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Oculus App 1.4 Release Notes

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  • booberboober Posts: 10
    NerveGear
    i have an i7 2600 cpu 3.40 ghz with 16 gb ram 64 bit operating system win10 with a gtx 960 and before that stupid update everything was working fine never had any lag whatsoever you fucking idiot cocksucker rob hermans so shut you're trap fucking idiot and keep sucking ass that fucking oculus home keeps shutting down and restarting for no reason since updates fucking nerds...
  • booberboober Posts: 10
    NerveGear
    my computer was and still is perfectly capable of handling that shitty oculus home...and i never asked your help Robacock
  • booberboober Posts: 10
    NerveGear
    its completely wrong to shut down early oculus backers who are obviously not hackers...oculus is going down the drain with that attitude period.
  • kojackkojack Posts: 4,774 Volunteer Moderator
    > I have a DK2 as well but the update seems to work fine here, no resets so far.

    That's great. But it does not help me.
    There's two ways to look at "works for me" posts.
    One is that it's not helpful or is taunting. Certainly sometimes that's the intent.

    The other is that it is helping to narrow down the circumstances of a problem.
    If it fails for some people with DK2s and works for others with DK2s, then the DK2 either isn't the cause of the problem or it is just one element of the problem that requires other factors to occur (for a hypothetical example: DK2 with Nvidia fails but DK2 with AMD works). Knowing that it works for somebody is important to tracking down the cause.

  • mambo1888mambo1888 Posts: 796
    Neo
    jon said:
    boober said:
    Fuck oculus never buying anyting from you again and telling all my friends to do the same and tell all their friends to do the same and jon and rob hermans keep sucking the little thinggy under lackeys tales...

    Here's the thing, my post history is fairly mixed with respect to VR HMD tribalism.  I've critiqued Oculus where I thought they've deserved it.  I tend to call a spade a spade.

    I just can't get worked up about the Oculus Home changes getting in the way of Revive.  At a high level it basically comes down to Palmer stating an open hacker mentality regarding Oculus Home access prior to either HMD being released, followed by Oculus proper publicly telling people that third party workarounds would most likely break in the future when the Revive project was first introduced.  You can cherry pick quotes as you like, but Oculus' public corporate stance toward Revive was quite clearly that it was considered a hack, was not supported and should not be relied upon.

    The reaction to Revive being broken as a result of an update from some is simply that it was expected and that they're sad to see the fragmentation of the VR market.  I not only respect this point of view, but agree with it partially.  I tend to be less sad about the fragmentation of the VR market because I believe there are obvious underlying and conflicting corporate interests at play from both Oculus and Valve, and I don't particularly think one company or the other is the clearly superior moral actor here.  It will eventually work itself out.

    The reaction from others is more akin to condemnation of Oculus for 'blocking Vive' from accessing Oculus Home, and vociferously hoping for the company's failure (typically conveyed through expletives).  I tend not to respect this point of view, and consider these folks little better the petulant children.  Their collective sense of entitlement to free applications on Oculus Home and disregard for the explicit warnings Oculus had given regarding Revive reveals a lack personal responsibility.

