04-21-2016 03:40 PM
06-02-2016 06:59 AM
06-02-2016 07:04 AM
Until something like near-eye light-field tech comes along, we have a choice of Fresnel or conventional lenses. The conventional lenses that were used with DK2 suffered from more chromatic aberration and smaller sweet-spots. Fresnels suffer from light rays.
I was curious as to how many people preferred each type of lens so did a poll... the poll also looks to differentiate between people who have used CV1 and those who are worried because of reading forum posts... have a look
https://forums.oculus.com/community/discussion/36473/lens-technology-preference-poll#latest
please vote if you haven't
06-02-2016 07:34 AM
06-02-2016 11:11 AM
06-02-2016 01:00 PM
06-02-2016 01:24 PM
Chewie71 said:
I want to know why these god rays were never mentioned in pre-release reviews? Even the almighty Tested kept quiet about it. So either they deliberately hid the information or it wasnt really that bad.
06-02-2016 05:21 PM
The rays don't exactly disappear in overall bright scenes.. they're just all over, so not noticeable as rays... they just result in a reduced contrast which is partially compensated for by the higher contrast ration of the OLED screens, but I feel I can still perceive the hazier contrast.
Personally I'd say neither type of lens (conventional or Fresnel) is perfect and I don't really have a preference.. just looking forward to more advanced tech hopefully with 2nd gen headsets.
I should add that I've completely gotten used to the lenses now & really have no issues with them
06-02-2016 05:24 PM
06-02-2016 11:43 PM
06-03-2016 01:29 AM
bo3b said:
Neither Farlands nor your example image here are good examples. Neither are high-contrast.
Go sit in the virtual cinema and watch a movie in the dark room and see.