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Oculus App 1.4 Release Notes

cybereality
Grand Champion
A new version of the Oculus app, version 1.4, releases today.
  • Improvements to performance and system stability

  • Improvements to sensor tracking under certain circumstances

  • Bug fixes and security updates, including updates to platform integrity checks

  • AUD, CAD, Euro, Pound, and Yen currencies supported by all games in applicable markets

  • With this update, version 16.5.2 of the AMD driver can cause flickering on your computer screen. AMD is working on a fix. If you encounter this issue, use the 16.5.1 driver: https://support.oculus.com/1426791537346223
Please keep in mind that the update is automatic, but may take a few days to propagate to all users. Thanks for your support.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
203 REPLIES 203

cybereality
Grand Champion
No, as far as I can tell, you can't mute a particular thread. Usually the best thing is to disable notifications for threads you've commented on, and just leave the bookmarked threads enabled. Then you can bookmark only the threads you are actually interested it (by clicking the orange star) and can un-bookmark them whenever you like. Hope that helps.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

Anonymous
Not applicable
It's a really hard problem. I'm 50/50 on either side of things. I can see this being a good thing while on the other hand, seeing his as a bad sells gig for Oculus and their customers.

Fragmentation can be a good thing as it forces either side to try and look better than the other. This means instead of just fighting on the HMD they can also combat at the software level in terms of what they support. In a lot of ways this is a good thing for the company as it continues to grow and get into other markets. Steam will be mostly suck in the "past" by only allowing games into their market place (with a few exceptions on some software), but over all will be seen to the rest of the world as a gaming software company mean they wont look professional. On the hand, Oculus could in theory push for more software while still providing games in terms of social, practical, work, compatibility, etc etc.

Now some will say that's a bad thing and it only forces the customer to pick because once they pick they will be stuck in a loop. True, but stream has already been doing this for a long time. Why buy a game at a store when you can just get it off steam instead and always have access to it later. Once you buy one game, why not buy the rest like that? To me, it's all the same thing ~ you can't say one is going the way of the customer when in reality they are both just trying to keep their customers so they continue buying more from their store.


Anyways- back on topic, 1.4 seems really good so far. Hasn't lost as much tracking as before and the resource taking has went down a bit. Good job!

valentine1479
Honored Guest
Wow i see oculus banning backers because they were let down by their new updates this is kinda phony dont you think seeing all that is happening today i cancelled my rift and am going for HTC vive with no regret i have to say...my friend has a dk2 and its not working anymore boober had a point there oculus home keeps shutting down and reopens for no reason so he installed 0.7 back and got old version of virtual desktop and everything work perfect now oculus is hiding something here and instead of banning the guy they should have send him a free cv1 because he backed their product in the beginning instead of trying to school him  anyway i saw a lot of post on the subject today and its really sad for oculus.

Oculus is going to kill it's own store, this is about to get messy.
https://www.reddit.com/…/revive_052_released_bypasses_drm_…/

cybereality
Grand Champion
The user wasn't banned because he was complaining (otherwise I would have banned half the forum already), but because he called another member a really lewd and derogatory word I won't repeat (among other things). 
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

valentine1479
Honored Guest
Yeah i saw that because the other member was acting like a know it all douche lol

Zoomie
Expert Trustee


The user wasn't banned because he was complaining
(otherwise I would have banned half the forum already)


This would be my signature block if we still had one.
Any sufficiently advanced technology is indistinguishable from magic. - Arthur C Clarke

Anonymous
Not applicable
Zoomie xD had me scare there for a bit. I was like 😮 noo way!!!

Reddit: "This is my first success at bypassing the DRM, I really didn't want to go down that path. I still do not support piracy, do not use this library for pirated copies."

See that's the problem though for allowing such a hack to work. You can't blame them when the owner of the hack themselves sees the problem of their hack. Aka, it can and will be used to pirate games if allow in some cases.

Gerald
Expert Protege
I am curious about the

Mradr said:


Fragmentation can be a good thing as it forces either side to try and look better than the other. This means instead of just fighting on the HMD they can also combat at the software level in terms of what they support. In a lot of ways this is a good thing for the company as it continues to grow and get into other markets.