    As for which category you personally fit into, I prefer to let people self-bin through their own actions.
    Spot on mate. While I am all for an open market id like to see it done officially and hope it will be at some point. I can still accept other people will have a different opinion and thats perfectly fine but there are ways to get your point across and some of these posts saying that "thats it Ive had enough Im never spending another penny... Im telling all my mates and they wont spend a penny either" are just daft and childish.
  • cjwiddcjwidd Posts: 52
    Hiro Protagonist
    [OFF-TOPIC] How do you turn off notifications for a particular thread, e.g. this one. I'd like to continue receiving email updates for threads that I have participated in, but not this one. Is that possible, or will I have to turn off all notifications for threads I've participated in?
  • RobHermansRobHermans Posts: 712
    3Jane
    cjwidd said:
    [OFF-TOPIC] How do you turn off notifications for a particular thread, e.g. this one. I'd like to continue receiving email updates for threads that I have participated in, but not this one. Is that possible, or will I have to turn off all notifications for threads I've participated in?
    You click the little star at the top right again, that should "unbookmark" it.
  • nalex66nalex66 Posts: 4,129 Power Poster
    I think he's using the notification for "threads I've participated in", which doesn't automatically bookmark the thread. If you're using that notification setting, I don't think you can stop getting them on a thread-by-thread basis.
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  • cyberealitycybereality Posts: 26,156 Oculus Staff
    No, as far as I can tell, you can't mute a particular thread. Usually the best thing is to disable notifications for threads you've commented on, and just leave the bookmarked threads enabled. Then you can bookmark only the threads you are actually interested it (by clicking the orange star) and can un-bookmark them whenever you like. Hope that helps.
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  • MradrMradr Posts: 2,739 Valuable Player
    edited May 2016
    It's a really hard problem. I'm 50/50 on either side of things. I can see this being a good thing while on the other hand, seeing his as a bad sells gig for Oculus and their customers.

    Fragmentation can be a good thing as it forces either side to try and look better than the other. This means instead of just fighting on the HMD they can also combat at the software level in terms of what they support. In a lot of ways this is a good thing for the company as it continues to grow and get into other markets. Steam will be mostly suck in the "past" by only allowing games into their market place (with a few exceptions on some software), but over all will be seen to the rest of the world as a gaming software company mean they wont look professional. On the hand, Oculus could in theory push for more software while still providing games in terms of social, practical, work, compatibility, etc etc.

    Now some will say that's a bad thing and it only forces the customer to pick because once they pick they will be stuck in a loop. True, but stream has already been doing this for a long time. Why buy a game at a store when you can just get it off steam instead and always have access to it later. Once you buy one game, why not buy the rest like that? To me, it's all the same thing ~ you can't say one is going the way of the customer when in reality they are both just trying to keep their customers so they continue buying more from their store.


    Anyways- back on topic, 1.4 seems really good so far. Hasn't lost as much tracking as before and the resource taking has went down a bit. Good job!
  • Wow i see oculus banning backers because they were let down by their new updates this is kinda phony dont you think seeing all that is happening today i cancelled my rift and am going for HTC vive with no regret i have to say...my friend has a dk2 and its not working anymore boober had a point there oculus home keeps shutting down and reopens for no reason so he installed 0.7 back and got old version of virtual desktop and everything work perfect now oculus is hiding something here and instead of banning the guy they should have send him a free cv1 because he backed their product in the beginning instead of trying to school him  anyway i saw a lot of post on the subject today and its really sad for oculus.

    Oculus is going to kill it's own store, this is about to get messy.
    https://www.reddit.com/…/revive_052_released_bypasses_drm_…/

  • cyberealitycybereality Posts: 26,156 Oculus Staff
    The user wasn't banned because he was complaining (otherwise I would have banned half the forum already), but because he called another member a really lewd and derogatory word I won't repeat (among other things). 
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
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  • Yeah i saw that because the other member was acting like a know it all douche lol
  • ZoomieZoomie Posts: 1,777 Valuable Player
    The user wasn't banned because he was complaining
    (otherwise I would have banned half the forum already)
    This would be my signature block if we still had one.
    Any sufficiently advanced technology is indistinguishable from magic.
    - Arthur C Clarke
  • MradrMradr Posts: 2,739 Valuable Player
    edited May 2016
    Zoomie xD had me scare there for a bit. I was like :O noo way!!!

    Reddit: "This is my first success at bypassing the DRM, I really didn't want to go down that path. I still do not support piracy, do not use this library for pirated copies."

