cancel
Showing results for 
Search instead for 
Did you mean: 

HTC Vive Reviews Thread

Shadowmask72
Honored Visionary

Here's a thread for HTC Vive reviews (please post any you find) as the official launch is hours away.

Note: If you're not interested in the Vive on the Oculus forums then don't click the topic or read it.

Cramgaming.com

https://youtu.be/wB2qXp2SSNI



Destructoid

"VR is here, and I have been sold as a believer. While the Oculus is a very strong VR headset, the Vive feels like it's in a league of its own comparatively. The big sticking issue is how the market reacts to the price long term, and if development of new games maintains a consistent pace."

Kotaku

While the Vive’s best moments are some of the coolest I’ve experienced in video games, I can’t recommend purchasing it right now. You’d be spending $800 on something that’s going to be much better after months’ worth of software (and maybe even hardware) revisions, and there currently aren’t enough great games to justify the investment.

The Vive really is something you should see for yourself, but if you want to try it, go to a store that’s demoing it, or make friends with somebody who already ordered one. I’m excited about what the future holds for the Vive, but the future’s not here yet. 


The Verge 8/10


    GOOD STUFF

  • Lots of innovative motion control-based games and experiences
  • Emphasizes motion control and body movement
  • Rich, customizable user interface
  • Solid construction
  • BAD STUFF

  • Heavy and ungainly
  • User experience can be glitchy and confusing
  • Many games still feel unfinished
  • Highest total cost for a VR headset


POLYGON 8/10

So yes, the Vive asks a lot from anyone buying the platform, but it gives just as much back, if not more so. Everyone has the same reaction after a demo, in our experience: They remark on how complicated it seems and how little they’d want to set one up in their own home, and then they get wide-eyed and want to tell you all about how amazed they are by the experience. Valve’s challenge is to get the second part of that reaction to overrule the first, and the company will have an uphill battle on its hands, but it’s off to a very promising start.

GAMESPOT

Before you take the plunge with Vive, you have to prepare yourself accordingly. Unlike Rift, Vive comes with strict spatial requirements if you plan to utilize its hardware's full potential. It's not the easiest suite of hardware to set up, nor is it as refined as Rift, but Vive delivers the most advanced VR experience to date, a luxury that comes at a cost and with compromises. Where Rift feel's like a VR headset built for mainstream consumption, Vive caters to the hardcore crowd that will stop at nothing to get the best VR experience. Over time, Oculus can presumably catch up when it releases its Touch controllers and sells individual sensors to expand Rift's interactivity and motion-tracking capabilities. But for people who can't wait, who are willing to go the extra mile right now, Vive is the only way to experience today's most advanced VR technology from the comfort of home.

ENGADGET 

The Vive is no doubt the geekiest thing I have in my home right now -- and that's saying something. It's an impressive effort by HTC, which has had a rough few years in mobile, and Valve. It's oh-so-close to being the Holy Grail of VR experiences. It's just too bad that ergonomics get in the way of truly enjoying it.

At the same time, I'm sure there's a market for the Vive, even in its current incarnation. Hardware geeks are known for sacrificing their bodies for the glory of technology, and I'm sure they won't have a problem with a few aches and pains for glorious, immersive VR.

Tested - 

https://www.youtube.com/watch?v=GiDBp6OnsKY



IGN Review - 9.3/10 


AMAZING

The Vive's room-scale VR and motion-tracked controllers make it an incredibly powerful system.


Pros:
  • Amazing VR
  • Room scale
  • Motion controllers
  • Comfortable
Cons:
  • Tracking issues



System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.
381 REPLIES 381

Shadowmask72
Honored Visionary
Q1. Did you have to update the firmware of the wands at all. I did.
Q2. What was your favourite part of The Lab - the fantasy shop is mine.
Q3. What games have you purchased or going to purchase?
Q4. Have you tried putting chaperone in developer mode (kinda risky for a noob like yourself)  🙂
Q5.  Did you install the Vive App and if so have you paired to a mobile and taken a call (pretty awesome in VR)
Q6. Were you able to force yourself to step over the cliff edge in the first part of The Lab intro


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.

VizionVR
Rising Star
1 - Didn't have to, but I noticed they were out of date so I updated them. Took about 1 minute each from start to finish.

2 - I've only played 4 of the 9 (12) experiences.
Postcard
Robot Repair because it's just that cool.
Fantasy Shop Though I need to explore this one a bit more.
Core Calibration
Of the 4, I enjoyed Core Calibration the most because 'splosions and comedy. Justin Roiland (Rick and Morty)
voiced some of the cores but they were all pretty damned hilarious!

3 - I have 39 games and demos already installed and ready to play. All the major titles, many of the lesser titles, and every freebie I could find. At this rate I'll be bored of VR just in time for Gen 2!

4 - Dev mode or I don't play. 🙂 I do this because I'll often take a break to sit and play to rest the leg. Sitting in the corner brings up Chaperone and that grid is annoying if I'm just sitting there. Technically I am a noob when it comes to Vive and Chaperone. My only experience before this was the demo. I did do some roomscale-type development with my DK2, but nothing like this!

5 - I haven't done this yet, but plan to (maybe tonight). I can hear just fine when someone wants my attention, but the ability to text without leaving VR is a pretty genius idea.

6 - Didn't step off the cliff, but when I demoed Vive a couple months ago I did step into the disappearing floor in Robot Repair. It took a real conscious effort to do that! Weird. It sprained my brain a little.
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.

Synthetic
Rising Star
not my post, however I am posting it here:

Palmer has openly said they want all headsets in their store but HTC doesn't want to incorporate the Oculus SDK into the Vive. Its HTC thats keeping you out the Rift store, not Oculus.

VizionVR
Rising Star
:wink:
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.

Synthetic
Rising Star
obviously you do by quoting me and replying vision, otherwise you wouldnt.
like I say its not my post

VizionVR
Rising Star
:wink: 
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.

Synthetic
Rising Star
you seem to be the one flaming I was just making a comment

ThreeDeeVision
Superstar

@Synthetic, Palmer can say that nonsense all he wants, but developers know this isn't how things work in the real world.  The Vive is a piece of hardware, Oculus Home is a piece of software.  The Vive released its SDK to everyone, so the Oculus Home software would need to be compiled with that SDK and any bugs worked out.

Software needs to support Hardware in every situation, I don't care what you are programming for, it always works that way.

Valve took the time to support both HMD's, Oculus did not, it is that simple.

i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified

Synthetic
Rising Star
so Rift can use both stores but Vive cannot..... seems legit

ThreeDeeVision
Superstar

It isn't very 'legit' actually.  I view it as a power play on Oculus's part in order to drive some more sales through their platform.  Ask yourself who is actually causing the fragmentation of the VR platform with moves like this. 

Oculus is undoubtedly spreading themselves pretty thin by not only releasing a piece of hardware, but also getting a brand new online content platform off the ground (not to mention the mobile side of things).  A platform that doesn't allow multiplayer gaming or saving games to the drive of choice I might add.  So if you buy PC cars on Oculus Home, you can't play multiplayer with everyone who has purchased it on Steam thus far (which is pretty much everyone).


i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified