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HTC Vive Reviews Thread

Shadowmask72
Honored Visionary

Here's a thread for HTC Vive reviews (please post any you find) as the official launch is hours away.

Note: If you're not interested in the Vive on the Oculus forums then don't click the topic or read it.

Cramgaming.com

https://youtu.be/wB2qXp2SSNI



Destructoid

"VR is here, and I have been sold as a believer. While the Oculus is a very strong VR headset, the Vive feels like it's in a league of its own comparatively. The big sticking issue is how the market reacts to the price long term, and if development of new games maintains a consistent pace."

Kotaku

While the Vive’s best moments are some of the coolest I’ve experienced in video games, I can’t recommend purchasing it right now. You’d be spending $800 on something that’s going to be much better after months’ worth of software (and maybe even hardware) revisions, and there currently aren’t enough great games to justify the investment.

The Vive really is something you should see for yourself, but if you want to try it, go to a store that’s demoing it, or make friends with somebody who already ordered one. I’m excited about what the future holds for the Vive, but the future’s not here yet. 


The Verge 8/10


    GOOD STUFF

  • Lots of innovative motion control-based games and experiences
  • Emphasizes motion control and body movement
  • Rich, customizable user interface
  • Solid construction
  • BAD STUFF

  • Heavy and ungainly
  • User experience can be glitchy and confusing
  • Many games still feel unfinished
  • Highest total cost for a VR headset


POLYGON 8/10

So yes, the Vive asks a lot from anyone buying the platform, but it gives just as much back, if not more so. Everyone has the same reaction after a demo, in our experience: They remark on how complicated it seems and how little they’d want to set one up in their own home, and then they get wide-eyed and want to tell you all about how amazed they are by the experience. Valve’s challenge is to get the second part of that reaction to overrule the first, and the company will have an uphill battle on its hands, but it’s off to a very promising start.

GAMESPOT

Before you take the plunge with Vive, you have to prepare yourself accordingly. Unlike Rift, Vive comes with strict spatial requirements if you plan to utilize its hardware's full potential. It's not the easiest suite of hardware to set up, nor is it as refined as Rift, but Vive delivers the most advanced VR experience to date, a luxury that comes at a cost and with compromises. Where Rift feel's like a VR headset built for mainstream consumption, Vive caters to the hardcore crowd that will stop at nothing to get the best VR experience. Over time, Oculus can presumably catch up when it releases its Touch controllers and sells individual sensors to expand Rift's interactivity and motion-tracking capabilities. But for people who can't wait, who are willing to go the extra mile right now, Vive is the only way to experience today's most advanced VR technology from the comfort of home.

ENGADGET 

The Vive is no doubt the geekiest thing I have in my home right now -- and that's saying something. It's an impressive effort by HTC, which has had a rough few years in mobile, and Valve. It's oh-so-close to being the Holy Grail of VR experiences. It's just too bad that ergonomics get in the way of truly enjoying it.

At the same time, I'm sure there's a market for the Vive, even in its current incarnation. Hardware geeks are known for sacrificing their bodies for the glory of technology, and I'm sure they won't have a problem with a few aches and pains for glorious, immersive VR.

Tested - 

https://www.youtube.com/watch?v=GiDBp6OnsKY



IGN Review - 9.3/10 


AMAZING

The Vive's room-scale VR and motion-tracked controllers make it an incredibly powerful system.


Pros:
  • Amazing VR
  • Room scale
  • Motion controllers
  • Comfortable
Cons:
  • Tracking issues



System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.
381 REPLIES 381

shadowfrogger
Heroic Explorer
I'm just wondering if they will included extension cables for both the HMD and 2nd camera.  Oculus want a console like experience and ease of use but I wonder if they'll have to make games with requirements.  Like how some VIVE games require over a certain space and won't let you play unless you have that space.  I am hoping they will push the opposite camera setup as a 2nd option but completely unsure how they are going to handle touch
Visit my amateur homegrown indie game company website! http://www.gaming-disorder.com/

Anonymous
Not applicable
@DrOculus Thx. I am extremely excited. Just called all my buddies, gonna throw my first VR party Saturday. Gonna capture some awesome videos. 

