I soooooo think it's a very personal thing. I just don't think the quality would vary THIS wildly. I really think some people are just more sensitive to it than others.I'd like to see a survey of people that asked how bad the godray bothered them, and then various questions about their eyesight and eye health. I think it would reveal lots.
I want to know why these god rays were never mentioned in pre-release reviews? Even the almighty Tested kept quiet about it. So either they deliberately hid the information or it wasnt really that bad.
Totally agree with PassiveVRIt seems the choices made by Facebook's Oculus VR were for reasons other than providing the best HMD possible. How about some honesty and integrity, Oculus? What happened to that vision?Or ... gasp ... do you really think you're nailing it?from Steely Dan ......he said you must be joking, sonwhere DID you get those shoes?!
The thing that scares me with the "god rays" is it just the lenses or a combination of the tech not being there to correct for the lens, if its just a product of the lenses, will lens tech change in the next 3 years for the CV2? or if it's a matter of different lenses then why did both major HMD manufatcures use frenzel/hybrid lenses in the CV1?
Unfortunately, lens tech hasn't changed much in the past two hundred years, so I don't think we're going to see huge gains in three years. After all, we're using the same lens designs in our VR headsets as was used in light houses in the 1800s.
from Steely Dan ......he said you must be joking, sonwhere DID you get those shoes?!
I have to agree with Cyber and others on this, if it's a choice between smaller sweet spot, increases chromatic aberrations, radial blur.... or the light rays.... then I'll go with the light rays.
Also the composite Fresnel design results in smaller lighter lenses so the headset as a whole benefits from this. I was dissapinted initially with the effect the rays had but they're really only noticable for me in some scenes in some games... now I can pretty much ignore them... that doesn't mean that everyone can though, depends on your level of adaptability I think.
Like i said, owning both the DK2 and CV1, I kind of prefer the CV1 lenses, but I'm looking forward to what future technology has to offer.
"They react strongly when you move your head. If you are in a dark scene with lots of little lights and you turn your head, it's a laser show. I'm not even joking."So the rift is basicly useless for space games where space is dark and stars are bright? That sucks
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