I heard when you die in the game, you die in real life. Is that true? Edit: The game does look really good.
Finally finished ! (casual, age 47) Really great game - particularly the mid section.
Played another hour or two. This game is hard!!! OMG.
-For some enemies the damage animations/sounds were unclear. I was confused if I actually damaged them. Happened for the robots in the last level (they just made a "clunk" sound) and the second boss.
I've held off buying Chronos just so that I don't get tempted to play it on the DK2. I picked up Herobound instead for something to have a blast on over the weekend. I've already given in and started playing Lucky's Tale, so definitely want to save this for the CV1.
Finally. I have been waiting for someone to review this game. Sounds great. May pick it up when I get paid. I'll play it on the DK2 as I'm not getting my rift for a couple more months
At first I saw the $50 price tag, and had my doubts about this game...
I feared the "first wave" of VR titles would be "casual", as far as game length/depth etc., so that newcomers to VR could get their VR legs before taking on some "real" games lol!
No regrets here! Well worth the price IMHO, and I'm in love with Chronos!
I can't stop playing (with my DK2), and I can't wait to play it once my CV1 arrives!
It's basically Dark Souls "lite" (combat, re-spawning, and leveling)
with a touch of Zelda : The Wind Waker (style, presentation, and puzzles),
but with a cinematic camera style similar to the first Resident Evil games (1 - 3).
It all comes together so well, and is very unique!
The "Intro" campfire/story sequence was a brilliant way to kick the game off!
I just beat the four armed Boss, so I'm not sure if the game leaves itself open for a sequel...
I'd love to see this become the "Zelda" of VR...as in a franchise/series though!
If you are worried about the price consider this : VR devs are taking a HUGE risk.
They are developing for a market that is new / a gamble, and doing it for the love of VR.
Please support the devs, as it will only help VR, and devs like these grow!
@Bookoo Alas, one of the more hotly contested design decisions at the studio. We went with no permanent death option on any of the difficulty options. There is a mechanic when you reach the age cap that helps the player out.
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