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Dolphin Emulator CV1 compatibility

2EyeGuy
Adventurer
EDIT: new version: Download Dolphin VR 5.0
DK1 version: Dolphin VR 5.0 for Runtime 0.8




I finally got around to updating Dolphin VR for CV1 and SDK 1.3.  🙂

It still has some bugs, for example the mirror window isn't working on Direct3D yet. And I'm not even sure that Opcode Replay mode is working correctly. And I have not pulled the last several months of Dolphin updates, so it is not current with master. And some things may be hardcoded for DK2, like Metroid Prime visors, and haven't been fixed.

Before you can run applications (like Dolphin VR) outside Oculus Home, you need to have Unknown Sources enabled. In the Oculus app window, click on the cog > Settings > General > Unknown Sources.

Dolphin VR 4.0-9519 x64 1.3 

You will need to rip your GameCube or Wii games to your hard-drive or USB stick, because most optical drives can't read them directly. If you have a Wii or a Wii U (it doesn't need to be modded) and an external hard-drive or USB memory stick, then you can install homebrew channel and use it to dump games. See tutorials online for how to dump games for Dolphin.

Not all games work. Some work almost perfectly, and some are unplayable. Some games have Hide Object Codes and AR Cheat Codes to make them work better in VR, which you can find by right clicking a game in your game list in dolphin and choosing properties, then going to those tabs.

Don't forget to set your Graphics, VR, and Controller options.

I've only tested this on DK2. CV1 probably works.
Vive might or might not work. The Vive controllers aren't implemented yet.
Razer Hydra works (and can be used as a Nunchuk+Wiimote) but the button mapping is hardcoded, and you can't see your hands yet.
297 REPLIES 297

DukeValefor
Protege

Tortri said:

Graphics, General, uncheck Render to Main Window.


It was unchecked by default

DukeValefor
Protege
hmm wrong version of the installer, thx for help

Anonymous
Not applicable

isamu said:

2EyeGuy is back!!!! Yippeeeee!!! So happy to see you're back on the Dolphin VR project Carl. I'm hoping to get a Rift by the fall or maybe sooner so I can't wait to see the progress that's been made by then.

In the meantime, can anyone please try F-ZeroGX on either CV1 or Vive and give us your impressions on how it well it works?

My dream is to play F-Zero


Some stuttering in the menus, graphic glitches.  In game play is mostly ok with occasional stuttering. You can look around but the track disappears behind you.

isamu
Explorer

Tortri said:


isamu said:

2EyeGuy is back!!!! Yippeeeee!!! So happy to see you're back on the Dolphin VR project Carl. I'm hoping to get a Rift by the fall or maybe sooner so I can't wait to see the progress that's been made by then.

In the meantime, can anyone please try F-ZeroGX on either CV1 or Vive and give us your impressions on how it well it works?

My dream is to play F-Zero


Some stuttering in the menus, graphic glitches.  In game play is mostly ok with occasional stuttering. You can look around but the track disappears behind you.


Thank you Tortri much appreciate the reply man. If you don't mind some further questions.....

1)Everyone's PC is different. Can you post your PC specs?

2)So it looks like occasional stuttering but mostly OK in-game, with limited ability to look around the track. Now can you describe what the sense of speed is like? How is the sense of depth and overall feeling of "being there"? Does it feel like you're actually *IN* the world, sitting in the cockpit of the ship? Does the track and the objects feel life-size?

AnotherCrazyCan
Adventurer
Also, thanks a ton man! I'll try donating again soon!
Facebook bought Instagram. How exactly did they ruin them?

AnotherCrazyCan
Adventurer
^For some reason, that post didn't send until I opened up this page again. My apologies.
Facebook bought Instagram. How exactly did they ruin them?

kenman345
Honored Guest
Havent tried this out yet but if I got a USB to Gamecube controller would this work in Dolphin VR?

evilgrin
Explorer
Blast Corps seems like its perfect for VR, needs a remake

Arkh
Honored Guest

2EyeGuy said:

I've been doing some more work. I just added a feature for fixing camera stabilisation in menus, and fixed the menus being upside down in Wind Waker and Twilight Princess. And added default settings for Dancing Stage: Mario Mix.


How can i apply the fix? 

Im using Dolphin VR 4.0-9519 x64 1.3  and i still have the upside down menu whit CV1

GOG3
Honored Guest
Could someone post their setting? I have an i5 4590, 8gb RAM, and a GTX 980 and mario sunshine is playing in slowmotion and there is a crazy scrambled wall(best description I could come up with) blocking everything.