06-22-2016 12:52 PM
06-22-2016 08:09 PM
06-22-2016 08:10 PM
krectus said:
I agree the screen was much lower quality than I had expected. Comparing it to an iphone 1 isn't a stretch.
However the image may look like garbage when in the home screen and looking at menus, this issue does all but go away once you are immersed in a VR game. You BARELY notice the issue when you are active in a game and REALLY notice it when you are in menus and such.
But for a $600 "high-end" device the screen resolution is a joke and one of it's worse qualities. They spent a lot of time getting a lot of things right, I wish they would have done so with the screen resolution. It's embarassing that this is the released version.
I'm not going to return mine, but I am annoyed.
06-22-2016 08:17 PM
krectus said:
Oculus Home DOES looks like garbage through the headset. Compare what you're seeing on the headset to what you're seeing on a computer monitor or of screenshots of Home and it should be night and day between a high resolution monitor and a low resolution headset.
06-22-2016 08:26 PM
rankinsect said:
krectus said:
I agree the screen was much lower quality than I had expected. Comparing it to an iphone 1 isn't a stretch.
However the image may look like garbage when in the home screen and looking at menus, this issue does all but go away once you are immersed in a VR game. You BARELY notice the issue when you are active in a game and REALLY notice it when you are in menus and such.
But for a $600 "high-end" device the screen resolution is a joke and one of it's worse qualities. They spent a lot of time getting a lot of things right, I wish they would have done so with the screen resolution. It's embarassing that this is the released version.
I'm not going to return mine, but I am annoyed.
The screens aren't low resolution (they're higher resolution than the monitor I'm typing this on), the reason for the lower apparent pixel density is because the screens subtend a much larger angle than a conventional monitor. When sitting at my PC, my monitor takes up only a fairly small portion of my field of view.
The main reason the resolution can't yet be higher is there isn't graphics card hardware capable of that level of performance. VR is very expensive - not just because you have to render each eye, but your render target needs to be about 30% larger than the actual screen since the image as sent to the Rift must be distorted to compensate for the lenses. Plus, going for 90 Hz requires a lot, and trust me, as a DK2 user - judder is vastly, vastly worse than screendoor, even the higher levels of screendoor that the DK2 had. Even dropping a couple FPS down in the DK2 was a horrible experience.
06-22-2016 08:30 PM
Zenbane said:
krectus said:
Oculus Home DOES looks like garbage through the headset. Compare what you're seeing on the headset to what you're seeing on a computer monitor or of screenshots of Home and it should be night and day between a high resolution monitor and a low resolution headset.
Home is far from a garbage look, but Home also does not render on the computer monitor. It's one of the complaints people have: while games and app's will mirror to the monitor, Home does not. Your reply indicates that you are unaware of this at all. Which begs to question if you have even used a Rift. I'm guessing not. So whoever you are plagiarizing with those complaints of yours kinda messed ya' up.
06-22-2016 08:38 PM
Aroddo said:
Wait, so you are fine with that crappy display and expect others to follow your opinion, while denying me my right to voice mine?
What do you have to gain from that?
06-22-2016 08:48 PM
06-22-2016 08:54 PM
06-22-2016 09:07 PM
Zoomie said:
I'm curious @krektus and @Aroddo - how old are you?
I promise I have no ulterior motive in asking the question. I just wonder if your age might have something to do with your perception of the Rift.
We recently had a poll on the forum to see how old the average Rift owner is. It was completely unscientific of course, but I believe the majority was in the 35-40 range. 35-40 years old represents people who grew up with Coleco, Atari, NES, Commodore 64, etc, and then saw the progression of computers and console graphics through to 4k today. It represents a group of people who have seen truly 'awful' graphics and yet who had fun playing despite. As a group we're probably more forgiving of 'bad graphics'.
I know I'm easily able to look past the 'poor' resolution to see the amazing technology that allows me to feel presence in a virtual world. To be fair I don't even feel it's anywhere near as bad as you describe it. If you grew up never knowing anything worse than PS1, you're going to be far less forgiving than someone who played Dragon Warrior on the NES. If you grew up in the 1080p generation, 1080p is the bottom of your scale.
06-22-2016 10:08 PM