    See that's the problem though for allowing such a hack to work. You can't blame them when the owner of the hack themselves sees the problem of their hack. Aka, it can and will be used to pirate games if allow in some cases.
  • GeraldGerald Posts: 1,068
    Nexus 6
    edited May 2016
    I am curious about the
    Mradr said:

    Fragmentation can be a good thing as it forces either side to try and look better than the other. This means instead of just fighting on the HMD they can also combat at the software level in terms of what they support. In a lot of ways this is a good thing for the company as it continues to grow and get into other markets.
    I agree ... BUT ... not that long ago it was an overall consent that the most important thing is that we create the market in the first place. Now it is suddenly a battle between two parties and consumers getting mixed signals adding to the confusion.

    I want headsets to combat on the level of "who has the best hardware" ... not on the level of Betamax vs. VHS in the form of "who has the best porn/games".
    I want distribution platforms to battle over - who has the coolest VR features and integration.
    I want games to battle over "who can make the best games".

    All this does not need exclusives. And Oculus does not need the bad press. And I think they are mistaken if they think this will go away, because in PC land hackers will keep this topic trending. PC Masterrace folks will hate on it because consoleros will remind them of it.

    I want competition and I want as many high quality headset makers as possible. I want them to make money on each headset sold instead of being forced into other revenue streams.

    From what I read the Rift would have done well at a $100 higher price point as well. And HTC shows that is not even the ceiling of what users are willing to pay. Make them cheaper on an economy of scale, not on an economy of substitution and delayed revenues in software sales.
    check out my Mobile VR Jam 2015 title Guns N' Dragons
  • MradrMradr Posts: 2,739 Valuable Player
    edited May 2016
    "Make them cheaper on an economy of scale, not on an economy of substitution and delayed revenues in software sales."

    Economy of scale only works if everyone in process of making the head set is willing to take a small "hit" in terms of getting more sells. This only works as well if the parts are in high supply as well. Right now, that wont fly for a while at least for 4-6 years until CV1 becomes just a default S5 of today S7.


    "I agree ... BUT ... not that long ago it was an overall consent that the most important thing is that we create the market in the first place. Now it is suddenly a battle between two parties and consumers getting mixed signals adding to the confusion."

    Agree. Nothing we can do about that though. Right now Steam OWNS the current market. Nothing Oculus does will steal that many customers away from the market and a hack like Revivie only empowers that up to a point. It's up to the point that if you don't support Steam ~ then you wont be making it long in the gaming industry.


    Someone posted a video on another thread bashing Oculus over this, but they fail to think about how Steam been doing the same thing but the only difference is that Steam been doing it for so long people have forgotten that they cause a lot of places around the world to close because why buy a video game at the store when you can just buy it on steam and have access to it later if you want to play it later. Once you buy one, why buy another one some place else? You get stuck in this loop and embrace that control from there on that is where you are going to buy your games because now you have this software that is running in the background that stores and house your games.

    I wouldn't say it's Oculus fault at all. They are trying to create a front that works for their HMD. Right now, it's hard to see it working for them, but at some point they will be getting some software that will only work for their HMD and that will look good to customers that want that software, but instead of just bring their stuff across, they have to make the chose if that is worth giving up all what the customer has now. In some cases, it's going to be a simple fast change yes, but others - it's going to be harder for that to happen. That's what most people fear. I know what people fear with this, but that doesn't mean they have to fear it. Their fear is misplace.

    Now, it's still up to the dev if they want to support either head set. We can't control that, but thankfully, they can still support both headset. That means most of the games you got off steam will most likely work with Oculus as long as it supports it in the first place. VR Desktop isn't found on Oculus store, but works perfectly fine on Home. This is a great example of how it'll work and how it should work in the future.

    I wont go down the road of how allowing Vive/other HMD in the store create other problems for Oculus as they shouldn't have to support outside of their HMD, but customers of another headset do create problems as well (MY HTC VIVE not working on XX game in HOME, I want support!)

