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HTC Vive Reviews Thread

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  • SlimBoyFatSlimBoyFat Posts: 129
    Art3mis
    edited April 2016
    If you go to place an order it should tell you the expected shipping month and as far as I know they are on track so far. I luckily jumped on the Vive bandwagon at the time of the CC debacle and manged to get mine on the 25th April after ordering on the 2nd April. Don't think you'll be that lucky though. Someone was smiling on me that day. My rift order was due May but I have an end of June slot now although looks like a lot of people are getting rifts quicker than the updated delivery window.
    Intel i7 4770K @ 4.5 GHz | Asus Z87 MAXIMUS VI HERO | 16GB 2133MHz | GeForce GTX 780Ti 3GB GDDR5 | Samsung 500GB SSD | Thrustmaster TX | Occulus Rift DK2
  • VizionVRVizionVR Posts: 3,022
    Wintermute
    100% agreed, @Hanover
    Ironically, most of this misinformation comes from Oculus not allowing the proper information to be released. Finally,after months of speculation, This is THE FIRST video that shows a dual, cross corner camera setup with an actual room scale game developed for both platforms, with Touch controllers.

    Kudos to Oculus for finally allowing this video. It's something we've been waiting months to see. Blind faith only goes so far.
    Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.
  • Felixm477Felixm477 Posts: 131
    Art3mis
    for those of you that got your vive, when they run your card and put it on hold do they release it back to your account and then charge it or does it stay on hold and complete once your vive ships?
  • SlimBoyFatSlimBoyFat Posts: 129
    Art3mis
    It's happened different ways from different people from what I can tell. Mine was on hold for five days until the Vive shipped. I've read others who had a hold, it disappeared then the Vive shipped and the charge was applied.
    Intel i7 4770K @ 4.5 GHz | Asus Z87 MAXIMUS VI HERO | 16GB 2133MHz | GeForce GTX 780Ti 3GB GDDR5 | Samsung 500GB SSD | Thrustmaster TX | Occulus Rift DK2
  • DaftnDirectDaftnDirect Posts: 5,812 Volunteer Moderator
    Can TiltBrush export your work to commonly used 3D file types @VizionVR out of curiosity?
    Intel 5820K [email protected], Titan X (Maxwell), 16GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v2004 (19041.330)
  • SickleFootSickleFoot Posts: 105
    edited May 2016
    *EDIT*
  • VizionVRVizionVR Posts: 3,022
    Wintermute
    Can TiltBrush export your work to commonly used 3D file types @VizionVR out of curiosity?
    not yet unfortunately. others have requested it
    Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.
  • Shadowmask72Shadowmask72 Posts: 4,127 Valuable Player

    That skull looks angry man, probably because he's flaming and realizes that it'll just keep burning unless someone throws a bucket of water over him (not gonna happen is it). That neck decoration prevents him from rolling forwards to squash the flames so he's just angrily moving from side to side.

    Nice.




    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • VizionVRVizionVR Posts: 3,022
    Wintermute
    Yeah, good thing it's a pinada filled with candy and asbestos. :)
    Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.
  • godwispergodwisper Posts: 203
    Nexus 6
    edited May 2016
    enjoy your vive and nice review :) made me more excited for mine now
  • tranceology3tranceology3 Posts: 804
    3Jane
    edited May 2016
    @notsram how did you like the lab experiences? Those were my favorite when I first tried my Vive.

    Nice review btw
  • VizionVRVizionVR Posts: 3,022
    Wintermute
    Great review Notsram Welcome to the fold :)
    Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.
  • Shadowmask72Shadowmask72 Posts: 4,127 Valuable Player
    Awww like an excited puppy. Nice one. Yeh your choice for starting game seems a bit unorthodox but hey whatever floats your boat man. The Lab is a must first experience in my opinion so hurry up man and give that a shot, the Zombies can wait.


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • notsramnotsram Posts: 1,238
    Wintermute
    This is somewhat embarassing to admit, but I started The Lab, couldn't work out how to get past the 'start' button and quit out!
  • SD-777SD-777 Posts: 87
    Hiro Protagonist
    The Brookhaven Experiment is pretty cool, it's the only game I've tried so far.  Will be able to try some more out tonight and tomorrow.  Room space and the hand controllers completely make or break VR in my personal opinion.  Actually standing there with a flashlight in one hand and a gun in the other, hearing a sound behind me, turning and seeing darkness, lifting the flashlight and lighting up a snarling zombie sprinting towards me, lifting the gun and aiming, shooting, missing, reloading, and just barely shooting its head off before it took a chomp out of me.  I just don't see how an xbox controller is going to cut the mustard on that experience.  Although I do definitely see applications that will work well, just  not that one.
  • VizionVRVizionVR Posts: 3,022
    Wintermute
    edited May 2016
    notsram said:
    This is somewhat embarassing to admit, but I started The Lab, couldn't work out how to get past the 'start' button and quit out!
    Just touch "start" with your controller. Controller will turn yellow, then trigger.
    Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.
  • notsramnotsram Posts: 1,238
    Wintermute
    Did I say the graphics on this thing aren't that good? I've just spent the last 10 minutes staring at the marine life in 'The Blu' and going 'wow'...
  • notsramnotsram Posts: 1,238
    Wintermute
    edited May 2016
    @VizionVR thanks! I'll give that a shot a bit later. Sure I tried something like that, but maybe I didn't do it properly.