DrOculus
Adventurer
I found this on the Vive reddit, some guy had "spare" wands and strapped them to his feet for feet tracking as well as tracking the HMD and Wands in his hands.
Looks fun
https://www.youtube.com/watch?v=ldQDa-IMo7I


VizionVR
Rising Star


Just got my Vive shipment tracking, will be here Thursday! I will post my experience when I have free time from it in 2 months.



Very cool! Do you have your space prepared? Content installed? Drivers updated? Vacation request submitted? Tuxedo rented? 🙂

If you plan on mounting the Lighthouse base stations permanently you'll need a drill and phillips head screw driver. Everything else is supplied.
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.

VizionVR
Rising Star

DrOculus said:

I found this on the Vive reddit, some guy had "spare" wands and strapped them to his feet for feet tracking as well as tracking the HMD and Wands in his hands.
Looks fun
https://www.youtube.com/watch?v=ldQDa-IMo7I





That's a pretty ingenius use for the controllers. I wonder how many controllers can be used before things start glitching. I'm also curious how the Steam VR settings panel handles something like this. Would it simply add more controller icons to the UI to allow extended pairing?
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.

Anonymous
Not applicable
@VisionVR My room is definitely not ready... I will set up the Vive for the first time at my Mom's house, she also has a much bigger area I think, like 15x18ft. I bought two support rods, with 1/4" camera mount clamps, seems to be a great solution for mobility, Already spent a good chunk of money on content, all installed, drivers updated, it is like a vacation, travelling down to Del Mar in Cali, that's my original hood  :). Tuxedo is a good call, would love to greet everyone at the door that way.

Here is a pic of my support rods, and clamps, cost me $45 for two, they extend to 9.5ft. tsrjhk0ym43f.jpg

VizionVR
Rising Star
15 x 18 feet! Nice! That's even enough space for the Unseen Diplomacy demo. Those support rods are a good idea. I'd considered using tripods but the footprint eats up valuable VR real estate. I opted for wall mount instead but may pick up a pair of those rods when taking Vive on the road.
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.

PassiveVR
Expert Protege

DrOculus said:


PassiveVR said:


DrOculus said:

@PassiveVR  You make me sick, you come in here telling us how much you are having a fantastic time in the Vive and I have to wait until May to get mine, well out of order you are hahahahha

Joking aside thanks for giving us you`re thoughts on experiences you are having with the Vive..I really can`t wait to get mine!!!



Have you used other VR? DK2? I think for sure, if you have, you'll definitely appreciate that massive difference proper controls *AND* roomscale brings. .....

I hope you didn't take me the wrong way Passive, I was joking saying you made me sick with envy because i want my Vive now 🙂


No, not at all! 🙂 I understood your joke. I was just continuing the conversation, read that "have you used other VR" in a sort of excited tone, trying to convey that if you have you'll probably find Vive a great upgrade thanks to the controls and roomscale. Text can often be a problem without tone of voice. 🙂

Hope your Vive arrives on time, or maybe even sooner if HTC suddenly fire up another factory to pump 'em out!

Anonymous
Not applicable

VizionVR said:


DrOculus said:

I found this on the Vive reddit, some guy had "spare" wands and strapped them to his feet for feet tracking as well as tracking the HMD and Wands in his hands.
Looks fun
https://www.youtube.com/watch?v=ldQDa-IMo7I





That's a pretty ingenius use for the controllers. I wonder how many controllers can be used before things start glitching. I'm also curious how the Steam VR settings panel handles something like this. Would it simply add more controller icons to the UI to allow extended pairing?



From what I understand, I think 16 objects can be in the lighthouse volume. As of now though, only two wireless controllers can be synced. The way this guy did in the video was he used two old Vive DK1 controllers that are wireless using a wired dongle. When they are wired they just show up as extra controllers, so that's how he got 4 controllers tracked. I am sure once the Vive get's a little more established, we will see them add additional tracking devices.  

Deadace
Protege


Just got my Vive shipment tracking, will be here Thursday! I will post my experience when I have free time from it in 2 months.


Congrats! 🙂 How long did it take for them to ship it, after you recieved the 'preorder authorization' mail? I'm waiting for them right now, have had this mail since friday!