    HDM vs HDM alone wont work either. Even if they tack on over head, it wont pay the bills at the end of the day. You said Vive isn't the highest people are willing to pay, and that's true, but your example fails to see the larger longer game picture.

    Ex:
    Oculus sells their HMD for 800 - has controller - Some new tech
    HTC sells their for HMD for 1000 - has controller - New tech
    FOVA sells their HMD for 700 - has controller - Still better than last years model top end model (exp CV1)

    Most people are going to compare what is there. This is normal, but here is the problem. Now that there is more products on the market, people tend to look at many factors. The masses don't care about quality at this level they just want to know if they are getting the headset on time, the cost, does it have higher numbers, and does it do what they want it to do. With that said, if there was no market place, then people are going to see that the FOVA is the better buy. It has everything the others have, maybe not the newest tech, but still better than CV1 and cost $100 less than the CV2. As far as the customer is aware, the numbers are better and/or just the same under cost of another product. Customer will buy that instead.

    To make up on lost customers, Oculus will try to do something to get more customers back (like better support or more paying devs to only support their HMD) or they simple lose money on the product instead meaning less income and over all less they can do as a company as a whole (instead of a $100 on over head, they set it for $50 = $750). Next year rolls around and the same stuff happens again. FOVA parts get cheaper because of mass production, Vives come down as well because they can now sell their HMD even cheaper knowing they will make money back from their software making Oculus the piss poor HMD because they didn't make enough for more research and development or enough to back the next headset.

    Oculus sells their HMD for 700 - has controller - Some new tech (lower the price, but no software sells, meaning they have to make their money off the hardware - of that 700 they are only making 50$)
    HTC sells their for HMD for 700 - has controller - New tech (they can now sell under cost because of software sells)
    FOVA sells their HMD for 600 - has controller - Still better than last years model top end model (exp CV2)

    Now tell me, why wouldn't you get the Vive at that stage instead? They are selling under cost, they match the cost of the Oculus CV3, and they have new technology the other two don't have. It's a clear winner why they have to go this route.

    Don't believe me? Look at the current state of the PC market as it is today.


    At some point ~ if they see too many losses that will cause them to either just pull out or go bank rupt because either 1) no one is buying it or 2) they are stuck in this ever cat and mouse game to the point they will never see the light at the end of the tunnel (AMD vs Intel is a good example of that).

    More or less it doesn't matter what Oculus does if you ask me. Steam knows this. They are big enough even if they lost some sells they are still in the lead. They wont block Oculus sales because that's how they make their money. Steam knows this. Oculus knows this. The customer seems be the only one at aww at the idea this might be true.

    When it comes down to it. We the customer are in a great position. We do have the HMD vs HMD going on at this rate. It does create fragmentation between the headsets, but that's how software and hardware work. That's how Apple live in the long run from all the other companies that are not showing global lost on their technology market.


  • GeraldGerald Posts: 1,068
    Nexus 6
    Madr you obviously want to have a real discussion and not just a fanboy war, but I still have to admit I have problems following you at several points. So please keep in mind that in my answers I might not have understood you properly. At others we might just disagree. :)

    "Economy of scale only works if everyone in process of making the head set is willing to take a small "hit" in terms of getting more sells. This only works as well if the parts are in high supply as well. Right now, that wont fly for a while at least for 4-6 years until CV1 becomes just a default S5 of today S7."

    Why? Economy of scale simply means that as your production numbers go up and you get better at building your product you can make it cheaper. Right now they are using screens that I suspect are among the most expensive parts of the headset - make more headsets, order more screens, get screens cheaper as Samsung can keep the production lines open longer, get a better yield from the tools, get a better yield from experience ...

    "Agree. Nothing we can do about that though. "

    Of course we can. And more importantly Oculus can. Oculus could follow up on what Palmer told the community. And that were very plain words with little room for misinterpretation. And I say that because I honestly believe that it would be in Oculus best interest to do so. You can not become Apple on the PC platform.
    When they build their own VR headset with processing onboard and their own OS running it - that is when they can become Apple (if it is all good enough). But as long as they do not have full platform control this will only lead to them getting an ass whooping each time they try - from pirates, from the community and from the press that loves to have polarizing headlines.

