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Oculus Rift Display Quality: Horrible

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  • TwoHedWlfTwoHedWlf Posts: 2,234 Valuable Player
    edited June 2016
    Aroddo said:
    Oh yeah, that's another thing where the Rift sucks: If you wear glasses in the Rift, they immediately fog over. 

    My hours of time using the rift with glasses on lead me to believe you're full of crap.

    Also, I look forward to your rants about god rays....That's if you can ever force yourself to use your rift again.
  • sbushman18sbushman18 Posts: 38
    Brain Burst
    The resolution is currently limited by two factors.  

    1 - The state of the art in GPU technology.  There is simply no reasonable way most people could ever manage to render 90fps at much higher resolution consistently.  Maybe once pascals optimizations start to arrive, or even the next generation beyond we can start to think about 1440p and 4k.  I agree, it will make things much sweeter.

    2 - Cost and yields of small, low power high resolution displays.  When the yieds on tiny oleds improve, higher resolutions will be viable at this price point.  I figure we've got 2 years until we see 1440p versions, and 3-5 until we reach 4K VR.

    I hate to say it, but I think we'll be wishing for better until we get to 8K displays.  Of course, I think the lens tech is limited as far as the detail it can display thus far, so improvement will likely need to come there too.

    For now, it's about experience and immersion, and the rift excels so much at those things that most people will forget all about the resolution limits in no time.
  • Tranquil789Tranquil789 Posts: 12
    NerveGear
    I purchased an Oculus Rift, it won't arrive until August, but I knew from reading on these boards that I shouldn't expect great quality, I've heard people say that when you go from the Rift to a real monitor it's like a graphics update to the game. But I bought the rift knowing all of that, just because I want to be totally immersed in a game and that doesn't bother me if I loose some video quality to get it.

    You should just sell it right now while people are dying to get one, this is THE time to sell it, I imagine you might even make a profit from it if you sell to the right person I.E. desperate
  • krectuskrectus Posts: 27
    Brain Burst
    I agree the screen was much lower quality than I had expected.  Comparing it to an iphone 1 isn't a stretch.

    However the image may look like garbage when in the home screen and looking at menus, this issue does all but go away once you are immersed in a VR game.  You BARELY notice the issue when you are active in a game and REALLY notice it when you are in menus and such.

    But for a $600 "high-end" device the screen resolution is a joke and one of it's worse qualities.  They spent a lot of time getting a lot of things right, I wish they would have done so with the screen resolution.  It's embarassing that this is the released version.

    I'm not going to return mine, but I am annoyed.
  • ZenbaneZenbane Posts: 14,521 Valuable Player
    The screen resolution feels pretty similar to... real life resolution. You know, walking around at work or the kitchen or a public park. I'm not sure what's so annoying about realism.
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  • krectuskrectus Posts: 27
    Brain Burst
    what???  that's the most inaccurate, absurd thing I've read all day and I read through most of this thread today.
  • ZenbaneZenbane Posts: 14,521 Valuable Player
    I think we need to cite specific examples. Obviously not everything has real life scale. For example, Crystal Rift and Dreadhalls do not. But now I'm just doing your work for you. Why don't you list the things you've tried specifically, that you believe have annoying/terrible resolution.

    I can name one that has amazing resolution: Chronos.

    Now you!
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  • krectuskrectus Posts: 27
    Brain Burst
    You're talking about a whole different thing man.  We're talking about the screen door / mesh effect that the low resolution of the screen causes.  I'm sure Chronos has some amazing scale and overall great immersion but we're talking about how you're looking at the main menus and they seem like you're looking at a pixelated/pointilism picture.  How text can be hard to read because of how it looks all jaggy and low quality through the screen's low pixel density.
  • ZenbaneZenbane Posts: 14,521 Valuable Player
    So you're talking about the 60 seconds or less that you spend looking at a menu before you spend hours looking at something beautiful and immersive? And those 60 seconds are enough for you to feel embarrassed and annoyed?