I agree ... BUT ... not that long ago it was an overall consent that the most important thing is that we create the market in the first place. Now it is suddenly a battle between two parties and consumers getting mixed signals adding to the confusion.

I want headsets to combat on the level of "who has the best hardware" ... not on the level of Betamax vs. VHS in the form of "who has the best porn/games".
I want distribution platforms to battle over - who has the coolest VR features and integration.
I want games to battle over "who can make the best games".

All this does not need exclusives. And Oculus does not need the bad press. And I think they are mistaken if they think this will go away, because in PC land hackers will keep this topic trending. PC Masterrace folks will hate on it because consoleros will remind them of it.

I want competition and I want as many high quality headset makers as possible. I want them to make money on each headset sold instead of being forced into other revenue streams.

From what I read the Rift would have done well at a $100 higher price point as well. And HTC shows that is not even the ceiling of what users are willing to pay. Make them cheaper on an economy of scale, not on an economy of substitution and delayed revenues in software sales.
check out my Mobile VR Jam 2015 title Guns N' Dragons

Anonymous
Not applicable
"Make them cheaper on an economy of scale, not on an economy of substitution and delayed revenues in software sales."

Economy of scale only works if everyone in process of making the head set is willing to take a small "hit" in terms of getting more sells. This only works as well if the parts are in high supply as well. Right now, that wont fly for a while at least for 4-6 years until CV1 becomes just a default S5 of today S7.


"I agree ... BUT ... not that long ago it was an overall consent that the most important thing is that we create the market in the first place. Now it is suddenly a battle between two parties and consumers getting mixed signals adding to the confusion."

Agree. Nothing we can do about that though. Right now Steam OWNS the current market. Nothing Oculus does will steal that many customers away from the market and a hack like Revivie only empowers that up to a point. It's up to the point that if you don't support Steam ~ then you wont be making it long in the gaming industry.

https://youtube.com/watch?v=v9R9NYBcAJ0
Someone posted a video on another thread bashing Oculus over this, but they fail to think about how Steam been doing the same thing but the only difference is that Steam been doing it for so long people have forgotten that they cause a lot of places around the world to close because why buy a video game at the store when you can just buy it on steam and have access to it later if you want to play it later. Once you buy one, why buy another one some place else? You get stuck in this loop and embrace that control from there on that is where you are going to buy your games because now you have this software that is running in the background that stores and house your games.

I wouldn't say it's Oculus fault at all. They are trying to create a front that works for their HMD. Right now, it's hard to see it working for them, but at some point they will be getting some software that will only work for their HMD and that will look good to customers that want that software, but instead of just bring their stuff across, they have to make the chose if that is worth giving up all what the customer has now. In some cases, it's going to be a simple fast change yes, but others - it's going to be harder for that to happen. That's what most people fear. I know what people fear with this, but that doesn't mean they have to fear it. Their fear is misplace.

Now, it's still up to the dev if they want to support either head set. We can't control that, but thankfully, they can still support both headset. That means most of the games you got off steam will most likely work with Oculus as long as it supports it in the first place. VR Desktop isn't found on Oculus store, but works perfectly fine on Home. This is a great example of how it'll work and how it should work in the future.

I wont go down the road of how allowing Vive/other HMD in the store create other problems for Oculus as they shouldn't have to support outside of their HMD, but customers of another headset do create problems as well (MY HTC VIVE not working on XX game in HOME, I want support!)

HDM vs HDM alone wont work either. Even if they tack on over head, it wont pay the bills at the end of the day. You said Vive isn't the highest people are willing to pay, and that's true, but your example fails to see the larger longer game picture.

Ex:
Oculus sells their HMD for 800 - has controller - Some new tech
HTC sells their for HMD for 1000 - has controller - New tech
FOVA sells their HMD for 700 - has controller - Still better than last years model top end model (exp CV1)

Most people are going to compare what is there. This is normal, but here is the problem. Now that there is more products on the market, people tend to look at many factors. The masses don't care about quality at this level they just want to know if they are getting the headset on time, the cost, does it have higher numbers, and does it do what they want it to do. With that said, if there was no market place, then people are going to see that the FOVA is the better buy. It has everything the others have, maybe not the newest tech, but still better than CV1 and cost $100 less than the CV2. As far as the customer is aware, the numbers are better and/or just the same under cost of another product. Customer will buy that instead.