    "Someone posted a video on another thread bashing Oculus over this, " ... that video makes several valid points and is several minutes long. Please be a bit more specific than "this". Because I fail to see where Steam is doing the same thing and can't debate it for that reason.

    I am under the impression though as if you think that Valve does not want to support the Rift ... which I find a bit suprising, given how they have added Rift support throughout the whole process of getting to a consumer VR headset. I certainly am believing them when they say they want to have support for every headset under the sun in SteamVR ... because overall the Palmer statement logic is solid - you make the most revenue from software sales when you do not discriminate against your customers based on their hardware choices.

    The rest I do not follow, so not touching that part. But it seems to be based on the earlier assumptions anyway.

    check out my Mobile VR Jam 2015 title Guns N' Dragons
  • MradrMradr Posts: 2,739 Valuable Player
    Yea - I keep reading what I said and have been rewriting it to be more clear. I was half asleep when I writing it. Just got up from a nap.

    yields = supply though. The more supply and the cost to make said supply lowers the cheaper you can sell it. That's what I mean by supply.

    Yea x..x; forgive me I am a novice writer.
  • PhysiconPhysicon Posts: 23
    Brain Burst
    Since the 1.4 update, whenever I reboot my computer and start Oculus Home it tells me that my HDMI cable is disconnected.  If I unplug it and plug it back in again, the problem is resolved.  Any reason why this would have just started with 1.4?
  • SkateZillaSkateZilla Posts: 168
    Art3mis
    Lemme See if i Can Use my DP-> HDMI Adapters... Nope... Same as Before... Interlaced Image w/ Color Spacing issues or no picture at all....
  • jonjon Posts: 297
    Nexus 6
    Gerald said:

    Oculus could follow up on what Palmer told the community. And that were very plain words with little room for misinterpretation.

    Something like this perhaps:

    “This is a hack, and we don’t condone it,” Oculus VR said in a statement issued to VRFocus. “Users should expect that hacked games won’t work indefinitely, as regular software updates to games, apps, and our platform are likely to break hacked software."

    Made specifically about Revive on April 15th, 2016.
  • notaphonynotaphony Posts: 5
    jon said:
    Gerald said:

    Oculus could follow up on what Palmer told the community. And that were very plain words with little room for misinterpretation.

    Something like this perhaps:

    “This is a hack, and we don’t condone it,” Oculus VR said in a statement issued to VRFocus. “Users should expect that hacked games won’t work indefinitely, as regular software updates to games, apps, and our platform are likely to break hacked software."

    Made specifically about Revive on April 15th, 2016.
    I've seen you post this quote here a number of times, so would you please answer a question:

    Do you think there's a difference between not providing support for an external app and actively working on blocking an external app?

    Because the quote is about "no support" approach, but in reality they specifically targeted Revive and similar software for the sake of hardware-locking only.

    Man, I hate WYSIWYG.
  • jonjon Posts: 297
    Nexus 6

    Do you think there's a difference between not providing support for an external appand actively working on blocking an external app?


    To directly answer the question: yes, there's a difference between providing support for an external app and actively working to block an external app.

    To expand on that answer though, after Oculus publicly deemed Revive a 'hack' of their platform, I don't understand the expectation that Oculus would then not seek to mitigate that 'hack' through regular software updates to their platform.  I simply don't get the surprise people apparently felt over this.  At it's core, Revive is a 'hack' that allowed access to content that was provided free to Oculus customers.  Modern morals get fuzzy when it comes to free content online, but I think it fairly clear that those who installed and used apps intended for a product they did not pay for were plainly stealing.