    Can you be specific still, which menus exactly? Surely not Oculus Home, cause it looks great and even non-gamers can read everything perfectly. So... which menus?
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  • krectuskrectus Posts: 27
    Brain Burst
    edited June 2016
    Oculus Home DOES looks like garbage through the headset.  Compare what you're seeing on the headset to what you're seeing on a computer monitor or of screenshots of Home and it should be night and day between a high resolution monitor and a low resolution headset.

    I agree it's not a big issue once you spend most of your time gaming and less time downloading stuff and checking out all the apps and such.  The OP is highly over-reacting to this issue it's not "I demand a refund" terrible but it was quite jarring for me when first putting on the headset to see such low resolution screens the kind of which you haven't seen since CRT monitors or smartphones from 10 years ago.

    The games are beautiful and immersive but looking at them through a mesh of pixels is annoying when you know how amazing they could look with a true High definition Headset
  • rankinsectrankinsect Posts: 61
    Hiro Protagonist
    edited June 2016
    krectus said:
    I agree the screen was much lower quality than I had expected.  Comparing it to an iphone 1 isn't a stretch.

    However the image may look like garbage when in the home screen and looking at menus, this issue does all but go away once you are immersed in a VR game.  You BARELY notice the issue when you are active in a game and REALLY notice it when you are in menus and such.

    But for a $600 "high-end" device the screen resolution is a joke and one of it's worse qualities.  They spent a lot of time getting a lot of things right, I wish they would have done so with the screen resolution.  It's embarassing that this is the released version.

    I'm not going to return mine, but I am annoyed.
    The screens aren't low resolution (they're higher resolution and far higher in pixel density than the 1080p monitor I'm typing this on), the reason for the lower apparent pixel density is because the screens subtend a much larger angle than a conventional monitor.  When sitting at my PC, my monitor takes up only a fairly small portion of my field of view.

    The main reason the resolution can't yet be higher is there isn't graphics card hardware capable of that level of performance.  VR is very expensive - not just because you have to render each eye, but your render target needs to be about 30% larger than the actual screen since the image as sent to the Rift must be distorted to compensate for the lenses.  Plus, going for 90 Hz requires a lot, and trust me, as a DK2 user - judder is vastly, vastly worse than screendoor, even the higher levels of screendoor that the DK2 had.  Even dropping a couple FPS down in the DK2 was a horrible experience.
  • ZenbaneZenbane Posts: 14,521 Valuable Player
    krectus said:
    Oculus Home DOES looks like garbage through the headset.  Compare what you're seeing on the headset to what you're seeing on a computer monitor or of screenshots of Home and it should be night and day between a high resolution monitor and a low resolution headset.

    Home is far from a garbage look, but Home also does not render on the computer monitor. It's one of the complaints people have: while games and app's will mirror to the monitor, Home does not. Your reply indicates that you are unaware of this at all. Which begs to question if you have even used a Rift. I'm guessing not. So whoever you are plagiarizing with those complaints of yours kinda messed ya' up.
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  • krectuskrectus Posts: 27
    Brain Burst
    edited June 2016
    krectus said:
    I agree the screen was much lower quality than I had expected.  Comparing it to an iphone 1 isn't a stretch.

    However the image may look like garbage when in the home screen and looking at menus, this issue does all but go away once you are immersed in a VR game.  You BARELY notice the issue when you are active in a game and REALLY notice it when you are in menus and such.

    But for a $600 "high-end" device the screen resolution is a joke and one of it's worse qualities.  They spent a lot of time getting a lot of things right, I wish they would have done so with the screen resolution.  It's embarassing that this is the released version.

    I'm not going to return mine, but I am annoyed.
    The screens aren't low resolution (they're higher resolution than the monitor I'm typing this on), the reason for the lower apparent pixel density is because the screens subtend a much larger angle than a conventional monitor.  When sitting at my PC, my monitor takes up only a fairly small portion of my field of view.

