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HTC Vive Reviews Thread

Shadowmask72
Honored Visionary

Here's a thread for HTC Vive reviews (please post any you find) as the official launch is hours away.

Note: If you're not interested in the Vive on the Oculus forums then don't click the topic or read it.

Cramgaming.com

https://youtu.be/wB2qXp2SSNI



Destructoid

"VR is here, and I have been sold as a believer. While the Oculus is a very strong VR headset, the Vive feels like it's in a league of its own comparatively. The big sticking issue is how the market reacts to the price long term, and if development of new games maintains a consistent pace."

Kotaku

While the Vive’s best moments are some of the coolest I’ve experienced in video games, I can’t recommend purchasing it right now. You’d be spending $800 on something that’s going to be much better after months’ worth of software (and maybe even hardware) revisions, and there currently aren’t enough great games to justify the investment.

The Vive really is something you should see for yourself, but if you want to try it, go to a store that’s demoing it, or make friends with somebody who already ordered one. I’m excited about what the future holds for the Vive, but the future’s not here yet. 


The Verge 8/10


    GOOD STUFF

  • Lots of innovative motion control-based games and experiences
  • Emphasizes motion control and body movement
  • Rich, customizable user interface
  • Solid construction
  • BAD STUFF

  • Heavy and ungainly
  • User experience can be glitchy and confusing
  • Many games still feel unfinished
  • Highest total cost for a VR headset


POLYGON 8/10

So yes, the Vive asks a lot from anyone buying the platform, but it gives just as much back, if not more so. Everyone has the same reaction after a demo, in our experience: They remark on how complicated it seems and how little they’d want to set one up in their own home, and then they get wide-eyed and want to tell you all about how amazed they are by the experience. Valve’s challenge is to get the second part of that reaction to overrule the first, and the company will have an uphill battle on its hands, but it’s off to a very promising start.

GAMESPOT

Before you take the plunge with Vive, you have to prepare yourself accordingly. Unlike Rift, Vive comes with strict spatial requirements if you plan to utilize its hardware's full potential. It's not the easiest suite of hardware to set up, nor is it as refined as Rift, but Vive delivers the most advanced VR experience to date, a luxury that comes at a cost and with compromises. Where Rift feel's like a VR headset built for mainstream consumption, Vive caters to the hardcore crowd that will stop at nothing to get the best VR experience. Over time, Oculus can presumably catch up when it releases its Touch controllers and sells individual sensors to expand Rift's interactivity and motion-tracking capabilities. But for people who can't wait, who are willing to go the extra mile right now, Vive is the only way to experience today's most advanced VR technology from the comfort of home.

ENGADGET 

The Vive is no doubt the geekiest thing I have in my home right now -- and that's saying something. It's an impressive effort by HTC, which has had a rough few years in mobile, and Valve. It's oh-so-close to being the Holy Grail of VR experiences. It's just too bad that ergonomics get in the way of truly enjoying it.

At the same time, I'm sure there's a market for the Vive, even in its current incarnation. Hardware geeks are known for sacrificing their bodies for the glory of technology, and I'm sure they won't have a problem with a few aches and pains for glorious, immersive VR.

Tested - 

https://www.youtube.com/watch?v=GiDBp6OnsKY



IGN Review - 9.3/10 


AMAZING

The Vive's room-scale VR and motion-tracked controllers make it an incredibly powerful system.


Pros:
  • Amazing VR
  • Room scale
  • Motion controllers
  • Comfortable
Cons:
  • Tracking issues



System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.
381 REPLIES 381

Anonymous
Not applicable
@VizionVR thanks! I'll give that a shot a bit later. Sure I tried something like that, but maybe I didn't do it properly.

Man, this thing is amazing. It's everything I hoped for. , I am going to have to eat humble pie and say that roomscale is not a gimmick. It's a big gameplay element. And unfortunately, I don't have the space for it. I keep hitting walls and stuff with my controllers, even in the 'standing' games.

Anonymous
Not applicable

SpineDoc said:

The Brookhaven Experiment is pretty cool, it's the only game I've tried so far.  Will be able to try some more out tonight and tomorrow.  Room space and the hand controllers completely make or break VR in my personal opinion.  Actually standing there with a flashlight in one hand and a gun in the other, hearing a sound behind me, turning and seeing darkness, lifting the flashlight and lighting up a snarling zombie sprinting towards me, lifting the gun and aiming, shooting, missing, reloading, and just barely shooting its head off before it took a chomp out of me.  I just don't see how an xbox controller is going to cut the mustard on that experience.  Although I do definitely see applications that will work well, just  not that one.


It's bloody fantastic, isn't it. Honestly, I've just been sitting/standing here with a huge grin on my face since I got it running!

Anonymous
Not applicable


Awww like an excited puppy. Nice one. Yeh your choice for starting game seems a bit unorthodox but hey whatever floats your boat man. The Lab is a must first experience in my opinion so hurry up man and give that a shot, the Zombies can wait.


The surprising this is that I am excited. I've been waiting so long to try this and building it up in my head that I was a bit worried I was over-hyping it to myself and would be disappointed. Very happy to be able to report that I'm not!

VizionVR
Rising Star
Now that we're starting to get a good collection of Vive AND Rift forum members, I think it's time we have an Altspace VR gathering.
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.

SickleFoot
Protege
I have my Vive too. Loving it.

I'm sure once Touch is out, the Rift will become just as amazing too.

Anonymous
Not applicable


@notsram how did you like the lab experiences? Those were my favorite when I first tried my Vive.



Nice review btw


Just tried it. Seems awesome but I had some tracking issues whenever I looked left and down at a certain angle. If I hadn't been pretty much up against a wall I'd have fallen over. Going to try something seated now!

SD-777
Protege
Anyone else notice the little things?  Like in The Brookhaven Experiment you can use your flashlight with your palm up, or you can flip it over and use it like a police officer might, maybe even crossing over your gun hand under it.  Yeah I watch too much TV, but just these little details really make the experience amazing.

ThreeDeeVision
Superstar
I just can't wait for the first room-scale Star Wars themed game.  I have ZenBlade and the Katana is very well done, but it leaves me wishing I could use a light saber  >:)
i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified

DrOculus
Adventurer

notsram said:

Man, this thing is amazing. It's everything I hoped for. , I am going to have to eat humble pie and say that roomscale is not a gimmick. It's a big gameplay element. And unfortunately, I don't have the space for it. I keep hitting walls and stuff with my controllers, even in the 'standing' games.


It`s great to read you are made up with it mate, any way you could throw furniture out?

Anonymous
Not applicable

DrOculus said:


notsram said:

Man, this thing is amazing. It's everything I hoped for. , I am going to have to eat humble pie and say that roomscale is not a gimmick. It's a big gameplay element. And unfortunately, I don't have the space for it. I keep hitting walls and stuff with my controllers, even in the 'standing' games.


It`s great to read you are made up with it mate, any way you could throw furniture out?


Well.... it's not exactly the way I'd have chosen, but me and the missus are splitting up, so I'll have the spare bedroom in a few months. Much, much bigger!