04-15-2016 01:37 PM
Solved! Go to Solution.
04-15-2016 05:01 PM
LZoltowski said:
Even glasses have a sweet spot, try looking at the edge of your glasses while looking forward. You will get a lot of chromatic aberration and distortion. Its how optics work .. concave/convex etc ... there is a sweet spot.
04-15-2016 05:14 PM
04-20-2016 05:36 AM
LZoltowski said:
I am actually interested how this technology --- https://www.avegant.com/ could be implemented in a VR headset. It projects the image directly into your retina using millions of mirrors. People have reported the inability to see pixels in those things.
04-20-2016 06:42 AM
crim3 said:
LZoltowski said:
I am actually interested how this technology --- https://www.avegant.com/ could be implemented in a VR headset. It projects the image directly into your retina using millions of mirrors. People have reported the inability to see pixels in those things.
It's DLP technology, the one used in projectors. Instead of a bulky, power hungry and hot white light bulb and a spinning color wheel, the Avegant Glyph uses colored laser LEDS that blink at the appropriated rate to make the same work that the spinning wheel.
You can't see individual pixels because FOV is small.
It's not good for wide FOV VR HMDs because the DLP chips are too small. They actually are a kind of displays that instead of letting light go through them, like a LCD display, they reflect it with their "millions" of micromirrors.
A smart gadget nonetheless, but IMO it's an error to advertise it as a retinal projection display.
04-20-2016 07:22 AM
04-20-2016 07:54 AM
04-20-2016 07:55 AM
04-20-2016 08:16 AM
GableRatchet said:
@comixcroz
I was interested in this until I realised headtracking was only possible playing games via PC - everything else is facelocked, including watching films. Plus it has a terribly small FOV. Plus after all the PR speak the picture is not as good as everyone hoped, judging by user reviews on the Avegant site.
04-20-2016 10:40 AM
04-20-2016 11:06 AM