    The main reason the resolution can't yet be higher is there isn't graphics card hardware capable of that level of performance.  VR is very expensive - not just because you have to render each eye, but your render target needs to be about 30% larger than the actual screen since the image as sent to the Rift must be distorted to compensate for the lenses.  Plus, going for 90 Hz requires a lot, and trust me, as a DK2 user - judder is vastly, vastly worse than screendoor, even the higher levels of screendoor that the DK2 had.  Even dropping a couple FPS down in the DK2 was a horrible experience.
    Fair enough, the term low resolution is relative.  Low pixel density is more accurate, I can use that term from now on.

    I understand that the technology is limited but I guess the main complaint and it goes back to the OP of this thread is that most reviewers didn't mention the Low Pixel density of the headset.  I guess others are saying there are lots of Youtube videos detailing this but I didn't watch those (I guess I didn't do enough research). When I put the headset on for the first time it was shocking at how visible the pixels were, at how the mesh effect made everything look like a pointillism picture.  But my review will also praise the lack of judder and great decision to go 90 HZ.
  • krectuskrectus Posts: 27
    Brain Burst
    Zenbane said:
    krectus said:
    Oculus Home DOES looks like garbage through the headset.  Compare what you're seeing on the headset to what you're seeing on a computer monitor or of screenshots of Home and it should be night and day between a high resolution monitor and a low resolution headset.

    Home is far from a garbage look, but Home also does not render on the computer monitor. It's one of the complaints people have: while games and app's will mirror to the monitor, Home does not. Your reply indicates that you are unaware of this at all. Which begs to question if you have even used a Rift. I'm guessing not. So whoever you are plagiarizing with those complaints of yours kinda messed ya' up.
    You are correct Home technically doesn't mirror to the monitor.  I am comparing the images and text of the Oculus App to the SAME images and text of Home in my headset.  Also I may be a bit harsh in using the term "garbage"  it's not that bad.  But it is a pixelated mess when compared to a quality computer monitor.
  • goldenegggoldenegg Posts: 552
    Trinity
    Aroddo said:
    Wait, so you are fine with that crappy display and expect others to follow your opinion, while denying me my right to voice mine? 
    What do you have to gain from that?
    The issue is that you're not simply voicing your opinion.  You're forcing others to have the same opinion as you and you're not willing to accept those who have a different opinion than you.  There's a significant difference there.
  • ZoomieZoomie Posts: 1,777 Valuable Player
    I'm curious @krektus and @Aroddo - how old are you?
    I promise I have no ulterior motive in asking the question.  I just wonder if your age might have something to do with your perception of the Rift.

    We recently had a poll on the forum to see how old the average Rift owner is.  It was completely unscientific of course, but I believe the majority was in the 35-40 range.  35-40 years old represents people who grew up with Coleco, Atari, NES, Commodore 64, etc, and then saw the progression of computers and console graphics through to 4k today.  It represents a group of people who have seen truly 'awful' graphics and yet who had fun playing despite.  As a group we're probably more forgiving of 'bad graphics'.

    I know I'm easily able to look past the 'poor' resolution to see the amazing technology that allows me to feel presence in a virtual world.  To be fair I don't even feel it's anywhere near as bad as you describe it.  If you grew up never knowing anything worse than PS1, you're going to be far less forgiving than someone who played Dragon Warrior on the NES.  If you grew up in the 1080p generation, 1080p is the bottom of your scale.


    Any sufficiently advanced technology is indistinguishable from magic.
    - Arthur C Clarke
  • krectuskrectus Posts: 27
    Brain Burst
    edited June 2016
    I'm in my mid-30s but I work in the TV industry.  Grew up watching CRT TVs and using 640x480 CPU monitors.  I am a videophile.  But to your point I think it's almost the opposite, having seen 1080p HD on a daily basis and going back to something that looks like 480p SD (I know it's not really) it's absolutely jarring.  