To make up on lost customers, Oculus will try to do something to get more customers back (like better support or more paying devs to only support their HMD) or they simple lose money on the product instead meaning less income and over all less they can do as a company as a whole (instead of a $100 on over head, they set it for $50 = $750). Next year rolls around and the same stuff happens again. FOVA parts get cheaper because of mass production, Vives come down as well because they can now sell their HMD even cheaper knowing they will make money back from their software making Oculus the piss poor HMD because they didn't make enough for more research and development or enough to back the next headset.

Oculus sells their HMD for 700 - has controller - Some new tech (lower the price, but no software sells, meaning they have to make their money off the hardware - of that 700 they are only making 50$)
HTC sells their for HMD for 700 - has controller - New tech (they can now sell under cost because of software sells)
FOVA sells their HMD for 600 - has controller - Still better than last years model top end model (exp CV2)

Now tell me, why wouldn't you get the Vive at that stage instead? They are selling under cost, they match the cost of the Oculus CV3, and they have new technology the other two don't have. It's a clear winner why they have to go this route.

Don't believe me? Look at the current state of the PC market as it is today.


At some point ~ if they see too many losses that will cause them to either just pull out or go bank rupt because either 1) no one is buying it or 2) they are stuck in this ever cat and mouse game to the point they will never see the light at the end of the tunnel (AMD vs Intel is a good example of that).

More or less it doesn't matter what Oculus does if you ask me. Steam knows this. They are big enough even if they lost some sells they are still in the lead. They wont block Oculus sales because that's how they make their money. Steam knows this. Oculus knows this. The customer seems be the only one at aww at the idea this might be true.

When it comes down to it. We the customer are in a great position. We do have the HMD vs HMD going on at this rate. It does create fragmentation between the headsets, but that's how software and hardware work. That's how Apple live in the long run from all the other companies that are not showing global lost on their technology market.


Gerald
Expert Protege
Madr you obviously want to have a real discussion and not just a fanboy war, but I still have to admit I have problems following you at several points. So please keep in mind that in my answers I might not have understood you properly. At others we might just disagree. 🙂

"Economy of scale only works if everyone in process of making the head
set is willing to take a small "hit" in terms of getting more sells.
This only works as well if the parts are in high supply as well. Right
now, that wont fly for a while at least for 4-6 years until CV1 becomes
just a default S5 of today S7."

Why? Economy of scale simply means that as your production numbers go up and you get better at building your product you can make it cheaper. Right now they are using screens that I suspect are among the most expensive parts of the headset - make more headsets, order more screens, get screens cheaper as Samsung can keep the production lines open longer, get a better yield from the tools, get a better yield from experience ...

"Agree. Nothing we can do about that though. "

Of course we can. And more importantly Oculus can. Oculus could follow up on what Palmer told the community. And that were very plain words with little room for misinterpretation. And I say that because I honestly believe that it would be in Oculus best interest to do so. You can not become Apple on the PC platform.
When they build their own VR headset with processing onboard and their own OS running it - that is when they can become Apple (if it is all good enough). But as long as they do not have full platform control this will only lead to them getting an ass whooping each time they try - from pirates, from the community and from the press that loves to have polarizing headlines.

"Someone posted a video on another thread bashing Oculus over this, " ... that video makes several valid points and is several minutes long. Please be a bit more specific than "this". Because I fail to see where Steam is doing the same thing and can't debate it for that reason.

I am under the impression though as if you think that Valve does not want to support the Rift ... which I find a bit suprising, given how they have added Rift support throughout the whole process of getting to a consumer VR headset. I certainly am believing them when they say they want to have support for every headset under the sun in SteamVR ... because overall the Palmer statement logic is solid - you make the most revenue from software sales when you do not discriminate against your customers based on their hardware choices.

The rest I do not follow, so not touching that part. But it seems to be based on the earlier assumptions anyway.

check out my Mobile VR Jam 2015 title Guns N' Dragons