: 5
    oculus home doesn't open after trying this... I'm getting the "flashing" that was mentioned earlier in the comments... 
  • RandomTigerRandomTiger Posts: 4
    NerveGear
    This is crazy, can you guys just fix this properly please.
  • TyloTylo Posts: 19
    NerveGear
    edited March 2016
    I too am getting the flashing after doing the SYMLINK.

    Attached are my logs:

    Here is the interesting bit:

    [2016-03-31 00:21:05] [ERROR] [zip.cpp:unzipCurrentFile:156] Error writing to 'C:\Program Files (x86)\Oculus\tmp\LT_Data/sharedassets7.assets.resS'.  [6701]
    [2016-03-31 00:21:05] [ERROR] [Installer.cpp:installPackage:321] Error extracting package.
    [2016-03-31 00:21:05] [DEBUG] [Installer.cpp:executeCommand:168] Operation failed.  Rolling back changes.
    [2016-03-31 00:21:05] [DEBUG] [Installer.cpp:installerMain:136] Exiting with code 9.


    In my case, the store did restart when I typed in net start OVRService, but after trying to configure a controller (I kept trying to skip, because I did it on another machine at my workplace already) the setup screen sort of froze forcing me to close it. After that, I have not ever been able to re-open the Oculus Home app.

    I am currently re-installing, which for some reason takes FOREVER (0.5MB/sec) on my computer. I don't know why...

    EDIT: Installing a 3rd time (I suspect my symlink made my 2nd installation fail), the installation went much, much faster (like 10MB/s). Uncertain as to why.

  • HeffHeff Posts: 4
    NerveGear
    Thanks for this, worked wonders on an older test/dev station that had only a few GBs to spare on the OS ssd.
  • I followed the simlink instructions but cannot start Oculus Home (the window borders flicker for a brief moment and then disappear immediately, surely a crash of sorts). Where do I find the logs that are written upon launching Oculus Home?
  • Attempted do above procedure and got the same flashing window syndrome. Moved the files back for now. Official fix can't come soon enough.
  • SmartCarrionSmartCarrion Posts: 12
    NerveGear
    I'm hitting the same problem - Oculus desktop flashes on then immediately off.  Please help us!  I can send more logs if you need them
  • OzmodianOzmodian Posts: 1
    Thanks for this.  It was very helpful!
  • PeejlePeejle Posts: 412
    Hiro Protagonist
    Why isn't this a sticky or 'Announcement'?

    Peejle
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    Peejle said:
    Why isn't this a sticky or 'Announcement'?
    It was originally an announcement but too many people were having failure with the steps I decided to not have it so prominent. 
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  • thanks for the suggestion. It didn't work for me as describes either, but soflinking only the C:\Program Files (x86)\Oculus\Downloads and C:\Program Files (x86)\Oculus\Software works like a charm and all downloads and installs end up an my with drive with space
  • VekaolaVekaola Posts: 5
    NerveGear
    I ended up linking the software folder only and it seems to work. However, I'm trying to install Project Cars which requires 43.84 GB of space and I don't have that much free on C:\ so it won't even try to start downloading and only pops up an error message saying I need to free up more space. Is there any way to bypass the disk space check or somehow fool the system into believing it has enough free space?
  • sayanbhasayanbha Posts: 37
    Program opens and then closes immediately. Sigh Win 10  
  • enryenry Posts: 2
    Hi guys, same flickering open/close borders issue on Win 8.1 clean installation so probably not writing anything new here but can you please confirm me if I got it right or misunderstood something?
    By my understanding the Oculus Setup will install by default into C:\ProgramFiles(x86)\Oculus (assuming the first free-space-check find enough space) and after the installation is completed, when it should start Oculus Home, it makes another space-check that if goes wrong (flickering borders window-I have 9Gb free on my C) stop the runtime and the service "ovrlibrary" result stopped and impossible to start even manually.
    So one solution should be? to leave the original installation into C and then softlynk the "Download" and "Software" folders to another drive with more free space...otherwise messing with xcopy also could result as a workaround for some...?
    sorry if I'm asking confirm on this but I've been an early adopter since the DK1 and now I'm feeling...locked out of the VR world...until a fix come...any further suggestion is highly appreciated.
  • enryenry Posts: 2
    edited April 2016
    Steam VR recognize Rift DK2 and Tracker but I can only see the mirroring going on on hte pc screen and even the Oculus tracker works but I have no Images in the Rift (orange light is on while the IR tracker has the blue light on)
  • koolwaadkoolwaad Posts: 11
    was about to try Lucky's tale ... and not enough space .... i 've read this thread and just forgot to play ... and so won't buy any app tho .......  fix that ... Thank you
  • loaderloader Posts: 1
    If anyone gets "Invalid Number of Parameters" but they have the Program Files folder in quotes. Make sure you DON'T have your destination folder in quotes unless it also has a space. After googling the issue and everyone saying make sure you quote locations with spaces no one actually said "and also don't quote locations that don't have spaces".
  • I also have the flashing window issue. Windows 10 x64.

    Can we just get official directory choice support instead of this work around?
  • sayanbhasayanbha Posts: 37
    Hopefully @cybereality can give us updated instructions. Or new oculus installer supporting other drives.
  • RikkTheGaijinRikkTheGaijin Posts: 399
    Trinity
    edited April 2016
    I can't understand why the hell they didn't think this since the beginning, it looks like the software was rushed out, but even so the installation path is something that should take like two lines of code to implement, so why do we have to wait three weeks for it? This is ridiculous.
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    I asked, and was told the instructions are correct. I'm not sure why people are having problems. In any case, we're making good progress on getting other drives supported officially, so you may just want to hang tight for a bit longer. Thanks.
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  • I asked, and was told the instructions are correct. I'm not sure why people are having problems. In any case, we're making good progress on getting other drives supported officially, so you may just want to hang tight for a bit longer. Thanks.
    Thanks for the update.

    As far as I can tell, the instructions are in fact correct. The linking actually works, it's the Oculus application that isn't liking whatever is going on. The application loads for a microsecond, then closes.
  • nabnabnabnab Posts: 1
    edited April 2016
    I'm running Windows 10 and I'm getting the same problem as you guys. Then I tried to simlink Software and Downloads, it worked but I'm getting error messages when trying to install Eve:Valkyrie saying I don't have enough space.

    I'm getting really pissed off by all of this. This is bonkers.
  • LordDenethorLordDenethor Posts: 1
    edited April 2016
    Is there any update as to when this will be patched into Oculus Home? I can't get the symlink working on Win 10 either

    EDIT: And I'd really like to play Project Cars, which I purchased with some of my money
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