    Like when the first iphone came out no one cared about how low density the screen was, everything was like that, but have someone use an iphone 1 now and it will be jarring to them how low res those screens really were.  If the Oculus Rift came out 10 years ago there would be zero complaints about this. BUT going from opening up your oculus app on a 1080p monitor to seconds later putting on your low density headset it night and day for me.  I haven't "seen pixels" for years and back when I did you didn't care or even notice much because that was the "normal".
  • rankinsectrankinsect Posts: 61
    Hiro Protagonist
    Zoomie said:
    I'm curious @krektus and @Aroddo - how old are you?
    I promise I have no ulterior motive in asking the question.  I just wonder if your age might have something to do with your perception of the Rift.

    We recently had a poll on the forum to see how old the average Rift owner is.  It was completely unscientific of course, but I believe the majority was in the 35-40 range.  35-40 years old represents people who grew up with Coleco, Atari, NES, Commodore 64, etc, and then saw the progression of computers and console graphics through to 4k today.  It represents a group of people who have seen truly 'awful' graphics and yet who had fun playing despite.  As a group we're probably more forgiving of 'bad graphics'.

    I know I'm easily able to look past the 'poor' resolution to see the amazing technology that allows me to feel presence in a virtual world.  To be fair I don't even feel it's anywhere near as bad as you describe it.  If you grew up never knowing anything worse than PS1, you're going to be far less forgiving than someone who played Dragon Warrior on the NES.  If you grew up in the 1080p generation, 1080p is the bottom of your scale.


    Interesting idea.  For my own n=1 data point, the first console I played was an Atari 2600 (my friend's) and the first console my family owned was an NES.  I remember very fondly the first time I ever saw the words "It's dangerous to go alone, take this".

    I've seen graphics in PC games come and go, from none at all (standing in a field west of a white house), to 16-color CGA/EGA graphics, to being wowed by the full 256 colors possible by VGA graphics, to the early 3D games and the beginnings of 3D graphics hardware, to modern gaming.  VR is certainly still primitive by comparison to the potential it has, but it's also an exciting time to be a gamer - like with everything else PC related, it will change so fast you'll wonder where the time went.


  • blanesblanes Posts: 1,089
    3Jane
    Have you checked the nerve receptors at the back of each eyeball are fully seated ?
  • ZenbaneZenbane Posts: 14,521 Valuable Player
    krectus said:
    I am a videophile. 
    Well, we do have the primary reason you think that Home is garbage  :D

    I can understand why a videophile would have a reaction such as yours; similarly, the Angry Joe review of the Rift talks about the fact that "audiophiles" may not like the built-in speakers. Of course, that is soon to be remedied because Facebook recently purchased a leading audio engineering company.

    Personally, I'm not disappointed with either the video nor audio, because I'm a "gamerphile" who started with the Atari 2600. For me, being part of gaming evolution and revolution is a glorious thing. The Oculus Rift could have shipped with the original Dungeon Master game...



    .. and I would be perfectly happy due to the immersion factor. Virtually Reality is finally, truly here, for the first time. I can't fathom being derailed by mere resolution and slight visual distractions during the first few moments before an amazing Game or App is loaded.

    But I can see how someone with a lengthy career in visual media could feel that we should be farther along. All I can say to that is: soon enough!

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  • AroddoAroddo Posts: 46
    Brain Burst
    edited June 2016
    I played on a C64, and I still remember the early PC days with CGA and EGA graphics.

    On the other hand, I had a VR hmd on my head 20 years ago, and even though the graphics were rather primitive, the basic features were the same. It also probably cost a million dollars.

    My utter disappointment has more to do with how all media coverage glossed over the terrible display quality and less to do with me not being used to primitive CG.
  • ZenbaneZenbane Posts: 14,521 Valuable Player
    lol @ the idea that "pixel art" is what the Rift really entails for anyone who can afford a real PC.

    Here's screenshots from my PC and Rift useage:

    Looking behind me while hanging on a wall during The Climb




    One of the final rooms you walk in to with Dead Secret




    One of my favorite levels in game, Floor Plan




    And I have a really old View Sonic monitor with 1440x1200 resolution @ 60hz; which means that those images look better on the Rift, in-game, than what you're seeing in those screenshots.

