03-29-2016 12:00 AM
05-05-2016 07:18 AM
05-05-2016 08:03 AM
05-05-2016 08:54 AM
jon said:
@Mindweaver, @david3dwood -
Out of curiosity, can either of you cite an instance where an IT company supported 3-4 year old developmental/beta hardware on their consumer platform after a consumer product had been launched?
I'm not saying such an example doesn't exist, it's just that your disappointment with Oculus in this regard seems wholly unrealistic to me and I'm wondering if one of our expectations requires recalibration.
05-06-2016 03:27 AM
jon said:
@Mindweaver, @david3dwood -
Out of curiosity, can either of you cite an instance where an IT company supported 3-4 year old developmental/beta hardware on their consumer platform after a consumer product had been launched?
I'm not saying such an example doesn't exist, it's just that your disappointment with Oculus in this regard seems wholly unrealistic to me and I'm wondering if one of our expectations requires recalibration.
05-06-2016 08:49 AM
Jarom said:
@jon
jon said:
@Mindweaver, @david3dwood -
Out of curiosity, can either of you cite an instance where an IT company supported 3-4 year old developmental/beta hardware on their consumer platform after a consumer product had been launched?
I'm not saying such an example doesn't exist, it's just that your disappointment with Oculus in this regard seems wholly unrealistic to me and I'm wondering if one of our expectations requires recalibration.
Sure, how about the Xbox360 controller or every usb keyboard and mouse ever made. Or how about something closer to home like monitors with VGA, DVI, or HDMI ports that are 5+ years old. All these are just devices with typical connections and they all still work so long as you can hook it up. That same mentality should be used when considering VR headsets. CV1 can be broken down into it's individual parts: monitor, headtracking, positional tracking/camera, and 3d sound. The headtracking obviously isn't outdated and the method to fetch those values is not incredibly difficult. There is no technical reason that their runtimes could not continue to support DK1 headtracking and treat it the same. The reason I suspect it is no longer supported is because they want to push DK1 users to upgrade to the consumer version- excuse me I said "upgrade". I mean switch over as there is no real discount or trade-in for the DK1 available. The only reason I'm still on DK1 is because of finances. I didn't buy a DK2 because I didn't have another $350 to spend on an enthusiast device. I definitely don't have $600, almost twice that amount, now. If I did it wouldn't be put towards a company that is devaluing functional products, but towards a company that is showing me that they care about the industry more than themselves because they know that if the industry does well, they do well. (That's Valve btw)
05-11-2016 05:57 AM
06-09-2016 01:16 AM
06-10-2016 02:56 AM
08-03-2016 05:24 PM
08-11-2016 08:18 AM
Mindweaver said:
If you are a dk1 user then pick up a Leap motion! I've attached my Leap motion to my dk1 and I can play most of the Vive games! and all of the Vive content that works look amazing. Just to be clear the dk1 works with all of the Vive demos (You just can't do anything without the controllers), but the SteamVR Leap driver is still in alpha stage and it's being updated regularly.
TheBlu looks stunning (I purchased on Steam)! It really pulls you in! The whale when it swats its tail at you made me jump back!.. lol You don't have to buy the whale demo it's free in "Werv Transport". I can't say oh you have to buy theblu.. simply because it's more of a demo that has 3 scenes, but to me the other 2 scenes were worth the 9.99. It's by far the best looking underwater VR thing I've seen.
The Lab looks really good! Also, Budget Cuts looks really good as well. I've only played the demo, but it looks amazing in my dk1. I plan to buy Space Pirate Trainer soon, because I'm hearing how well it works with Leap motion. I plan to extend the wires that go to the dk1 box, but as is it's not bad for standing in place turning around and really that's all you want to do without positional tracking.
I'm still kicking myself for listening to Palmer when he said not to buy a dk2.. I wasn't actively developing anything then, because the company I worked for burnt down and was a total lose.. I had to commute to our other sister company which was a 3.5 hour drive one way.... I stayed in a hotel for 265 days and driving back and forth home on the weekends. Now, I've relocated my family here and things are back to normal, but I'm stuck with my dk1 until CV1 is more available. I'm lucky to have this work around!
tldr: DK1 users buy a Leap motion to play Vive games using SteamVR Leap driver!