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instead of teleportation in VR FPS..

Anonymous
Not applicable
I see some FPS VR games around where you point somewhere, get teleported there and shooting and doing stuff, then teleport somewhere else etc.. I did not get my device yet but it seems like a lame solution for movement to me..

Instead of teleporting to a place and suddenly finding yourself there, why not create cutscenes instead of teleportation where your character moves to the location and you control where to look and enjoy the scenery..seems more realistic to me.. Is movement by controller in 1st person disturbing in VR?
13 REPLIES 13

Anonymous
Not applicable
And what do you think about the quality of non VR first person titles using VR?

StreetPreacher
Adventurer
How exactly does the head movement work in FPS using VorPX?  Does your head essentially replace the mouse (right analog)?

So, you're essentially always using your head to aim the reticle?

Or have they figured out decoupling, so that you can use a mouse to aim, and move your POV independently? 

Anonymous
Not applicable


Some of us have no issues with traditional controls for fps games.
 https://www.youtube.com/watch?v=oMHI11MT4_Q   using Xbox 360 controller and Vorpx.
https://www.youtube.com/watch?v=lFiW-jWApfc ; using Xbox 360 controller and Vorpx.





Well seems cool, but those games are not specially made for VR, still a good experience?

centvrionIV
Protege
I have to say that I did enjoy my experience.
No decoupled aim, I use controller for my "hips" and only turn my head about 15 to 20 degrees  for fine aiming.

ESO was good till late game when you need to play more in third person.
Up until V5 VR was great in ESO.