    Anyone claiming that the Rift is giving gamers "pixel art" has either never used a Rift or strapped it on their head backwards.
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  • peihoundpeihound Posts: 27
    Brain Burst
    dungeon Master now your showing your age zenbane :)
    If any one remembers the original Elite on the bbc computer, will truly understand "crap" gfx, the game play was superb, first of its kind.
    Just look at how things have progressed with games these days.
    Vr is in a similar position with the tech available, sure there is faults but being the first retail version its pretty damn impressive imo.

    Aroddo get it up for sale asap if your unhappy with it, give it a few more years for the tech to mature and it might just be as good as your expectations.  ;)
  • If you want to wait until they release a dual 4k display for around $1000, great.  Just keep in mind that it'll likely have a dual GTX 1080 SLI minimum requirement in 2018.   4K is very taxing on a GPU, let alone 2  4k feeds.
  • nAV2016nAV2016 Posts: 516
    Trinity
    edited June 2016
    krectus said:
    I agree the screen was much lower quality than I had expected.  Comparing it to an iphone 1 isn't a stretch.

    However the image may look like garbage when in the home screen and looking at menus, this issue does all but go away once you are immersed in a VR game.  You BARELY notice the issue when you are active in a game and REALLY notice it when you are in menus and such.

    But for a $600 "high-end" device the screen resolution is a joke and one of it's worse qualities.  They spent a lot of time getting a lot of things right, I wish they would have done so with the screen resolution.  It's embarassing that this is the released version.

    I'm not going to return mine, but I am annoyed.
    The screens aren't low resolution (they're higher resolution and far higher in pixel density than the 1080p monitor I'm typing this on), the reason for the lower apparent pixel density is because the screens subtend a much larger angle than a conventional monitor.  When sitting at my PC, my monitor takes up only a fairly small portion of my field of view.

    The main reason the resolution can't yet be higher is there isn't graphics card hardware capable of that level of performance.  VR is very expensive - not just because you have to render each eye, but your render target needs to be about 30% larger than the actual screen since the image as sent to the Rift must be distorted to compensate for the lenses.  Plus, going for 90 Hz requires a lot, and trust me, as a DK2 user - judder is vastly, vastly worse than screendoor, even the higher levels of screendoor that the DK2 had.  Even dropping a couple FPS down in the DK2 was a horrible experience.
    Today i am expecting my rift, I have been waiting for this thing since January. I bought the DK2 and thought the 3D effects where amazing however the screen door effect kinda broke the immersion and no IPD setting means i cannot actually see things crystal clear.
    Man i do hope the rift, especially after reading this thread (CV1) eliminated most of the screen door issue associated with the DK2?
    I am not expecting a miracle but a worthy upgrade. After reading this thread i am slightly concerned the difference between DK2 and CV1 is not that huge? or is it
  • ApplecorpApplecorp Posts: 741
    3Jane
    From what I have gathered there is an improvement in the screen door effect but it isn't significant, it's still there.
  • AroddoAroddo Posts: 46
    Brain Burst
    @Zenbane
    your screenshots look great. I wish it would look like that in virtual life.
    However, it actually looks more like this.

  • ZenbaneZenbane Posts: 14,521 Valuable Player
    edited June 2016
    If it really looks like that in your Rift then there's something seriously defective with either the VR device itself or your PC. Although I'm pretty sure at this point you're just having fun saying stuff on a forum; not really sharing anything realistic.

    My screenshots depict exactly what I see with my Rift being worn.
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  • nAV2016nAV2016 Posts: 516
    Trinity
    edited June 2016
    I wonder if the GPU makes the difference here..between the 2 screenshoot. I made a pc specifically for this VR experience. I have a titan X graphics card..this better make a difference..lol
  • nAV2016nAV2016 Posts: 516
    Trinity
    edited June 2016
    Applecorp said:
    From what I have gathered there is an improvement in the screen door effect but it isn't significant, it's still there.
    lets hope for the best buddy. I have a feeling we going to have to use the pixel density setting thing..lol
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