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HTC Vive Reviews Thread

Shadowmask72
Honored Visionary

Here's a thread for HTC Vive reviews (please post any you find) as the official launch is hours away.

Note: If you're not interested in the Vive on the Oculus forums then don't click the topic or read it.

Cramgaming.com

https://youtu.be/wB2qXp2SSNI



Destructoid

"VR is here, and I have been sold as a believer. While the Oculus is a very strong VR headset, the Vive feels like it's in a league of its own comparatively. The big sticking issue is how the market reacts to the price long term, and if development of new games maintains a consistent pace."

Kotaku

While the Vive’s best moments are some of the coolest I’ve experienced in video games, I can’t recommend purchasing it right now. You’d be spending $800 on something that’s going to be much better after months’ worth of software (and maybe even hardware) revisions, and there currently aren’t enough great games to justify the investment.

The Vive really is something you should see for yourself, but if you want to try it, go to a store that’s demoing it, or make friends with somebody who already ordered one. I’m excited about what the future holds for the Vive, but the future’s not here yet. 


The Verge 8/10


    GOOD STUFF

  • Lots of innovative motion control-based games and experiences
  • Emphasizes motion control and body movement
  • Rich, customizable user interface
  • Solid construction
  • BAD STUFF

  • Heavy and ungainly
  • User experience can be glitchy and confusing
  • Many games still feel unfinished
  • Highest total cost for a VR headset


POLYGON 8/10

So yes, the Vive asks a lot from anyone buying the platform, but it gives just as much back, if not more so. Everyone has the same reaction after a demo, in our experience: They remark on how complicated it seems and how little they’d want to set one up in their own home, and then they get wide-eyed and want to tell you all about how amazed they are by the experience. Valve’s challenge is to get the second part of that reaction to overrule the first, and the company will have an uphill battle on its hands, but it’s off to a very promising start.

GAMESPOT

Before you take the plunge with Vive, you have to prepare yourself accordingly. Unlike Rift, Vive comes with strict spatial requirements if you plan to utilize its hardware's full potential. It's not the easiest suite of hardware to set up, nor is it as refined as Rift, but Vive delivers the most advanced VR experience to date, a luxury that comes at a cost and with compromises. Where Rift feel's like a VR headset built for mainstream consumption, Vive caters to the hardcore crowd that will stop at nothing to get the best VR experience. Over time, Oculus can presumably catch up when it releases its Touch controllers and sells individual sensors to expand Rift's interactivity and motion-tracking capabilities. But for people who can't wait, who are willing to go the extra mile right now, Vive is the only way to experience today's most advanced VR technology from the comfort of home.

ENGADGET 

The Vive is no doubt the geekiest thing I have in my home right now -- and that's saying something. It's an impressive effort by HTC, which has had a rough few years in mobile, and Valve. It's oh-so-close to being the Holy Grail of VR experiences. It's just too bad that ergonomics get in the way of truly enjoying it.

At the same time, I'm sure there's a market for the Vive, even in its current incarnation. Hardware geeks are known for sacrificing their bodies for the glory of technology, and I'm sure they won't have a problem with a few aches and pains for glorious, immersive VR.

Tested - 

https://www.youtube.com/watch?v=GiDBp6OnsKY



IGN Review - 9.3/10 


AMAZING

The Vive's room-scale VR and motion-tracked controllers make it an incredibly powerful system.


Pros:
  • Amazing VR
  • Room scale
  • Motion controllers
  • Comfortable
Cons:
  • Tracking issues



System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.
381 REPLIES 381

Anonymous
Not applicable
So like I am thinking about switching over to the Vive. ~ feels like I been skip over on the Oculus side of things. Any word I might be able to get the Vive sooner in the next month or two? Price isn't really a problem.

SlimBoyFat
Adventurer
If you go to place an order it should tell you the expected shipping month and as far as I know they are on track so far. I luckily jumped on the Vive bandwagon at the time of the CC debacle and manged to get mine on the 25th April after ordering on the 2nd April. Don't think you'll be that lucky though. Someone was smiling on me that day. My rift order was due May but I have an end of June slot now although looks like a lot of people are getting rifts quicker than the updated delivery window.
Intel i7 4770K @ 4.5 GHz | Asus Z87 MAXIMUS VI HERO | 16GB 2133MHz | GeForce GTX 780Ti 3GB GDDR5 | Samsung 500GB SSD | Thrustmaster TX | Occulus Rift DK2

VizionVR
Rising Star
100% agreed, @Hanover
Ironically, most of this misinformation comes from Oculus not allowing the proper information to be released. Finally,after months of speculation, This is THE FIRST video that shows a dual, cross corner camera setup with an actual room scale game developed for both platforms, with Touch controllers.

Kudos to Oculus for finally allowing this video. It's something we've been waiting months to see. Blind faith only goes so far.
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.

VizionVR
Rising Star
My first attempt at TiltBrush. A flaming paper skull pinada. 🙂

850re7zjy6sv.gif
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.

Felixm477
Expert Protege
for those of you that got your vive, when they run your card and put it on hold do they release it back to your account and then charge it or does it stay on hold and complete once your vive ships?

SlimBoyFat
Adventurer
It's happened different ways from different people from what I can tell. Mine was on hold for five days until the Vive shipped. I've read others who had a hold, it disappeared then the Vive shipped and the charge was applied.
Intel i7 4770K @ 4.5 GHz | Asus Z87 MAXIMUS VI HERO | 16GB 2133MHz | GeForce GTX 780Ti 3GB GDDR5 | Samsung 500GB SSD | Thrustmaster TX | Occulus Rift DK2

Can TiltBrush export your work to commonly used 3D file types @VizionVR out of curiosity?

SickleFoot
Protege
*EDIT*

VizionVR
Rising Star


Can TiltBrush export your work to commonly used 3D file types @VizionVR out of curiosity?


not yet unfortunately. others have requested it
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.

Shadowmask72
Honored Visionary

That skull looks angry man, probably because he's flaming and realizes that it'll just keep burning unless someone throws a bucket of water over him (not gonna happen is it). That neck decoration prevents him from rolling forwards to squash the flames so he's just angrily moving from side to side.

Nice.




System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.