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Sailing and Virtual Reality

dziemid
Honored Guest
Ahoy 🙂

I would like to share with you and get feedback on sailing app I'm working on. I am new to Unity and VR development, so any feedback would be much appreciated.

1) "Point of Sail" http://sideloadvr.com/detail.php?id=31 . I've tried submitting it as a concept to Oculus Store on GearVR, but was rejected. Any tips on what to do to make it submittable?

2) I've few others experiments for Google Cardboard under "Marineverse" - please let me know if you want any of them in particular ported to GearVR.

Greg
8 REPLIES 8

MarkHenryC
Protege
I think the idea has promise, but it's probably a bit too static at the moment.

Maybe let the user select sail positions and boat direction, perhaps in response to a random wind direction. Have the boat tilt and move accordingly (no bobbing of course).

If it's educational, maybe some prompts on how the user can improve speed with sail trim etc.

dziemid
Honored Guest
Thank you MarkHenryC for your feedback, taking it on board 🙂

I have another mini project / game I am working on: "Sail to Freedom" - http://sideloadvr.com/detail.php?id=214.

It's a little bit more dynamic, you can pretty much sail wherever you want (using point and click interaction). Here is a little bit longer write-up about the project: http://vrperception.com/2016/03/11/earl ... nd-gearvr/

Do you like the concept of the game?

Eventually I would like to submit is as a concept to Oculus Store - any feedback on what definitely needs to be improved for it to even have a chance would be much appreciated 🙂

For example I know it should run at 60FPS. Using OVR monitor I can see, that it's sometimes dropping a frame and running at 59FPS - is that definitely problem or is there a margin for error?

dziemid
Honored Guest
Hello,

I've been working for some time on VR Regatta.

http://sideloadvr.com/detail.php?id=10012

Thinking about submitting it to review soon (thinking about submitting as an "early access"), but would love to hear your feedback:

How can I improve it?
Anything obvious I should fix before submitting for a review?

Any help much appreciated 🙂
Greg

friedgoldmole
Protege
Any chance of building this for the cv1, would love to try it out.

dziemid
Honored Guest
Hey friedgoldmole,

At some point yes. There is a Vive beta version already, that may work with Touch when it come out. 

If anyone is interested in helping in testing of the beta version, let me know greg@marineverse.com and I will give you access.

Greg

marineverse
Protege
Update on this:

VR Regatta has shipped on Steam and we are working on a home version:
https://www.marineverse.com/vr-regatta/presskit


We have just shipped Big Breezy Boat for Oculus Go:
https://www.marineverse.com/big-breezy-boat/presskit

Devilstower
Expert Protege
Thank you. My little Sunfish (which is actually my little '81 Phantom, a near-clone) is about to be packed away for the year, so i will need this soon.