Since the day I received my Rift (CV1), I've been plagued with sensor/tracking and sound issues. Occasionally, head tracking will stop. Either the gyroscopic tracking freezes for a second (scene does not rotate when head is turned) or camera tracking will stop (rotation works but the scene moves with me when I move the location of my head). Sometimes it will start quickly teleporting me around the scene too. On top of all this, sometimes the sound will completely stop mid-game.
I've noticed this is multiple games and at the Oculus Home. It is most prevalent in Lucky's Tale and second most at the Home. Oddly, it never seems to happen in Farlands.
System specs:
Asus A170-A motherboard
Intel i5 6600K (not overclocked currently)
MSI Geforce 970 Gaming 4G
Inateck Superspeed 7 port PCI-E to USB 3.0 card (the recommended card)
G.Skill Ripjaws V 16GB RAM
750 watt power supply
Troubleshooting steps taken:
* Clean installed Windows 10 64 with minimal setup afterwards
* Bought and installed the Inateck recommended PCI-E to USB card (attached the power). Connected both devices to this card and nothing else. Disconnected all other unnecessary devices.
* Attached the Rift to my son's system (i5 2500K and same exact video card model). It worked perfectly fine on his system.
* Using the Xbox controller wired.
* Removed all sources of IR in the room that I could.
* Tried all combinations of USB slots including USB 2.0.
* Swapped my keyboard and mouse with my son's system
* Disabled the power management options via device manager
* Built in sound on motherboard is disabled via the bios
* Darkened the room
* Re-positioned the camera
Through my online and forum searches, I've found a few people complain of similar issues. Two of those mentioned which motherboard they are using. Both had the same motherboard as me (Asus Z170-A). I build this system for the Rift and it appears that I made a bad motherboard choice. Does anyone else have this motherboard with no tracking or sound issues using the Rift? Any ideas I could try, other than dropping another $150 for a new motherboard. While I don't know what else it could be, I'm afraid it won't fix the issue.
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Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Change your power settings to Performance, change in advanced to disable power change on USB and then execute the instructions from this link -> http://www.thewindowsclub.com/specify-custom-active-power-plan-windows
This will prevent windows and other applications to change the power settings.
It solved my problem.
I want to get to the bottom of this as well.
All board settings are set to default a part from the on board sound. I have that disabled.
I have the following connected to the baord:
GTX 970 reference card
16gb Crucial Ballistix Sport 2x8gb DDR4-2400
intel i5 6400
I have (had) the same issue with Z-170-A, with xmp enabled I couldn't get the tracking working without problems, no matter what usb port was used. So far with XMP disabled I have not noticed any issues with tracking. Anyone done more testing what actually causes this, this is fine for temporary solution but running my ram way down isn't a good solution.
Edit.
Searching with xmp and usb issues gives several results so I guess its more of an universal problem with xmp causing problems with usb ports, so I guess manually changing memory settings could solve the problem?
I have an Asus ROG M8F, and for me the Intel USB 3.1 turned out to be the best port. It still sometimes gets recognized as USB 2.0, but no disconnects whatsoever since Oculus replaced my faulty HMD.
The strange thing is, sometimes it just plays ball i can run 2 hour races in assetto corsa and project cars without a single bit of lag then the next day I can't use it at all, I purchased it to run competitive races but I just cant rely on it.
I am so utterly disappointed. Troubleshooting is near impossible because when you think its working as it's done 2 consecutive days the 3rd day it just wont work... completely random.
Was it that you tried the Asus ports and found they didn't work and then got the innatek card?
Luckily the rift works on both my native USB ports and the five port innatek card. There may be something else going on rather than just an incompatibility issues.
Please help me, If i use the inatec (4 port one) i get poor tracking quality, if i use USB 2.0 I get jittering constantly, if I use my on-board ASmedia 3.1 It constantly disconnects if i use the USB 3.0 extensible host controller ports it does all of the above. Please Please get me a solution.
I have no other problems with any USB devices, I use Thrustmaster T500rs with TH8A shifter.
dreimer1986 said: Thanks for your post, so we know it is possible for it to work correctly on this board.
I have tried disabling the 3.1 controller in the bios drivers from the above recommendation (snappy) with and without overclocking, XMP Disabled.
The support team have stopped answering me since i requested a refund. I'm really disappointed that you cannot help me this has gone on for months.
You cannot recommend one single other USB card to try??? you tell me to reinstall software when I send you my logs, i keep having to jump through hoops, i literally must have spent 60 hours just troubleshooting. I have installed windows 7 64 bit and loaded all the up to date drivers and updates and it does exactly the same thing in both operating systems. I need a solution or A refund, It's completely unacceptable that I can just be left in limbo after purchasing such an expensive product.
Z170-A, GTX 980ti, i7 6700k, 16 Gig Corsair Vengance LED 1066Mhz DDR4. 650w Corsair PSU SanDisk 512gb SSD. Latest Bios (2202) latest drivers.
That in addition to the busted cable that causes disconnects if i breathe
But hey, this'll be cool thing if anyone ever figures out how to make it work.
I do have the XY translational shift of the guardian system, which is supposedly being worked on.
I first got the tracking to work with the Inateck card but when I updated the mobo's bios to 3007 and then bad tracking returned and now nothing seems to fix it.
I don't have the z170-a but a very similar asus model (z170 pro gaming), things work fine here for the most part.
when installing the os you might want to make sure you are installing drivers in the correct order, mainly make sure you get the latest chipset drivers and install those first, before anything else
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