    Man, this thing is amazing. It's everything I hoped for. , I am going to have to eat humble pie and say that roomscale is not a gimmick. It's a big gameplay element. And unfortunately, I don't have the space for it. I keep hitting walls and stuff with my controllers, even in the 'standing' games.
  • notsramnotsram Posts: 1,238
    Wintermute
    SpineDoc said:
    The Brookhaven Experiment is pretty cool, it's the only game I've tried so far.  Will be able to try some more out tonight and tomorrow.  Room space and the hand controllers completely make or break VR in my personal opinion.  Actually standing there with a flashlight in one hand and a gun in the other, hearing a sound behind me, turning and seeing darkness, lifting the flashlight and lighting up a snarling zombie sprinting towards me, lifting the gun and aiming, shooting, missing, reloading, and just barely shooting its head off before it took a chomp out of me.  I just don't see how an xbox controller is going to cut the mustard on that experience.  Although I do definitely see applications that will work well, just  not that one.
    It's bloody fantastic, isn't it. Honestly, I've just been sitting/standing here with a huge grin on my face since I got it running!
  • notsramnotsram Posts: 1,238
    Wintermute
    Awww like an excited puppy. Nice one. Yeh your choice for starting game seems a bit unorthodox but hey whatever floats your boat man. The Lab is a must first experience in my opinion so hurry up man and give that a shot, the Zombies can wait.
    The surprising this is that I am excited. I've been waiting so long to try this and building it up in my head that I was a bit worried I was over-hyping it to myself and would be disappointed. Very happy to be able to report that I'm not!
  • VizionVRVizionVR Posts: 3,022
    Wintermute
    Now that we're starting to get a good collection of Vive AND Rift forum members, I think it's time we have an Altspace VR gathering.
    Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.
  • SickleFootSickleFoot Posts: 105
    I have my Vive too. Loving it.

    I'm sure once Touch is out, the Rift will become just as amazing too.
  • notsramnotsram Posts: 1,238
    Wintermute
    @notsram how did you like the lab experiences? Those were my favorite when I first tried my Vive.

    Nice review btw
    Just tried it. Seems awesome but I had some tracking issues whenever I looked left and down at a certain angle. If I hadn't been pretty much up against a wall I'd have fallen over. Going to try something seated now!
  • SD-777SD-777 Posts: 87
    Hiro Protagonist
    Anyone else notice the little things?  Like in The Brookhaven Experiment you can use your flashlight with your palm up, or you can flip it over and use it like a police officer might, maybe even crossing over your gun hand under it.  Yeah I watch too much TV, but just these little details really make the experience amazing.
  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    Wintermute
    I just can't wait for the first room-scale Star Wars themed game.  I have ZenBlade and the Katana is very well done, but it leaves me wishing I could use a light saber  >:)
    i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified
  • DrOculusDrOculus Posts: 192
    notsram said:
    Man, this thing is amazing. It's everything I hoped for. , I am going to have to eat humble pie and say that roomscale is not a gimmick. It's a big gameplay element. And unfortunately, I don't have the space for it. I keep hitting walls and stuff with my controllers, even in the 'standing' games.
    It`s great to read you are made up with it mate, any way you could throw furniture out?
  • notsramnotsram Posts: 1,238
    Wintermute
    DrOculus said:
    notsram said:
    Man, this thing is amazing. It's everything I hoped for. , I am going to have to eat humble pie and say that roomscale is not a gimmick. It's a big gameplay element. And unfortunately, I don't have the space for it. I keep hitting walls and stuff with my controllers, even in the 'standing' games.
    It`s great to read you are made up with it mate, any way you could throw furniture out?
    Well.... it's not exactly the way I'd have chosen, but me and the missus are splitting up, so I'll have the spare bedroom in a few months. Much, much bigger!
  • DrOculusDrOculus Posts: 192
    notsram sorry to hear about you and the missus mate, but on a positive note......get in there, more room for VR yehhaaa :)
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