06-22-2016 12:52 PM
06-23-2016 05:07 AM
That it is harder to find out that is true, I found out about the pixel degradation by being a regular visitor in the Elite: Dangerous forums and looking for honest feedback. The drawbacks of the tech were definitely not out in the open unless you looked for it, and I presume that "people" are diverse, some got past the pixel degradation or SDE immediately, others didn't, but fact is: those who can't get past it should have gotten the info easily that 2160x1200 is NOT pretty if the screen is sticking right in your face.Aroddo said:(...)
@NickytheHutt
Thing is, you find out about the screen door effect way way harder than you find out about how awesome the immersion is, or how some people experience nausea.
And it is quite easy for veteran users to paint someone else as an idiot if he didn't spend a bulk his free time on oculus forums.
To me this stinks like people wanting it to be better than it really is.
Fact of the matter is: People expect sharp images and what they get is a CRT TV with scanlines. In perfect 3D.
06-23-2016 05:13 AM
06-23-2016 05:25 AM
MorgenKell said:
I seriously doubt 2017 CV2 will have a serious resolution upgrade.
GTX 10X0 should barely have the power to render the last AAA 3D engines in CV1 resolution at 90fps so I'm ready to bet the CV2 will be a cheaper CV1.
2018 with 2d Gen Pascal GPU we may considered a CV3 with real upgrade resolution but how many people will have a Pascal GPU at this time ? With Xbox Scorpio probably on par with GTX 1070 I see the actual resolution stay for 2/3 years
06-23-2016 05:42 AM
06-23-2016 05:48 AM
06-23-2016 05:54 AM
06-23-2016 05:57 AM
06-23-2016 06:14 AM
06-23-2016 06:15 AM
Aroddo said:
Fact of the matter is: People expect sharp images and what they get is a CRT TV with scanlines. In perfect 3D.
06-23-2016 06:20 AM
MorgenKell said:
We must just accept that the trade off for 1/1 scale + perfect 3D + perfect headtracking + perfect handtracking (with touch) is to return 10 years back in graphics