04-11-2016 07:25 AM
04-11-2016 11:19 AM
04-11-2016 11:20 AM
@Zoomie add a third surprise to your list, the contrast. Darker darks and lighter lights is something to consider and the Vive has a bit better contrast. I have a feeling the difference is caused more by the lens than the screen, but I haven't removed my lenses to confirm this.
The Vive has a larger FOV, so maybe they were wearing glasses. I don't wear glasses and I can notice the extra FOV right away.
We shouldn't even compare the tracking solutions until Touch is out. I haven't lost tracking on either the Rift or the Vive while in game, and I have experienced ZERO judder in both HMD's, so I am not sure what they were testing with.
04-11-2016 11:25 AM
Zoomie said:2. Rift wins for tracking? This flies in the face of what most reviewers say. I'm as happy as anyone that they had no range problems with Constellation. But my Spidey Sense says their Vive may not have been set up correctly. The people with Lighthouse tracking problems seem to have sub-optimal emitter placement. Something to keep an eye on.
04-11-2016 11:43 AM
04-11-2016 11:56 AM
04-11-2016 12:08 PM
Hover Junkers, Vanishing Realms, and Space Pirate Trainer are more compelling than anything I have done in VR to date. If you think the Vive is just offering demos, you have your blinders on.
04-11-2016 12:15 PM
ThreeDeeVision said:
Hover Junkers, Vanishing Realms, and Space Pirate Trainer are more compelling than anything I have done in VR to date. If you think the Vive is just offering demos, you have your blinders on.
04-11-2016 02:05 PM
ThreeDeeVision said:
@Zoomie add a third surprise to your list, the contrast. Darker darks and lighter lights is something to consider and the Vive has a bit better contrast. I have a feeling the difference is caused more by the lens than the screen, but I haven't removed my lenses to confirm this.
The Vive has a larger FOV, so maybe they were wearing glasses. I don't wear glasses and I can notice the extra FOV right away.
We shouldn't even compare the tracking solutions until Touch is out. I haven't lost tracking on either the Rift or the Vive while in game, and I have experienced ZERO judder in both HMD's, so I am not sure what they were testing with.
04-11-2016 02:21 PM
@Dreamwriter then I am baffled on how they can't see the extra FOV of the Vive. I noticed it instantly.
04-11-2016 02:25 PM