    As for posting this same quote a number of times, I do like to post it when the Palmer quote is cited in isolation as Oculus' comment or promise on the matter.  Given the chronology of the two quotes it's very clear what Oculus' stance on Revive was at the time Revive became relevant and deliberately citing the Palmer quote in isolation seems deceptive.
  • GeraldGerald Posts: 1,068
    Nexus 6
    edited May 2016
    jon said:
    Gerald said:

    Oculus could follow up on what Palmer told the community. And that were very plain words with little room for misinterpretation.

    Something like this perhaps:

    “This is a hack, and we don’t condone it,” Oculus VR said in a statement issued to VRFocus. “Users should expect that hacked games won’t work indefinitely, as regular software updates to games, apps, and our platform are likely to break hacked software."

    Made specifically about Revive on April 15th, 2016.
    but is it an update that breaks something?
    From what I read it is an active requirement to have an Oculus Rift as a new check of the software, not an accidental break. The updated statement in no way makes it clear that Palmer's old statement no longer is valid, it did sound more like the usual legal to make sure they won't have to support Vive users in case something actually breaks (like a game suddenly requiring some Touch functionality that the Vive does not offer).

    So NO - not something like that. More something like: "We changed our mind, we will actively limit our platform to officially supported Oculus HMDs! And we will block all mods trying to circumvent this."

    check out my Mobile VR Jam 2015 title Guns N' Dragons
  • jonjon Posts: 297
    Nexus 6
    Gerald said:
    jon said:
    Gerald said:

    Oculus could follow up on what Palmer told the community. And that were very plain words with little room for misinterpretation.

    Something like this perhaps:

    “This is a hack, and we don’t condone it,” Oculus VR said in a statement issued to VRFocus. “Users should expect that hacked games won’t work indefinitely, as regular software updates to games, apps, and our platform are likely to break hacked software."

    Made specifically about Revive on April 15th, 2016.
    but is it an update that breaks something?
    From what I read it is an active requirement to have an Oculus Rift as a new check of the software, not an accidental break. The updated statement in no way makes it clear that Palmer's old statement no longer is valid, it did sound more like the usual legal to make sure they won't have to support Vive users in case something actually breaks (like a game suddenly requiring some Touch functionality that the Vive does not offer).

    So NO - not something like that. More something like: "We changed our mind, we will actively limit our platform to officially supported Oculus HMDs! And we will block all mods trying to circumvent this."


    In all honestly, the update looked like a regular platform update that fixed a publicly identified 'hack' and iteratively improved on other areas (sensor range, types of currencies accepted, etc.).  That's all well within the company's official comment regarding Revive.
  • GeraldGerald Posts: 1,068
    Nexus 6
    Mate I think you are missing my point. The point is that Palmer made a statement and that the official comment did not revoke that statement.

    Even if it did I would still say - great, now we have to take everything with "until we decide otherwise" (like the answers to the privacy concerns had a lot of "currently" in them).
    And they can do whatever the fuck they like obviously! But just because it is your right to burn down your house does not make it a good idea. I am mostly debating that they are self destructing in a lot of small steps.

    check out my Mobile VR Jam 2015 title Guns N' Dragons
  • observerobserver Posts: 6
    NerveGear
    edited May 2016
    This patch completely made my DK2 useless.  It was working previously with the previous versions, but now i can't get past the screen because it says my CPU is unsupported.  I've tried 0.6, 0.7, and 0.8, and none of them work either.

    Why did they block us from installing?  It makes no sense.  They are forcing us to upgrade.  I've had so many problems with this company.  Zuckerberg needs to make some heads roll, or his $2 billion purchase will go down the drain, while Google and Sony take over the market with better competence.   This is completely unacceptable.
  • cjwiddcjwidd Posts: 52
    Hiro Protagonist
    edited May 2016
    Can others confirm ^this issue? I  haven't even bothered trying to connect DK2 with anything after 0.8, assuming this would happen.
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