10-23-2015 01:35 PM
06-16-2016 11:09 AM
06-16-2016 11:11 AM
06-16-2016 12:02 PM
06-16-2016 12:36 PM
06-16-2016 01:48 PM
One thing that worries me a little about PC/xbox cross-platform support is whether it will adversely affect PC games.
If developers decide that a good deal of money is now on offer from their games being instantly compatible with both sets of hardware... will they concentrate on getting those game playing nicely on the console and put PC second.
Console games tend to have a smaller hard-drive footprint.. which means more frequent (but possibly shorter) screen loading.
They also have different control types... ok the xbox will have kbm support but most console users will stick with controllers I think cos that's what's easy to use and comfortable when you're sitting on a sofa 8ft from the tv... consequently, the game controls are perfected for controller with PCs given poor control implementations (I'm seeing this with Fallout 4).
Menu's and UI styles tend to be larger and more simplistic for console games as they need to be seen typically from a further distance.
And the games tend to be designed to be easier & quicker to pick up and put down cos that's what console gamers tend to want more than PC gamers (there may be something on the TV worth watching in 30 mins).
I'm still smarting from playing Deus Ex Invisible War, the shockingly bad console game ported to PC.. that was the follow up to possibly the greatest PC game of all time... oh the humanity!
06-16-2016 01:50 PM
06-16-2016 02:02 PM
The quality of the port is certainly a factor @Zenbane... but worse than that is the developers decision to design first for console... then make it work on PC, rather than the other way round!
Good or bad port... you can always recognise a game designed for console.
Discuss.
06-16-2016 02:06 PM
06-16-2016 04:40 PM
06-16-2016 04:45 PM